MB4 - GOTM24 Redux [ptw]

Since min research started out yielding 50 turns, looks like it's not just the min turns to research, but all research that is slower.

Does anyone have a preference for or against using ring placement? I agree with a tight build given we have a military goal.

edit: added image
SG24P_AD3000_RINGS.jpg
 
Shevek: You are UP (as you know)
Ted: I can't find where you posted your firaxis score. I need it.
 
Inherited turn
Firaxis score is 88
looks all OK
leave the barracks as I think Ted is right and we need vets ASAP
Enter

2950 BC - 1
settler N to hill
Alan SW onto mountain, spots purple border (Tokugawa)
Bert S, finds olives on hill, there is coast down here
Tokugawa now has Martial Arts as well, so no deal possible

2900 BC - 2
Bert E
Alice finishes road, starts irrigation
Nagoya founded, starts warrior
Alan W

2850 BC - 3
Alan W
Bert NE

2800 BC - 4
Alan W
Bert N

2750 BC - 5
Alan N
Bert E

2710 BC - 6
Bert N
Alan E
Alice NW to BG
No new techs from Toku, he wants 97gp + 6gpt for BW and will not sell wheel, that's too expensive

2670 BC - 7
Nagoya warrior (Claus) -> worker, Claus E
Alice mine
Azuchi grows to 2, raise lux to 10%
Alan NE
Bert N

2630 BC - 8
Azuchi barracks -> warrior
Bert E
Claus E
Alan NE
Tukugawa has founded his 2. city, still no pottery

2590BC - 9
Alan E,
Bert N, spots wines
Claus SE

2550 BC - 10
Alan N
Claus SE, spots whear on river and barb camp
Bert N

We have 120 gold and earn 5gpt. Alphabeth is due in 20 turns at 10%
Firaxis score is 111

The End

Nothing much happened on my 10 turns. We grow painfully slow. Hopefully we find some expansionist civ soon to buy pottery. Tokugawa is up Wheel (will not sell it) and Bronze culture which would cost 110gp + 4gpt. Too expensive and I'd rather save the money for pottery.

Save and screenshot to follow


Edit:
@DaveShack - Sorry I missed somehow your post before playing :(
So I settled anyway and have saddled us now with a city at distance 5, not the best for RCP. From what I read in the forums RCP is powerful but some folks frown upon it. :confused: :confused:
 
Sorry MB,

Firaxis score: 88


Ted
 
Personally, I'd rather have towns on rivers than follow RCP blindly. If we can do both then fine but give me a river site anyday :)


Ted
 
If we can do both rivers and rcp, go for it, but I'd rather stick with rivers/resource placement over a pure rcp.

I just played a game where I strictly followed rcp, and had rings at 5/9/13. This was a huge number of cities, and the ones at ring 13 were still only about 45-50% corrupt. That is why rcp is so useful, but it also demonstrates the exploitiveness of it. I'd say stick with Shevek's dotmap for now, and if we happen to get cities in rings, great.
 
I just tossed out RCP as a question, not trying to say we should or shouldn't follow it. I'd agree that rivers and resources are more important. ;)

The way I understand it, building one of the ring 6 towns at distance 5 doesn't hurt all that much, it just moves the other ring 6 towns up one for rank. The really damaging thing (or least helpful depending on whether you think of RCP as a bug or a feature :) ) is to have every city a different distance.

Another thing, I'm not sure but did 1.27 patch render RCP useless, or did it only fix the bug with towns closer to the FP than any town is to the palace? Which brings me to, is everyone on the same patch level? I'm on 1.27.
 
I'm still on 1.21, but I can move to 1.27, as it looks like the monarch tdg is no more, which is why I was still on 1.21. The two versions definitely work together, so there shouldn't be any issues between them.

As for Conquests/PTW compatibility, I haven't tried that, but will once it shows up tomorrow.
 
OK - Got it - It's moving pretty fast, so I should be able to post by 9pm PST.

More later
 
First of all the SAVE


GOTM 24 SG – Turn 1 Recap

Turn 0 – 2550 BC – Reset to personal preferences – Pre-flight check all is good – 120g +5gpt

IBT: Tokugawa warrior moves east past our warrior – Azuchi completes David (Warrior) – starts settler

Turn 1 – 2510 BC – Claus moves to kill barb village – Bert NE – Alan N shows a second cow – David SW – Leave slider to 8-1-1 – will need to change after Azuchi grows – bank at 125g + 5gpt
Trade Check: Tokugawa still wants 125g + 5gpt for Bronze Culture

IBT: Nagoya completes Bonnie (worker) starts temple (15 turns)

Turn 2 – 2470 BC – Bonnie moves to help Alice – David SE – Claus moves to attack barb village – Bert NE spots move BG – Alan N
Trade Check: Tokugawa now wants 130g + 4gpt for Bronze Culture

IBT: Nothing happens

Turn 3 – 2430 BC - Alan NE spots a cow – Claus moves to attack Barb Village – Alice completes mine – Alice & Bonnie start road – David SW spots more mountains – Alan N reaches end of peninsula
Trade Check: Deal for Bronze Culture now down to 135g + 4gpt

IBT: A barb warrior moves off – Azuchi grows to 3 (need to check slider)

Turn 4 – 2390 BC – Alan SW – David SW in the mountains – Bert NE – Claus kills Barb Warrior (3/3) and disperses Barb Village +25g
Trade Check: Bronze Culture for 165g + 2gpt – Slider to 6-1-3

IBT: Tokugawa warrior moving nearby – might have to build archer – Palace Expansion # 1, I grow a lawn in front of our rock pile

Turn 5 – 2350 BC – Switch Nagoya from Temple to Warrior – Claus S – Alan SW – Bert NE – David sent back to Azuchi – Alice & Bonnie finish road and move to BG
Trade Check: Still 168g + 2gpt for Bronze Culture

IBT: Tokugawa warrior moves off

Turn 6 – 2310 BC – Bert NE spots green border – Claus S – David changes course and heads W – Alan S - Alice & Bonnie start road on BG
Trade Check: Still 171g + 2gpt for Bronze & not ready to sell Wheel

IBT: A red warrior (Takeda) appears in the west – Azuchi completes settler starts warrior – Nagoya completes Edgar (Warrior) starts Settler

Turn 7 – 2270 BC - Slider back to 9-1-0 – bank at 174g + 6gpt – Edgar moves to cover workers – Settler sent to space next to SE cow – David W – Alan S – Claus S – Bert W to Kuroda (Green) border
Kuroda info: Polite – 3 cities – tech: up Bronze Culture + Taoist Mysticism + The Wheel
Takeda info: Annoyed – 4 cities - tech: up Bronze Culture + The Wheel
Trade Check: possible trades for all 3 techs – but I don’t think I can get all three for what I’ve got to offer

IBT: Takeda & Tokugawa warriors move next to each other

Turn 8 – 2230 BC – David SW – Alan S – Bonnie & Alice complete road start mine – Edgar rests on Bonnie & Alice – Claus S moving to city3 site – Bert N into Takeda territory (a shortcut) – Settler moving as planned
Trade Check: Still very expensive for techs

IBT: Takeda Warrior moving east

Turn 9 2190 BC – Edgar moves to be near Takeda warrior – Bert N – Claus moves to City 3 site – David SW in very mountainous terrain – Alan S – Settler moving to spot
Trade Check – Kuroda have Terra Cotta available
Trade 100g to Kuroda for Terra Cotta – Trade Terra Cotta to Takeda for Bronze Culture + 3g – Trade Terra Cotta + 65g to Tokugawa for The Wheel – Bad news, no horses nearby – Tech update Takeda & Tokugawa up Iron Culture – Kuroda up Taoist Mysticism – Bank at 24g + 6gpt – Alphabet due in 11 turns

IBT: Takeda warrior moves w – Tokugawa warrior takes his spot – Edgar rests – Settler moves 1 spot from home – Claus waits for him – Bert N spots river – Alan S spots dyes – David S
Trade Check: Nothing available

IBT: Tokugawa warrior moves away – Takeda warrior threatens Alice & Bonnie – Azuchi completes Frank (warrior) starts granary

Turn 10– Edgar moves to Nagoya and MP – Alice & Bonnie complete mine and move S to road to city3 – Settler reaches city3 site – Claus is waiting for him – David SW – Alan S – Bert N spots Wool

Trade Check: will be up to the next player

Suggest settler found city on this spot – Claus is ready for MP duty – use workers to get a road to him – Nagoya is set to grow to 3 as settler completes


A look at our little empire to follow
 
MB4PTW2110BC.jpg


Notice the only visible horses to the NW - our settler is in a pretty good spot - we'll need to meet a couple of others to get the tech cost down

More comments tomorrow

:beer:
 
Originally posted by denyd

Edgar rests on Bonnie & Alice
:lol: Hope he did not get too distracted from his duty.

Good turns Denyd.
It looks like we have some good land to settle. The next civ in the east is not too close and that (hopefully) gives us some time to claim a good chunk of land.

@DaveShack - how did you produce your RCP sreenshot? Did you use some tool or do it all 'by hand'?

Edit:
PS: I've played version 1.27.
 
The base RCP screenshot was produced using the crprings tool, which is included as part of CIVReplayViewer by Dianthus. It's a really cool tool. Here is a link to the CIVReplayViewer thread.

Dots were added using the built-in paint tool in Windows.
 
I might be unavailable for a few days sometime this month. My wife and I are trying to adopt a newborn and the birthmom who picked us is due Dec 1st. :D

Needless to say, the hours available for civ will drop significantly. :) [where's that "tired" smiley?] I hope to be able to squeeze my turns in, and will post a got it if still available and intend to post an explicit skip if needed.
 
Space: You are UP
Denyd: Can you post the firaxis score at the end of your turn please?

DaveShack: Good luck. Hope everything goes as well as you would want.
 
I know most of us played this before, but I definitly remember this area. I busted up Takeda with some MA right around here and it looks like the same place ODA started, or near. Again happy to be a part of this, my 1st SG, and look forward to thumping the CIV3 crews. As for the game, nice trading earlier to get us nearly caught up. Iron is a definite because I think all of us feel some agression a'coming. As for city placement I also love the river towns. Nothing better than stepping outside and looking across the water. I'm thinking going towards the SE to both grab cow - hills and start a block of eastern neighbor. It's only 4 tiles to secure (someday) and will give us all early game to settle W against the other rival. This is gonna be fun. Can't wait to see how Korean AI makes out. The Han will eat him for lunch I think and have a nice lead whe we meet him.
 
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