Mehmed Immortal Cookbook

Wow, that's a lot of entries, here's mine:
Spoiler :

Looks like I've had a very similar approach to a few other people, albeit far less efficiently. Nearly built mids, was heading for GL after that. Barbarians have been a pain in the bum-bum making me wish I had that GW like Obsolete.

Science:
mehmedcookbook2.jpg


Empire:
mehmedcookbook.jpg
 

Attachments

@kossin

Although I'm not playing, I would suggest not to wait a week for round 2. You might lose momentum...
 
@kossin

Although I'm not playing, I would suggest not to wait a week for round 2. You might lose momentum...

Yes, whichever will come first.
At this rate, I expect most people will be done in a few days so that voting can be done by the start of the weekend... but we'll see!
 
Maybe it's a good idea to let people sign in for playing (like drlake just did), so you know when to start the vote?
 
Here's my 70.

Spoiler :
We have 4 cities. Captial was SIP. Looks like a nice production city, farms + mines. I decided to skip on the GLH, and go for big-pop cities with Representation + Hammam + Hanging Gardens. I settled the second city near the stone, but with the pigs and and wheat to help pump out workers and settlers while my capital worked on wonders. While the monument finished for the border pop, I built a settler and some work boats in the capital to get the third city going. Once the stone was in, Capital started Mids after a worker whip. Workers are chopping that in now. Second city made the fourth settler.

Planning to go straight to Mathematics to get HGs. Probably done expanding in the short term (maybe one more city) to fuel research, then plant a bunch of cities while HG works. Hopefully we can trade Mathematics for IW, then get all that jungle chopped. That should let us work lots and lots of cottages.

Pics:

civ4screenshot0014y.jpg


civ4screenshot0015g.jpg


civ4screenshot0016.jpg


civ4screenshot0017.jpg


 

Attachments

Hey all, I'm an emperor level player and would love to try this. My only problem is that when I click on the autosave, it asks me what I want to open the program with. Which program do I select? Adobe doesn't work and I can't open it with Steam. I used to be able to save the files and then drop them into the correct folder, but it won't let me do that anymore for some reason. Any help?
 
@vranasm / @nishant1911 / anyone who’s played through to T70:

Spoiler :
As it happens, I tried your approach vranasm and also made another attempt after submitting my save, keeping my initial tech path (except for mysticism) but settling Edirne on the hill to get the rice and stone as you have it nishant1911. The results were indeed better as well. That said nishant1911, my two playthroughs did raise a few questions, to which I’d really appreciate answers to help my game.

(i) I notice you mentioned that you opened worker > worker as usual nishant1911. With that in mind, how does your approach vary if you have a nearby AI that might need to be rushed and how do you find it affects your ability to fogbust / keep barbs at bay? I ask because I’ve found all too often at emperor and immortal that I can get over-run by barbs if I don’t get some fogbusting done, especially if there aren’t any nearby AI which might settle the land, as is the case here. Indeed, I suppose the question could be asked another way: what was it you saw about the map that meant you felt you were right (which I believe you were, looking at the strength of your save) to pursue your usual opening of 2 workers in this instance?

(ii) Secondly, how on earth did you manage to settle Edirne for the stone at 2320BC? Try as I might, I can’t get anywhere near that! :lol: Did you simply go worker > worker > settler, the settler’s build being aided by chops? If so, what were your plans for dealing with any barbs at that point? Did you, for example, have your starting warrior in the area to protect your cities?

(iii) Lastly, as a more general question to anyone out there...as I mentioned, I started by teching fishing first to work the clams and get some commerce, since there was no commerce resource available in the BFC. However, I recall from a previous cookbook, that lymond and kossin mentioned that going for fishing was a red herring on that particular occasion, and am therefore wondering if I’ve fallen for the same trick again. With that in mind, would anyone care to point out when going for fishing in the early tech path is optimal...or perhaps why it isn’t optimal here, based on what we know at turn zero?

Thanks one and all for any feedback.
 
Spoiler :
Conventional wisdom seems to be GLH + Mids. Well, personally, I'm not a fan of building early wonders unless I really need them as I'd rather use the forests to chop out settlers or troops, so I didn't go that route.

Settled in place. First build was a worker. Tech path was AH -> Mining -> BW -> Pottery -> Mysticism -> Writing

I put off fishing because I didn't really need it at, as health wasn't a problem, I had ample food, I wasn't going to be going for the GLH and I'd just be cottaging the FP's later anyway.

civ4screenshot0027m.jpg


civ4screenshot0028j.jpg


Anyway, I've got four cities currently with a settler heading off to found a city at 1 (yes, I realize that city is going to be marginal and a drain on my economy for a looong time, but I don't want Gilgamesh ferrying over a settler. I'm a bit paranoid about this stuff, because too many times I've had the AI settle on my landmass in lieu of settling their own landmass). As you can see I have two cities currently building libraries, and will run scientists when they're finished. My capital has been my settler pump, and I plan on having it chop/whip out two more settlers (one to found a city at 2 and one to found a city 1 NW of the axeman on the rice) before I start on a library there as well. Aside from my starting warrior being eaten by a lion about 10 or so turns into the game, barbs have pretty much been a non-factor.

I opened borders with Gilgamesh a little while ago, but I didn't see any change in BPT, which probably means that he doesn't have sailing. Thus, I've now started to research fishing, after which I'll research sailing to try to get some trade routes going with Gilgamesh. After that I'm going to research IW, as the north has a lot of jungle.
 

Attachments

@learner

Spoiler :


are you sure nishant really means starting with 2 workers? it could be worker - grow on wars - another worker, since some people do worker - grow - settler (i did btw).

To the fishing question. Well I generally hate coastal starts and even more without fishing as starting tech. We have pigs which are great and teching fishing and then WB to me seems like a lot slower start.
Btw my start was interesting since after 1st border pop the governor moves the flood plain to PH since we get more hammers reducing the build time too much, so I synced it a bit to have worker after 1 turn of AH working the rivered FP for 1-2 more turns before switching to PH.
My tech order bring interesting question what to do with the worker since BW was far away and I did pasture->farm on FP->road to east since scouting warrior which circulated north saw jungle everywhere and 2nd warrior scouted east and found some food sources without jungle.
I did there the mistake with settling wrong position. Interesting enough I consider the city on hill with plains around and only stone and rice pretty weak and i had there complete blackout since I didnt have to settle the city there since I already had border pop with monument from south, could send the settler maybe to the desert south of cap, but I didnt have fishing, so probably i shouldnt settle 3rd city at all :-).

I completely speculate on rep scientists and didnt go for pottery yet and got writing instead to get some libraries going... south east is good spot and cap should be too.

 
btw it would be nice from you kossin after you close the 1st round and maybe voting to write something about the approach you would choose for 1st round and what you consider as strongest play of the 1st round and the game.
 
@vranasm:
Spoiler :
are you sure nishant really means starting with 2 workers? it could be worker - grow on wars - another worker, since some people do worker - grow - settler (i did btw).

That’s a good point...and I apologise if I’ve misunderstaood nishant1911. That said, if the phrase
usual stuff -2 worker start
did indeed mean building a worker, growing whilst producing a warrior and then building another worker (so my understanding is wrong), I wonder how Edirne got settled at 2320BC. FWIW, my guess is that chops were the key, but I'm sure nishant1911 will prove me wrong. :lol:
 
@Bei1052

Spoiler :

As I understand it, you have to have Sailing for trade routes with Gilgamesh. It doesn't matter if he has it or not.
 
@Fierabras

Spoiler :
@Bei1052

Spoiler :

As I understand it, you have to have Sailing for trade routes with Gilgamesh. It doesn't matter if he has it or not.

Really? I always thought that at least one person had to have sailing, much like the same way it is with astronomy, as it wouldn't make much sense to say that he could trade with me but me not him.
 
Bei, that is exactly how Astronomy works. If you have it, you benefit from the trade routes but an AI civ without it does not. Same with Sailing.
 
Bei, I would like to add that you must know where a city is before you can have a trade route with it, so even with sailing you first need a boat to scout his shores for cities. Also you can have only 1 trade route per foreign city you know, so its worth a lot of commerce to send a fishing boat to scout for multiple cities.
 
btw it would be nice from you kossin after you close the 1st round and maybe voting to write something about the approach you would choose for 1st round and what you consider as strongest play of the 1st round and the game.
There are plenty of opinions other than mine that are very good! I'll probably chime in a few words but the problem I find is that there is never any absolute. Like I said some time ago, the "best" approach depends largely on what you consider the "best" end.

I suppose the "best" approach for most people is the one that yields the fastest victory without it being AP cheese. Feel free to correct me on this one though.


Hey all, I'm an emperor level player and would love to try this. My only problem is that when I click on the autosave, it asks me what I want to open the program with. Which program do I select? Adobe doesn't work and I can't open it with Steam. I used to be able to save the files and then drop them into the correct folder, but it won't let me do that anymore for some reason. Any help?
Hmmm, Civ 4 should open it automatically.

Either check that you still have the game installed, that you have the correct version or simply navigate to your BTS folder and use Civ4BeyondTheSword.exe

Other way is to fire up the game and load the save by browsing to where you saved it.
 
Bei, I would like to add that you must know where a city is before you can have a trade route with it, so even with sailing you first need a boat to scout his shores for cities. Also you can have only 1 trade route per foreign city you know, so its worth a lot of commerce to send a fishing boat to scout for multiple cities.

You can have trade routes to cities you do not see... all you need is a connection to the capital network.

Also... if one can form a trade network without leaving owned tiles, then you'll get trade routes under the fog. There's a good DanF post about this somewhere, but I can't find it right now.

When in doubt though, scout until you meet culture as you said.
 
Back
Top Bottom