Summary:
Takeda destroyed the Tokugawa. We got chemistry and navigation,
but had to pay 70g to get the 2nd tech. We're behind a bunch still.
A leader was created on the last turn of attacking the Kuroda city. They are not eliminated, must have a settler somewhere.
The save
Log of last 5 turns -- see previous post for earlier turns.
Turn 5, 600 AD, 437g+80gpt
Vet Samurai defeats regular Kuroda Otomo, promotes
Land another Kensai on other side of island, as bait
Move Samurai and Otomo so they can't be counterattacked in 1 move
At Hamamatsu, vet samurai defeats elite samurai
Move injured units back
IBT
Takeda complain about troops, promise to move
Kuroda archer kills "bait" kensai
Kyoto completes walls, starts kensai (30 turns, following player can change if desired)
Ise completes Samurai, starts arquebusier (musket, 3 turns)
New Ise completes worker, starts another
Tanabe completes agashiru, starts Kublai Junk (caravel, 20 turns)
Handa completes samurai, starts arquebusier (5)
Sakai riots due to WW, entertainer (for now)
Hikone completes samurai, starts another
TehJay completes agashiru, starts worker (2, food shortage)
The people love me
added left wing to palace
Turn 6, 610 AD, 526g+83gpt
Vs. Kuroda, elite samurai loses to reg. otomo
Otomo moves to pillage saltpeter (should have done that before)
Assault on Hamamatsu (toku capitol)
vet sam vs vet agashiru retreats without scoring
vet sam vs vet agashiru dies but redlines opponent
3/4 sam vs vet agashiru dies but redlines
vet sam vs reg agashiru wins
vet sam vs vet otomo wins untouched
elite sam defeats redlined agashiru
2/4 sam defeats last redlined agashiru, we can capture the oracle.
here's an interesting little problem to have, as is it is a flip risk, and the oracle
is obsolete and has no value, but the town is on the perfect tile. Install a new
governor and run the flip risk, or raze the city and risk not getting a settler there?
Decided to keep it and get ready to rush a temple. It does have 2 outer squares in
control of a rival, but hopefully we can manage the flip potential.
Sent several wounded samurai to Hamamatsu to control resistors and heal
Tokugawa are down to 3 cities, and we have 4 turns remaining on the deal with Takeda.
Straight tech peace terms are chemistry, or economics + navigation.
We can get chemistry+navigation or chemistry+economics for peace+110g
Even with cavalry, it seems unlikely that Takeda would take them out in one turn,
so let's delay and see if it is possible to outlast the alliance.
Send a bunch of samurai towards Morayama-ku to take care of Kuroda once and for all
IBT
Takeda complain about troops again (an auto move landed us next to Ina), we move
Mori parade continues
Hamamatsu hires 2 taxmen
Winegaki completes samurai, starts another (9)
Yaizu riots (WW), entertainer
Owase riots (WW), taxman
Ogaki completes harbor, starts library (16)
Shimazu building Smith's
Takeda took the new Toku capitol, doesn't look like they will last another turn.
Turn 7, 620 AD, 614g+92gpt.
Peace with Toku, buy chemistry, navigation for 70g.
Move more samurai toward meeting with Kuroda
Science to 30%, +3gpt, Metallurgy in 20
Trade, we're down Metallurgy, Physics, Democracy, Economics to several civs.
IBT
Kuroda and Takeda sign alliance against Toku
Wakayama produces Kensai, starts catapult
Ichinomiya produces worker, starts arquebusier (20)
Han are building Newtons
Turn 8, 630 AD, 548g+0gpt, metallurgy in 18
MM, fire several entertainers
Upgrade a warrior to kensai for 40g
continue moving units toward Kuroda island
move samurai on kuroda island away to avoid attack
IBT
Takeda destroy tokugawa
Mori troops head home
Hamamatsu resistence ends
Ise arque->arque
TehJay worker->library (20)
Gogury building Bach's
Chosogabe building Smith's
Mori Smiths
takeda smith
takeda newton
Turn 9, 640 AD, 502g-9gpt, metallurgy in 18
More samurai to Kuroda island, ready next turn
IBT
elite sam defeats kuroda archer on defense
Azuchi samurai->samurai(5)
Morayama-ku samurai->samurai(9)
Shakasani gets entertainer
New Azuchi temple->harbor(40)
Gogury building Smith's
Han building Bach's
Chosogabe building Bach's
Chosogabe building Newton's
Koreans building Bach's
Takeda building Bach's
Turn 10, 650 AD, 493g-11gpt, Metallurgy in 16
vs Kuroda:
Vet samurai loses to reg otomo
vet samurai defeats reg otomo
elite 1/5 samurai defeats redlined otomo, wins, leader!
Kuroda city of Himeji is captured, 75g liberated. Producing harbor (40)
To my great surprise, Kuroda are not eliminated
We get 6gpt from Kuroda for peace (where can they be?)
Must be a settler somewhere, they have no cities listed on espionage page
Leader is on a boat ready for next player to decide what to do.
Firaxis score: 1261 (we are 2nd, Takeda has 1314)
Takeda destroyed the Tokugawa. We got chemistry and navigation,
but had to pay 70g to get the 2nd tech. We're behind a bunch still.
A leader was created on the last turn of attacking the Kuroda city. They are not eliminated, must have a settler somewhere.
The save
Log of last 5 turns -- see previous post for earlier turns.
Turn 5, 600 AD, 437g+80gpt
Vet Samurai defeats regular Kuroda Otomo, promotes
Land another Kensai on other side of island, as bait
Move Samurai and Otomo so they can't be counterattacked in 1 move
At Hamamatsu, vet samurai defeats elite samurai
Move injured units back
IBT
Takeda complain about troops, promise to move
Kuroda archer kills "bait" kensai
Kyoto completes walls, starts kensai (30 turns, following player can change if desired)
Ise completes Samurai, starts arquebusier (musket, 3 turns)
New Ise completes worker, starts another
Tanabe completes agashiru, starts Kublai Junk (caravel, 20 turns)
Handa completes samurai, starts arquebusier (5)
Sakai riots due to WW, entertainer (for now)
Hikone completes samurai, starts another
TehJay completes agashiru, starts worker (2, food shortage)
The people love me

Turn 6, 610 AD, 526g+83gpt
Vs. Kuroda, elite samurai loses to reg. otomo
Otomo moves to pillage saltpeter (should have done that before)
Assault on Hamamatsu (toku capitol)
vet sam vs vet agashiru retreats without scoring
vet sam vs vet agashiru dies but redlines opponent
3/4 sam vs vet agashiru dies but redlines
vet sam vs reg agashiru wins
vet sam vs vet otomo wins untouched
elite sam defeats redlined agashiru
2/4 sam defeats last redlined agashiru, we can capture the oracle.
here's an interesting little problem to have, as is it is a flip risk, and the oracle
is obsolete and has no value, but the town is on the perfect tile. Install a new
governor and run the flip risk, or raze the city and risk not getting a settler there?
Decided to keep it and get ready to rush a temple. It does have 2 outer squares in
control of a rival, but hopefully we can manage the flip potential.
Sent several wounded samurai to Hamamatsu to control resistors and heal
Tokugawa are down to 3 cities, and we have 4 turns remaining on the deal with Takeda.
Straight tech peace terms are chemistry, or economics + navigation.
We can get chemistry+navigation or chemistry+economics for peace+110g
Even with cavalry, it seems unlikely that Takeda would take them out in one turn,
so let's delay and see if it is possible to outlast the alliance.
Send a bunch of samurai towards Morayama-ku to take care of Kuroda once and for all
IBT
Takeda complain about troops again (an auto move landed us next to Ina), we move
Mori parade continues
Hamamatsu hires 2 taxmen
Winegaki completes samurai, starts another (9)
Yaizu riots (WW), entertainer
Owase riots (WW), taxman
Ogaki completes harbor, starts library (16)
Shimazu building Smith's
Takeda took the new Toku capitol, doesn't look like they will last another turn.
Turn 7, 620 AD, 614g+92gpt.
Peace with Toku, buy chemistry, navigation for 70g.
Move more samurai toward meeting with Kuroda
Science to 30%, +3gpt, Metallurgy in 20
Trade, we're down Metallurgy, Physics, Democracy, Economics to several civs.
IBT
Kuroda and Takeda sign alliance against Toku
Wakayama produces Kensai, starts catapult
Ichinomiya produces worker, starts arquebusier (20)
Han are building Newtons
Turn 8, 630 AD, 548g+0gpt, metallurgy in 18
MM, fire several entertainers
Upgrade a warrior to kensai for 40g
continue moving units toward Kuroda island
move samurai on kuroda island away to avoid attack
IBT
Takeda destroy tokugawa
Mori troops head home
Hamamatsu resistence ends
Ise arque->arque
TehJay worker->library (20)
Gogury building Bach's
Chosogabe building Smith's
Mori Smiths
takeda smith
takeda newton
Turn 9, 640 AD, 502g-9gpt, metallurgy in 18
More samurai to Kuroda island, ready next turn
IBT
elite sam defeats kuroda archer on defense
Azuchi samurai->samurai(5)
Morayama-ku samurai->samurai(9)
Shakasani gets entertainer
New Azuchi temple->harbor(40)
Gogury building Smith's
Han building Bach's
Chosogabe building Bach's
Chosogabe building Newton's
Koreans building Bach's
Takeda building Bach's
Turn 10, 650 AD, 493g-11gpt, Metallurgy in 16
vs Kuroda:
Vet samurai loses to reg otomo
vet samurai defeats reg otomo
elite 1/5 samurai defeats redlined otomo, wins, leader!
Kuroda city of Himeji is captured, 75g liberated. Producing harbor (40)
To my great surprise, Kuroda are not eliminated
We get 6gpt from Kuroda for peace (where can they be?)
Must be a settler somewhere, they have no cities listed on espionage page
Leader is on a boat ready for next player to decide what to do.
Firaxis score: 1261 (we are 2nd, Takeda has 1314)