brennan
Argumentative Brit
And don't go to Republic till you have size 7+ cities, and don't build walls, and don't build wealth, and...
Try this: when you found a city, build warrior if it will grow in 5, build 2 if it will grow in 10, then build worker in either case. Then try to get a settler. Try to guard settler with a warrior you already have, rather than building one to accompany it, you need less military at the start than you think.
If the city grows in 20 you need a warrior, then to get a worker out there to irrigate, try building a temple or library to reduce culture pressure in the meantime, as this will probably be a border city. When you are able, build a worker anyway!
Your biggest mistake was wasting time with the phalanxes at the start, go for 3 warriors and get the first 2 out exploring. When you contact a civ, trade ruthlessly for tech, this gets them friendly and benefits your civ. Build embassies when you can, this improves their mood too.
The best techs to go for at the start are the Alphabet>Writing>Map-making>Literature>Philo/Code of Laws>Republic tree. If you can get any of these first you will be able to trade for all the other low cost techs with the AI. You do not have to research everything yourself! Research your first tech at 40 turn rate, ie; 10% science, to build up your treasury while your pop is low, then put up the sci rate for the next tech.
Build a granary in your first city, the use it as a settler pump. Mine green irrigate brown, as we say, while in despotism. Make sure your cities get linked by roads. Make sure your citizens are working the improved tiles, don't automate your workers!
When all available land is about to be used up, make a couple of core cities go for barracks then military. Build Spears for border cities, horses and swords for offence, upgrade warriors as you can. Get other cities going for aqueducts libraries and markets.
The point of this strategy is to:
1) Grab lots of land early
2) Get at least 1 worker per city
3) rely on high numbers rather than high quality to scare the AI with military (warriors instead of spears/phalanxes, the AI will be more scared of 2 warriors than a single spear)
4) Once available land is filled, then you select 2 cities to upgrade your military to better units, other cities go for selected improvements first. At this point, make sure you do some trading; trading makes the AI happier with you. With the AI happy you can relax and develop your military before choosing your own war.
Edit: GOOD LUCK!
I for one would like to see your next game develop on the forum, please feel free to post it as with this one...



Try this: when you found a city, build warrior if it will grow in 5, build 2 if it will grow in 10, then build worker in either case. Then try to get a settler. Try to guard settler with a warrior you already have, rather than building one to accompany it, you need less military at the start than you think.
If the city grows in 20 you need a warrior, then to get a worker out there to irrigate, try building a temple or library to reduce culture pressure in the meantime, as this will probably be a border city. When you are able, build a worker anyway!
Your biggest mistake was wasting time with the phalanxes at the start, go for 3 warriors and get the first 2 out exploring. When you contact a civ, trade ruthlessly for tech, this gets them friendly and benefits your civ. Build embassies when you can, this improves their mood too.
The best techs to go for at the start are the Alphabet>Writing>Map-making>Literature>Philo/Code of Laws>Republic tree. If you can get any of these first you will be able to trade for all the other low cost techs with the AI. You do not have to research everything yourself! Research your first tech at 40 turn rate, ie; 10% science, to build up your treasury while your pop is low, then put up the sci rate for the next tech.
Build a granary in your first city, the use it as a settler pump. Mine green irrigate brown, as we say, while in despotism. Make sure your cities get linked by roads. Make sure your citizens are working the improved tiles, don't automate your workers!
When all available land is about to be used up, make a couple of core cities go for barracks then military. Build Spears for border cities, horses and swords for offence, upgrade warriors as you can. Get other cities going for aqueducts libraries and markets.
The point of this strategy is to:
1) Grab lots of land early
2) Get at least 1 worker per city
3) rely on high numbers rather than high quality to scare the AI with military (warriors instead of spears/phalanxes, the AI will be more scared of 2 warriors than a single spear)
4) Once available land is filled, then you select 2 cities to upgrade your military to better units, other cities go for selected improvements first. At this point, make sure you do some trading; trading makes the AI happier with you. With the AI happy you can relax and develop your military before choosing your own war.
Edit: GOOD LUCK!

I for one would like to see your next game develop on the forum, please feel free to post it as with this one...