Mehmed Immortal Cookbook

@dhoom

I definitely want to place 2 cities in north eastern corner, the rice suggestion is nice, because I already thought about it when planning the northern city (learner gamer already settled there 1W from rice, my initial thoughts when I played previous round was settling on the rice, since there are 2 sugar+fish and I would get mine in 1st ring, but well lg had something other on his mind).

I was thinking in the north settle NW of rice for fish and sugar and 2E from rice later after the city that is already there works fish so I can borrow the rice. That are my thoughts from yesterday.

The east city I already saw in your save so I was planning to settle on that grass, too bad the capital is a bit in need of those pigs if we want to grow.
Interesting position for rice on the east choosed Grashopa in his shadow, maybe worth the look closer.

Btw what about the southern most desert peninsula? 2 seafood there, not much production... could be useful for some specs.
So probably we talk about 5 cities?
It's decent target for future expansion and next 40 turns :-D I think I will be happy with settling at least 3 spots out of those 5

Btw techs...
Finish Literature that is given, I didn't check any deeper, but I would like to get Calendar eventually (but it's not that strong, it's a bit shame that those sugars are not riverside, I like to cottage sugar)
Yesterday I was thinking about Music for GA and of course CoL for CHs that are cheap for us and then the usual -> CS should be big
 
learner gamer already settled there 1W from rice, my initial thoughts when I played previous round was settling on the rice, since there are 2 sugar+fish and I would get mine in 1st ring, but well lg had something other on his mind
Well, the way that the City in the NW got settled, such that it is 1W of the Rice instead of on the Rice, it seems like it will be our Great Person Farm.


I was thinking in the north settle NW of rice for fish and sugar and 2E from rice later after the city that is already there works fish so I can borrow the rice.
Yeah, that approach could work, although by settling NW of the eastern Rice, you cramp your mid-northern City a bit, which is why if we want that mid-northern City, I suggested moving the north-eastern City 1SE onto the eastern Rice... you lose 2 Food long term (post-Civil Service) but get +1 Food in the City's Centre immediately without having to work an extra square. You also get the 3 Food + 3 Commerce Lake to work instead of working a 4 Food (and later 5 Food after it is irrigated) Rice square... not quite a fair trade-off in terms of Food, but overall, you get more squares to work for the mid-northern City, so there is a bit of a balance there.

If you really wanted, you could settle in the locations that you suggested: mid-north shares the Great Person Farm's western Rice, north-east goes 1NW of the eastern Rice, and then you can fit in another marginal City SE of the Lake, to get an unused Grassland River square plus the Lake plus 1 unused Grassland Hills square... every flatland square in that City would have to get a Farm, but it would let you fit in yet another City.


I wasn't going to look at Grashopa's game but at your suggestion, I took a look at his spoiler and I see what you mean: he has placed a City to the east of our capital and to the north-east of City #2 (NE of Edirne) such that it is 2E of the Stone. There, it can share City #2's (Edirne's) Pig, but that's not much different from sharing the capital's Pig. It still gets the same Rice and Grassland Hills square that you'd get from settling 2E of the capital's Pig (i.e. NW + N of the Stone), but it misses out on a Plains Hills square and misses out on the chance to share Grassland Hills squares that either the capital or City #2 might stop working when they run Specialists.

The one advantage of Grashopa's location is that we can work 6 Coast squares, whereas settling 2E of the capital's Grassland Pig only allows us to work 3 Coast squares. However, if that aspect is important to you, then I would suggest still sharing the capital's Pig and settle 1N of where we were talking about, such that you are NE + E of the capital's Pig. In so doing, you will miss out on a Grassland Hills square but will gain a Grassland Hills square that the very marginal "Lake + Grassland River" City could have used (i.e. it's probably then not worth settling a "Lake + Grassland River" City anymore). By making this small change, you will get to work 5 Coast squares, which is almost as many as Grashopa's placement, but you'll also get an extra Plains Hills square to work for production purposes.


I was thinking in the north settle NW of rice for fish and sugar and 2E from rice later after the city that is already there works fish so I can borrow the rice.
Do you mean the location where we have settled the City called Konya already? I'm pretty sure that common consensus is to build Moai Statues there in order to get the City a lot more production. We won't even need to build a Monument there, since the City already has Hinduism.

If you meant somewhere else, I apologise and ask you to clarify where you meant.


So probably we talk about 5 cities?
It's decent target for future expansion and next 40 turns :-D I think I will be happy with settling at least 3 spots out of those 5
Given that we appear to have run out of Foreign Trade Routes for now, it probably doesn't make sense to settle as many as 5 additional Cities in the next turnset, but it would be nice to have a long-term plan in mind that people have somewhat agreed-upon, so that we can judge the saves more based on what a person did in their game instead of simply because a person doesn't like where a different person chose to settle their Cities.


Finish Literature that is given
True, but the timing can be altered.

For example, if you don't have a City in which to build any of the Epics or The Great Library for a while, then don't complete research on Literature until you are ready to start building one of those 3 buildings.

Recall that the National Epic requires a Library and the Heroic Epic requires a Barracks (fortunately, we have already "unlocked it" with a 10-Experience-Point Warrior), so if you don't have the pre-requisite Building yet, then you are not "ready" to start building the relevant National Wonder in your chosen City.

Actually, that brings up a good question: where should we put the Heroic Epic? City #2 (Edirne) is our best Hammer-producing City. However, so far, it has been a good Wonder-building City. We may have to be willing to give up on building Wonders if we put the Heroic Epic there.

An alternative choice might be to build it in our southern peninsula Moai Statues City, after first building a Granary, a Lighthouse, and Moai Statues there, possibly even fitting in a Forge immediately before or after Moai. That's a bit of a delay, but it depends what you want to do: get Military Units now and stop building Wonders (thus putting the Heroic Epic in Edirne) or continue building Wonders and eventually build a Military (thus putting the Heroic Epic--eventually--in our Moai Statues City).


Also, the question becomes: do we beeline Music? That's one spot where games may start to diverge: some people might immediately beeline Music, while I, for one, will probably delay completing research on Literature in favour of getting another tech or two and only later try for Literature + Music... of course, if we do manage to get Marble in trade at some point, I will be more willing to complete research on Literature.


it's a bit shame that those sugars are not riverside, I like to cottage sugar
Since we may or may not go to war within this turnset, we probably will want those Sugar Resources for trading. Therefore, it will probably be worth putting Plantations down on all of them.


Yesterday I was thinking about Music for GA and of course CoL for CHs that are cheap for us and then the usual -> CS should be big
I agree on all of those points and then it just comes down to how long you think that you can safely delay research on Music in pursuit of the others. Or, looking at it another way, if you think that it is worth beelining Music so that you can spawn a Golden Age in time to help fuel research to Civil Service, while still having enough turns (say, 3 turns remaining for safety's sake) in your Golden Age in order to be able to revolt into Bureaucracy to save on the turn of Anarchy.
 
Don't forget we are expansive. I notice several people were building workers off of food when you can knock out 2 turn workers in a hammer city.
You have raised an excellent point. Another related thought is that (if you have any Forests remaining), Forest Chops are more efficiently used in a Worker than in a Settler in a City where you are building both a Worker and a Settler one after the other.

The reason is the same as Grashopa's point: the bonus to Worker production only applies to Hammers that go into a Worker and not to any Food that gets converted into Hammers.
 
I probably missed that we already have the southern most city :-D, I am writing from memory.

Well I am greedy so I want those cities "now!" :-) we have rep, so every city can be positive even if we run out of TR's. And it's better to whip them infrastructure before we switch to caste.

Yeah I want the GA for GA and switching civics...but you're right that timing will be critical. I am not used that much to the line behind Lit, since I usually go after lit for wonders and then selftech col, but from what I got Music could be decent trade bait and if we could trade music for CoL it's net positive for us and should speed us into CS.

The way the island turned out it seems like we really have a lot of land! and that is something I really like...you already cited some more cities then I even tried to think about.

The Heroic Epic I was inclined to build in Edirne. Since we don't have marble (and if we don't luck out with getting it through trades) I probably will not aim for GL/parth etc. There is the question of MoM though (I think it's sped up by stone and is from calendar)...
 
i played out my game till victory so i am afraid i won't be submitting the competing save. does posting a shadow makes one eligible to voting?
 
Dhoomstriker,

Do you play Diety? If yes, or no, you should start hosting some Diety runs. I'd watch Immortal Cookbook and Diety ALCs. ;)
 
Dhoomstriker,

Do you play Diety? If yes, or no, you should start hosting some Diety runs. I'd watch Immortal Cookbook and Diety ALCs. ;)
Thanks for the compliment. However, I still consider myself to be learning Immortal difficulty level. The last time that I tried a Deity game, I got thoroughly beaten (grrr, Mansa Musa).


I actually much prefer to be a participant in other people's threads than being a host. That way, I can still contribute but I won't feel like I am letting people down if real life gets in the way of my participation for a while.


I will think about your idea for somewhere down the road... maybe a few months from now.
 
Don't forget you can build culture after music so no need for more monuments.
Hmmm, what a fascinating idea! Normally, I'd probably want the permanent Culture from a Monument anyway, to fend off AIs' Culture. However, given that in our game, we should not have competition for City locations, the Monuments will not be required.

Of course, we may regret such a decision if Gilgamesh later sneaks in a marginal City in between ours, due to his Cultural Trait, but we can deal with such an eventuality when it happens, instead of pro-actively.


Of course, a counter-argument for beelining Music is that one could research Code of Laws and run Caste System for a while in order to run Artist Specialists. However, you'd probably end up wanting to burn a Great Person on a Golden Age if you did so, to:
a) Switch you into Caste System for free
b) Switch you back into Slavery and into Bureaucracy at the end of said Golden Age


The timing would be tighter with the Caste System approach, since you'd only have a small window of time in which to have your Cities running Artist Specialists. That said, any Cities that weren't built in time could always just wait for Music to be later completed for their Cultural Border pops.
 
My no bulb shadow game to 800AD

Spoiler :


These 40 turns were heavy building phase. I decided to max our science output and used no bulbs since we have a comfortable tech lead.

520AD: Lib->Astro (Obervatory + Galleons)

Whipped happy (forge, theaters,hammon,colosiums) and econ buildings (university,harbor,observatory) in multiple coastal cities.

Won Economics GM, later used him on a trade mission for 2300 gold.

Will blaze through the tech tree to get steel/rifle and steam roll the AIs with both land and sea superiority.

3 major cities:

1. Capital: Science/GP farm later switch some tiles to Work shops and turn into troop factory. It benefits from Representation+commerce+hammers (buea). So it can easily change among diff roles when needed. I only cottaged 3 tiles and left rest for farms/workshops.

2. Edrine: prod city later prob HE city

3. Ankara: with Fish/Rice/2x suger it is a dream Globe city. I will build globe in it and turn it into the troop whip factory

All other cities will whip troops.

800AD Empire:



800AD Capital: 3 turns to Oxford


here is 3 turns later after Oxford
Spoiler :




Tech:


 
800ad
Spoiler :
just built 3 cities, lots of workers, 2 turns from Lib. Need to micro better. Also built Parth, Sistine Chapel, UoS. With mass spreading hindu temples/monasteries for +2:hammers:+2:science: per building will help boost research.
Spoiler pics :
Civ4ScreenShot0000-4.jpg

Civ4ScreenShot0001-2.jpg

Civ4ScreenShot0002-2.jpg


Please give me some constructive criticism :lol:
 

Attachments

cripp7

Spoiler :

More workers! Whats your plan? Your wonder builds aren't really helping to speed you to a win at this point, you'd have been better off building wealth and getting the Oxford in ASAP. Take a look at ABCF's shadow - its not from the same save of course, but shows the power of Oxford.
 
@bigcivfan

that's some awesome empire building

Spoiler :
but i am not so sure about a plains cottage being worked. which is better ,working a fp farm and a plain cottage or the other way? fp farm gives faster early growth and more flexibility but cottage on fp early allows early maturing for a very good tile.

ps- maybe because we have switched to representation fp farm value increases as it will allow a scientist in between. :confused:
 
@bigcivfan

that's some awesome empire building

Spoiler :
but i am not so sure about a plains cottage being worked. which is better ,working a fp farm and a plain cottage or the other way? fp farm gives faster early growth and more flexibility but cottage on fp early allows early maturing for a very good tile.

ps- maybe because we have switched to representation fp farm value increases as it will allow a scientist in between. :confused:

Thanks Nishant.
Spoiler :

Since I am using this capital as an early GP farm, and we have representation, cottages are really not needed here. The only reason I cottaged was because of the early happy cap. when at happy cap and specialists cap, it was better to work a cottage than a farm.

As the happy cap and specialist slots increase, farms and growth are more important for a super science/gp farm.

This capital will soon serve as a super troop factory given its high :hammers: base, Bueau bonus, settled specialists. Again, farms and workshops will be needed.

I did not want to bulldoze the cottages since they are fairly mature, at least they get the buearu boost.
 
@Cripp7 and Slimak

Spoiler :


I d suggest more whipping in your games. You both are bleeding -60gpt at 100% science slider. We have cheap courthouse that is a mere 2 pop whip.

Also As Grashopa pointed out, more emphasis on Oxford.
 
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