Medieval European Mod II Preview

Ok, time for a final bunch of screenshots.

This is Tatar pedia, to give you the idea of differences between civs. Some, like Tatars, have several different features, some, like Hungary, a bunch of special units. I've given all features a subjective point value to achieve some kind of balance. Everything is explained in the civilopedia and compared in an Excel spreadsheet. This is of course coupled with differences coming from religion (determines available techs, units, wonders, buildings, governments etc.) and culture/location (knights vs. horse archers etc.)

So, Tatars get the Stirrup at start (not available to others as a starting tech); a fast, "nomadic" settler, Keshik, and Siege Engineer - the only artillery in the mod with 2 movement points. Tribal Council = early barracks (normally unavailable until Military Drill in the Late Middle Ages). Invasion of Europe becomes available around the time of the actual Mongol Invasion and auto-produces a Tumen (a unit of 10,000 warriors, in game-terms, almost as good as an army) until expired. The disadvantages are needed for some balance, as it's probably the easiest civ to play with the Conquest Victory as a goal.

TatarsPedia.jpg
 
Final Tech Tree, changed considerably since the 1st post. Shown from the Christian point of view, the Muslim and Khazar ones differ here and there.

Viking Age
Era1.jpg


High Middle Ages
Era2.jpg


Late Middle Ages
Era3.jpg


Renaissance
Era4.jpg
 
@Partizanac
I posted it earlier, but here you go since it changed a bit with Mirc's advice. Balkans are not portrayed very well but there's not much you can do on a map with this scale. You can see how little is zoomed in on the minimap, but one day, a different scenario for a different scale map may be done... In case of Serbia Belgrade should not be theirs (yet, it's 1070), but I've given it to them anyway so that they have 3 cities. Anyway it'll be a challenge to win with 3 cities, but there are tougher ones too (Venice, Portugal).

Note that this scenario will not be included in the release (which comes with random & clean Europe maps only). It'll take some time to make it more than just a bunch of pre-placed cities & units and no reason to hold the mod because of that.

Serbia-map.jpg
 
The mod looks better and better. I can't wait until release ;) .

Very true I hear what your saying This mod could be a continuation of another "4 stages" triumph in 'mod'ern era engineering :)

I'd wanna be using the 'Europe map' for scenario's integrity, but Im wondering if this could work use a random map aswell. I mean for more repeat value and a wider audience meaning more valuable feedback, its a idea worth considering. If the 'Random' thought already crossed your guys mind then one, Im sorry I never read that part, and two, Awesome! I hope you went with it

Considering the two mods will share similar release times we have the chance to flow them together to form *gasp*..... a MEGA EPIC!!! :eek: Roll this these two joint productions seamlessly and you got the most monsterously massive Modsterpiece ever made! You'd best make a mint by sellin her 50 bucks a pop. Arrr! (What no pirate smilee? Why am I not surprised? :) )

I know theres going to be overlap but I will still play them in unison. Whatever, both mods will kick ass. Thanks you guys and I almost forgot, great tech tree ! Also! its good to see ol Attila found his way to the afterparty dressed down as the Tartars!)
 
Thanks for the positive feedback T.A Jones, but I honestly don't undertsand half of what you are writing. :confused:

There will be both custom and random map versions of the mod.

If you are proposing* a blend with AD and MEM then it's not going to happen. I think our approaches to mod making is somewhat different from R8XFT's, and the time scales, geographic sphere, etc. are also different.


*I'm not sure you are, but I couldn't figure it out.
 
Thanks for the positive feedback T.A Jones, but I honestly don't undertsand half of what you are writing. :confused:

I'm glad it's not just me.

I don't think that it would be possible to combine the mods either, between the two there must be way more than 256 buildings for a start, and just choosing the 31 civs would be a painful experience.
 
I'm so impressed with how it's reached such a stage of completion so quickly, and with everything looking so professional too, including the pedia. I don't know how you've found the time!

It's definitely going to be a great mod.
 
I'm so impressed with how it's reached such a stage of completion so quickly, and with everything looking so professional too, including the pedia. I don't know how you've found the time!

It's definitely going to be a great mod.

Embryodead takes all the credit here. He is by far, the most effective modder I have ever worked with.
 
I'm glad it's not just me.

I don't think that it would be possible to combine the mods either, between the two there must be way more than 256 buildings for a start, and just choosing the 31 civs would be a painful experience.

Ya sorry guys it was a long day. I was off in my own lil world thinkin this could be played back to back with Anno if it had a random option.

Of course reality kicked in then I realized its far from possible and weird how I figured it ever could be. I mean for one thing, when you played up to the end of the first mod (anno) you would need to be able to continue on with those same citys for the next 4 eras of the middle age mod(this mod) for it to be truly one epic.
No wonder it hasn't been done. A 8 era mod would be worth money like I said, but Im thinkin it will cost more then 50 and be be called Civ5 instead(with ways to make a slow pop rate to manage citys growth better)

Sorry for the jibberish spasm I though I owed an explantion so none need worry bout my state. The rest I think was understandable being it was praise for the mod. :)

Good sh#t continue on please :shifty:
 
OK so the bad news is that after 3 hours of uploading to 3DDownloads through their www interface it just stopped and booted me back to login screen. I seems it won't be possible to upload it before the http timeout, at least not with my 256kpbs uplink. I'll try to figure something out, will start from pestering TF I guess.
 
As far as I understand dark purple was the colour of royal blood, the colour of the Emperor basically, and definitely not the colour the troops would wear? (which was red) The current colour set is mostly based on atlases/maps, where Byzantines are usually lavender.
 
Yes, infact dark purple was the colour of the emperor if he had been born into his title ;) The term was 'porfyrogennetos' (from porfyro= purple, and gennetos=born into).

Also red could be used, due to the flag with st george's cross. White as well.
 
The current colour is sort of a mix between white and purple, so surely that must be ok. ;)

(In reality I'm actually inclined to agree with varwnos, but there are other civs who need the purple too.)
 
If you are proposing* a blend with AD and MEM then it's not going to happen. I think our approaches to mod making is somewhat different from R8XFT's, and the time scales, geographic sphere, etc. are also different.

*I'm not sure you are, but I couldn't figure it out.
I wouldn't rule out a blend myself; it would (for me) mean extending the timescale of Anno Domini to make it last until the end of MEM. In fact, due to MEM's influence, I already extended the timescale of AD somewhat.

However, any such blend doesn't necessarily make it a better mod. There's only a certain number of different sorts of buildings and units that one may have and all mods have very similar things in them - they just call them different things. For example, there's only a need for one "allows size 2 city" improvement - in the epic game, it's an aqueduct, in MEM it'll probably be that reservoir available with bridge building (in the screenshot), in Anno Domini it's a cattle farm, in a sci-fi mod, it'd be a hydroponics (sp) bay; all doing the same thing. I guess I'm trying to say that a straight blend would bring forth a lot of repeated building and unit types!

That said, I'll be fine-combing this mod for any units/buildings I can add to AD ;) (as well as having a blimin' good time playing it!!)
 
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