St Exupère
Warlord
embryoedead,
Anyway, this was just a personal thought in case this had been debated between the authors of the mod/scen.
Good luck for your work, cannot wait to play it.
I saw that you were trying to re-balance the iberian peninsula to the disadvantage of the Moors; letting Aragon have Toulouse and maybe Portugal re-conquer Liboa slightly sooner than real can be one way. The Franks will have to work hard vs Aragon, England and Burgundy in order to conquer a "strategic homeland" but then they have 3 cities in Brittany from the start which gives them depth. Unless they face an anti-Frankish alliance they should prevail and become the leaders of Western Europe, which is of course what happened historically.I like the idea of giving Toulouse to Aragon. It's good also from the gameplay perspective - first, because Aragon is very weak in that scenario, and second, because it would promote conflict with France, and conflict is good!
This is correct, I was just pointing out that very soon after England ceased to be a colony of Normandy and when it became the other way around - then the Franks moved into that political vacuum and Normandy was French forever after. Any human player of the Franks would never let Rouen to the English more than a few turns, however what will the AI do?For the same reason I'd prefer Rouen staying with England. I don't see a problem with London being the capital - after all soon after the conquest the focus shifted there, and by the time of Henry I, Normandy was the possession of the English King, native to England, not the other way around.
I understand the dilemna of having a mod start in 700, and the scenario of that mod 4 centuries later.Regarding Burgundy - the base for the scenario is the main mod, whose time line is 700-1550 AD. But even that 11th century scenario's time line is 1075-1550, e.g. it skips the first era in the mod. In other words I didn't mean it as a scenario about 11th century, but a scenario that starts in 11th century and goes way into the Late Middle Ages and Renaissance. For this reason it includes Tatars and Burgundy. Unlike with say, Teutonic Knights, there is a basis for including them in 11th century at least - Burgundy did exist, just not as an independent power, and so did the Turco-Mongol tribes of Asian Steppes.
Understood, I pointed out that removing Burgundy would create a vacuum and that filling it would not be easy (Flanders, Genoa/Savoy, Occitania come to mind but they are either too small or not anymore "convincing" than Burgundy, or both).I know the idea of the old Kingdom of Burgundy mixed with the later Duchy's possessions is fishy, but it seemed the most feasible solution, and still much less unhistorical when compared to Burgundy in the original Middle Ages Conquests... There's also no other major European player there (Flanders = 1 city), and Burgundy is ready-to-use in the basic mod.
Well... this could be debated at length. I am in no way trying to pretend that MEM civs should match contemporary peoples or Nations along strict ethnic or cultural lines. In some cases (Aragon, Portugal, Castilla, Moors for instance) the identity, historical, cultural clashes are perfect for gameplay while in other cases (Franks, Burgundians) they are much less.As far as the identity goes, there's no claim that later Burgundians are some people distinct from the French. "Civs" in MEM are not nations/people, but sovereign states or ruling dynasties, so for instance, there are 3 Russian "civs" in that scenario.
Anyway, this was just a personal thought in case this had been debated between the authors of the mod/scen.
Good luck for your work, cannot wait to play it.