MB4 - GOTM24 Redux [ptw]

I'll pick it up this evening


Ted
 
Barbslinger -- I should've mentioned that I was irrigating that grassland so that we could get irrigation over to the cow, so that Ise would grow faster. Ise is at +3fpt, getting the cow wet would take it to +4fpt, which lets it grow twice as fast as a standard +2fpt town.

Those dots where just the spots I thought of that would get coast and/or rivers, not neccessarily the only spots to plant. I agree with moving the green dot down a few squares, I didn't notice that site when I was making the map.

As for the wines, there is no spot to plant to seal the land bridge, so we could plant directly on the middle wine, which would waste one food, but give us fresh water, a defensive bonus and guarantee that we control all three wines. Another spot might be southwest of the wines, on the plains tile. It gets freshwater and leaves room for another city north of the wines.
 
Got it

play tomorrow.


Ted
 
Pre-flight checks... OK

Pre-turn
Push Research to 90% (12 turns @ -4 gpt, 257gp in the Bank)
Koromo switches to Barracks (from Temple) - need vet units
Winegaki switches to Barracks (from Temple) - need vet units
Azuchi switches to Settler (coincides with growth) - need to get to the South ASAP
I'm not sure about the pre-build in Nagoya - what's it for? Without a Temple it's going to be a problem to manage. As there are 30 shields in the box I switch to Temple.
Check trade opportunities:
Kuroda (polite, +1 city, no Iron) wants WM + 103gp for his WM (119gp)
Mori (polite, +3 cities, no Iron) hasn't got MM yet (0gp)
Takeda (cautious, +3 cities, no Iron) wants WM + 6gp for his WM (12gp)
Tokugawa (polite, +3 cities, no Iron) wants WM + 85gp for his WM (38gp)
Buy WM from Takeda for WM + 6gp
Buy WM from Tokugawa for WM + 7gp (was 85gp)
Sell WM to Takeda for WM + 18gp (already 5gp up :))
Sell WM to Kuroda for WM + 11gp
Sell WM to Tokugawa for WM + 25gp
The best deal I can get on MM is WM + 251gp from Takeda which is too expensive as I can't sell it on
A quick run through the city screens shows that Ise has an irrigated Grassland but the Worker isn't irrigating the Cow ???
MM Ise for growth in 1

There is (occupied) land to the North of Mori. Making contact should be a priority as soon as we can afford MM. If Mori get MM during my turns then the price should have dropped enough to do a straight cash buy otherwise we'll pick it up in the Literature trading round for peanuts.
It looks as if we should concentrate Azuchi & Ise on Worker/Settler production and military everywhere else.
Just let me add that I'm playing this game with no pre-knowledge of the map so if my choices seem a little strange to those of you who played or part played this game I apologise for not taking advantage of knowledge I don't have :)



Finally...

Press button
Nagoya Temple - Kensai
Herodotus' power rankings don't mention us at all :(

1 - 1175BC
Carla (2 NE Koromo) road
Di (NE Koromo) moves to Horses West of Koromo
Bonnie (2 SE Suzuka) road
Bert N
David E
Spear fort Winegaki
Hawk WM for 23gp
MM still 280gp

IBT
Tokugawa start Pyramids
Hamamatsu (Tokugawa) complete Oracle
Mori start Pyramids
Kuroda start Pyramids
Takeda start Pyramids

2 - 1150BC
Di (Horses, W Koromo) road
Bert N
David SE
Hawk WM for a net gain of 0gp

IBT
Azachi Settler - Kensai

3 - 1125BC
Settler & Otomo escort 3SE
MM Azachi for growth + Kensai on same turn (whoops that causes unhappiness)
MM Azachi for more gold and switch production to Otomo
Alice mine - road (never leave a tile until it's roaded)
Bert N
David E - spots land
Winegaki switches to Worker
Hawk WM for 2gp
Nobody has connected their Iron yet

IBT
Ise Kensai - Granary

4 - 1100BC
Claus heads for Azuchi (garrison)
Kensai fort Ise
Settler & Otomo S
Bert N
David N
MM Nagoya for extra production (growth in 1)
Hawk WM

IBT
Suzuka Barracks - Worker (get that Wheat irrigated)
Takeda start Colossus

5 - 1075BC
Settler & escort SE
Claus fort Azachi
Elli (2W Azuchi) road - NE, mine
Di (W Koromo) road - moves to SE Koromo
Bert N
David N
Lux 0% (Wines hooked up)
Hawk WM
Still no Iron hooked up

IBT
Tokugawa start Colossus

6 - 1050BC
Bert NE
Alice (NW Ise) road - S, irrigate
Settler & escort S
Di (SE Koromo) road
David NE
Research 80% (still 5 turns @ -2gpt)
Takeda wants WM + 14gp for his WM, has he met soneone? I buy. He seems to have explored a big chunk of the Southwest
I only make 8gp from selling the map

IBT
Azuchi Otomo - Kagesuki (Horseman)
Nagoya Kensai - Kagesuki (Horseman)
Winekagi Worker - Barracks

7 - 1025BC
Flo (Winegaki) NE
Settler & escort arrive on site
Otomo (Azuchi) 3SE
Carla (2NE Koromo) road - 2E, mine
Kensai fort Nagoya
Bert NE
David NE
MM Ise for max production (growth in 1)
Hawk WM
Kuroda have Maths but they want 278gp + 7gpt for it and no-one has enough gold for us to recover the cost. Another candidate for the Literature trading round.

8 - 1000BC
Handa founded - Barracks
Otomo moves to S Suzuka
Flo road
Bert E
David NE
Otomo fort Handa
Bonnie road - SE
MM Azuchi to take the Lambs from Nagoya to get Settler & growth in 4 turns
Hawk WM
Kuroda, Takeda & Tokugawa now have Confucianism

IBT
Kuroda has a border expansion which traps Bert in their territory. They ask him to leave - I agree

9 - 975BC
Bonnie road
Otomo fort Suzuka
Di road - 3NE
David NE
Bert N
Research 70% (still 2 turns @ +3gpt, 288gp in the Bank)
Hawk WM
Kuroda & Takeda have Civil Service

IBT
Suzuka Worker - Otomo (can be changed as needed)

10 - 950BC
Gilda (Suzuka) NE
Alice (SW Ise) irrigate - S
Di E, mine
Bert NE
David E
Research 50% (Lit at EoT @ +7gpt, 288gp in the Bank)

Tech status
Kuroda (polite, +2 cities, Iron not connected) up Maths, Confucianism, Civil Service & Map Making (1gp)
Mori (polite, +2 cities, Iron connected) tech parity (45gp)
Takeda (cautious, Iron not connected) up Maths, Confucianism, Civil Service & Map Making (106gp)
Tokugawa (polite, +3 cities, Iron not connected) up Maths, Confucianism, & Map Making (62gp)

Firaxis Score: 246

Notes
The next player should have a good trading round next turn when Literature is available (I was very tempted to play the extra turn myself :))
Azuchi will build Settler in 2 turns
Bonnie has 8 turns left roading the mountain (WSW Winegaki)
Flo has 4 turns left on roading the Wine hill (NE Winegaki). She could then move to SW Winegaki and road (finishing the same time as Bonnie) to get those Wines hooked up to our Empire.
Ise gets Granary & growth in 4 turns. We might be able to pop a 1 turn Worker then a Settler. If we can't manage the 1 turn Worker (due to waste) then just go for the Settler and use the Slider for 4 turns (until Wines are hooked up)

Core & Dotmap Suggestions
SG24P-950BC-Core+dotmap-s.jpg

I think we should send our Settlers to grab the area round the Lake and the river South of the lake with the Lambs. 3SE, 1E from Handa is also a useful location given the island to the South. 3NE, 1E from Suzuka would be another nice chokepoint if we get the opportunity.

New neighbours
SG24P-950BC-Bert.jpg

Bert is heading for the Red point where he could camp out to spot new neighbours.

The save is > here <, the 975BC autosave is > there < (for MB to get the QSC score)


Ted
 
Shevek is up.

The reason the comparative scores are not up yet is because "my team" have only just completed their third turn. :p

Thanks for posting the QSC save. I'm not sure I'm clever enough to score it though. I'll try.
 
PM Dianthus. He has a tool for QSC scoring.


Ted
 
Got it. Will play some time tomorrow.
 
The Kensei is our UU. If we want to delay our GA we have to play nice for a while until the land is sucked up. Also, this is the 2nd game I am playing as a Take over the world goal. All my wins seem to be Space, diplo. I don't think I am as big a war-monger as I would like myself to believe. On that note, I have read quite a number of conquests by various players. Sir Pleb to name one and they seem to kick some a$$ right out of the gate around 0BC.
Also, reviewing my Korean GOTM saves I notice the Oda do great in the beginning with lots of land but get beat down fairly early. Being humans I know we'll overcome the inexperienced AI's failures, but I wonder if the AI's problem was being to spread out to defend. If that was the case it would seem imperitive to build more cities closer to Azuchi and Nagoya for more military. I'll appreciate everyones comments on when war may commence and if we need to get some tighter built cities.
This is my 1st SG and it is on my mind a lot. The screenshot from Ted's save is my work desktop background just so I can study a bit at work. I was thinking about posting some screenies of the full island from the Korean GOTM if anyone is interested so we can see the layout. I think I figured out the sceen upload. I don't know if other teams are looking at the past GOTM but those who played it know the layout.

Good luck Shevek
 
@barbslinger
As I've mentioned several times in this thread I came to this game with no pre-knowledge and wanted the surprises to be just that, surprises.


Ted
 
Pre flight checks OK
Enter

925 BC - 1
Discover Lit and have the honour of trading it
To Takeda -> Lit for Civil service + 47g
to Tokugawa -> Lit + Civ Service for Math + Confucianism + WM + 15g
to Kuroda -> Lit + WM + 148g -> Map making (they must have been close to Lit themselves as they only offered 2g for it)
to Mori -> Confucianism for 46g (all they had)

we now have tech parity with all (and 255g in the bank); only the Mori are down Math, Civ service, MM, Lit and broke
What to research next?
Shamaisn is cheapest (18 turns) and will allow research of monarchy
Republic is most expensive (50 turns at full, 40 turns at 80%) but AI tends to charge through the nose for this
Contruction or currency are in between and might be good for trading around
Decide on Republic at 80% (40 turns) as I always find it hard to obtain from AI and we will want to get out of despotism ASAP (hope this is not :smoke: )

Alice road towards Handa
Gilda irrigates wheat E of Suzuka
Ellie road - N
David NE
Bert N

900 BC - 2
Azuchi settler - spear
Nagoya kagesuke (horse) - spear
David NE
Bert NE
Elli road
Carla + Di SE

IT
Takeda build Great library

875 BC - 3
Carla + Di road, Elli mine
David N
Bert NE
buy worker from Takeda for 115g + WM, S

850 BC - 4
Ise granary - settler (only produces 8 shield so worker would be wasting shields too badly)
lux to 10% due to growth at Ise
slave worker road
Carla S,S
Di mine
Flo finishes wine road - SW,SW
Bert NE
David N

IT
Korea finishes Colossus
Tokugawa settles on lake in west, our settler is too late :cry:
Mori settle on landbridge in east

825 BC - 5
Nagoya spear - junk, spear goes to Azuchi
Carla road
Flo road
Gilda road
David E

800 BC - 6
Azuchi spear - settler, spear goes to Ise
settler that was headed for lake founds Yokkachi in mountains E of capital, spearman
David N

IT
Get forbidden palace message
get contacted by Chosogabe

775 BC - 7
Koroma barracks - archer
contact Chosogabe (yellow), we are up math, civ service, confuc, lit
sell them confucianisn for WM, TM and all their gold (107)
they inhabit an island of their own north of Mori land
Ellie goes towards Koromo
Di S, S
Alice S
Bert finishes his camping and starts moving back to the home land

750 BC - 8
Handa barracks - warrior
Alice road
Carla + Di S
Bonnie finishes road and wines are online, lux back to 0
Bonnie and Flo irrigate plain
Ellie mine
sell contact with Chosogabe to
Takeda for 158g + WM + TM
Tokugawa for 70g + WM + TM
Kuroda for 56g + WM + TM
Mori for 26g + WM + TM
notch up science to 100%

730 BC - 9
Ise settler - settler, sent south with spear escort
Nagoya junk - Kagesuke

710 BC - Azuchi settler - worker, settler goes south wit spear escort
Suzuka spear - worker
Slave worker to goats
barb horse appears at Koromo, Edgar moves out and kills him (gets redlined)

IT
Kuroda settle in OUR south, the cheek :mad:

690 BC - 10
Slave worker mines goats
I leave the settler unmoved in south as intended settle spot taken by Kuroda
The next player can decide where to settle

We are growing slowly and seem to be loosing the race for land grab.
On the positive side, we are the richest in our corner of the map.
We are on tech parity and Chosogabe do not know civil service, Mori do not know Lit and Civil service

Firaxis score: 295

Edit:
The save

@Barbslinger, pls do not post the map. All will be revealed in due time. ;)
But you are right with dense build for games with military goals.
We will not have much chance to spread much further anyway as the AIs start encroaching on 'our' territory already.
 
I will keep that info to myself. Are we going for the GL? That was one of the reasons I went Lit instead of Military techs. We may not be able to get it now unless we set one of our N or S of capitol cities to it and improve it for shields. If we got it we could turn off tech for a while and use cash for upgrades when we go to war. However, the Korean island will probably get to it 1st so we would be flushing shields. The island were on was about 6 techs back in GOTM when we found them. Probably due to the warring that obviously happened.
With our current cash lead we could start a phony war soon and drag our targets neighbors into it to trim both their forces a bit and then bite off the target civ's border cities for our own usage. Like that new one to our south.
I was wondering about the Republic choice since that gov is so-so for war. It will have great trade value though if we get it first.
Anyone for building a galley and "trying" to find the other Civs?
 
Cracker,

I attacked with a Kense in a test with our save. It started a golden age. It wasn't a hard test. Built one, attacked a warrior and GL has begun.
Also, thanks for the work on making this game possible.
 
@barbslinger

PLEASE do not post spoiler info in this thread. If you want to discuss the UU with cracker then PM him.


Ted
 
It is my intention that this game should be fun for EVERYONE to play. With this in mind PLEASE do not discuss information that you have gained through past experience using this scenario, OR by playing ahead.

Some members of this roster did not take the opportunity to play the original GOTM24 and I am sure that they would prefer to play the game without knowledge of foresight. In particular, playing ahead to discover the Oda UU completely nullifies one of the pre-game conditions which everyone had the opportunity to vote upon, and which was EMPHATICALLY decided upon, namely that the UU should be discovered during the course of the game.

I am delighted that people are as enthusiastic as they are about the game, but please, lets try to channel that enthusiasm into the game and not into spoiling the many surprises that will unfold during its course.

Thanks.
 
I want to apologize to all, especially Ted, for the information I have been trying to provide recently. I didn't realize the UU was off limits also. In all games I have played the UU was a known entity, not something to be discovered. I will refrain from using past knowledge from the GOTM in my posts and try to play as if this is the 1st time I have ever seen these Civs.
I hope I have not been degrading anyones playing experience and that this SG experience will continue to be an education for myself.
 
Apology accepted barbslinger,

let's get on and enjoy the game :)


Ted
 
Ok, I got it and I'll start in about 5 hours (RL first).

Since it seems a couple of you are on line at this time a question:

I know our long term goal is domination, but what are our short term goals:

1. Science push
2. Rapid expansion
3. Military growth
4. Establish culture to prevent flips
5. Trading in increase th treasury for unit upgrades
6. Wonder building

I'm concerned that we're heading in a couple of different directions. We need to set a couple of priorites up and work toward them and keep open potential opportunities for other area gains.

From my own perspective, I think we are in the latter stages of the initial land grab with maybe 20-30 turns left before most of the obvious space is gone. I'll try to keep getting settlers out there and have each of the new cities build a barracks before starting units (slipping in a temple along the way). I'm thinking, with the expception of our 2-3 core cities, that should be the build path.

As Cracker pointed out, the Kensai is not our UU, so we should be able to wage an early war with them without fear of an unplanned GA. The Kuroda would seem to be the weakest of our neighbors, so once a Kensai force of about 10 can be assembled, let's head east.

I'm thinking the Wonders will come with conquests and if we can start attacking soon, we won't need to upgrade troops for a while. I'm also remembering how sucessful pointy stick research can be.

I'll check back before starting.

:beer:
 
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