Hi, a quick update from me on this issue! It seems that ToT more generally is blipping in and out with sound, likely something to do with my computer or OS. It happened outside of your scenario, and wanted to let you know!
I'm progressing nicely. Barbarian activity is really picking up. There are moments when an arrow fires, and the lua console comes up with an error... but the act of the arrow, effect, etc., all goes through without a glitch. Not sure why the error pops up. It will only be 1 out of 25 arrows fired or something like that.
I did severely run out of money because of the extra costs for some of those worker units. That got me! But I am back up to speed now. Still massively enjoying this, Knighttime. The pacing is spot on. These later moments in the game feel "lived in," but not a slog. One of my least favorite moments in any civ game is when I'm scrolling through cities and ticking off the boxes of improvements (kingdom fatigue). But decisions seem to really matter here, balancing money, food, and materials, so the slog is avoided.
I'm progressing nicely. Barbarian activity is really picking up. There are moments when an arrow fires, and the lua console comes up with an error... but the act of the arrow, effect, etc., all goes through without a glitch. Not sure why the error pops up. It will only be 1 out of 25 arrows fired or something like that.
I did severely run out of money because of the extra costs for some of those worker units. That got me! But I am back up to speed now. Still massively enjoying this, Knighttime. The pacing is spot on. These later moments in the game feel "lived in," but not a slog. One of my least favorite moments in any civ game is when I'm scrolling through cities and ticking off the boxes of improvements (kingdom fatigue). But decisions seem to really matter here, balancing money, food, and materials, so the slog is avoided.