I finished the Pyramids, and I'm on my way building the next settler (for the 4th city)
Sounds good to me, nice work!
I saw the GP farm site early
Could you please clarify where you think will be the GP Farm? Oh wait, I see it in your second screenshot--at the very NE of your explored area.
As for your two "later" City placements in the same screenshot, I would suggest moving them slightly. The one just south of the Great Person Farm, assuming that the Great Person Farm uses the Sugar and Rice in the area, will only have a 3 Food Lake for Food. Therefore, I'd suggest moving that City 1S, so that you can grab an extra Grassland River square for an additional Farm, since Food will be at a major premium in that City and all that you'd really be giving up are squares that the Great Person Farm will use.
As for your "later" location to the NE of the capital, it would probably be better moved 1S, so that you can pick up another Grassland Hills square to the SE + SE of the "later" label. The Grassland Hills square to the NW + N of the "later" label (the "later" label that is to the NE of the capital) will be lost, but the more northern "later" label (the one to the south of the Great Person Farm) will be able to use that Hills square.
Also, as for your "c" planned-City location in the far west, I would suggest moving it. With Gilgamesh's Clam in the big fat cross but not in the inner 9 squares, you will not likely ever culturally steal it from him. If stealing that square from him is your goal, you will want to settle immediately adjacent to that Clam square, which can only happen by settling 1W of the "c" aka 1NE of the Clam, since no other land squares are adjacent to the Clam. If you don't want to settle there, then I'd consider giving up on that location, since it's probably more important to have a Fish City south of there, while the Fish City can grab the Rice that is near to your "c" planned-City location. I guess it depends upon where you settle on the Coast to the west of your Great Person Farm as to whether or not your "c" location would still have access to a Food Resource (a Sugar) or not. Unfortunately, I can't see that area of the Coast to the west of the Great Person Farm planned-City location in any of your screenshots.
Settled the stone city in the location, which in my opinion looks way better than any other location some others played.
You are entitled to your opinion, but it is hard to judge a second or third City location based on overall placement alone. Many people decided to settle where they did based on the info that they had available to them at the time, based on the placement of a Barb unit (either they get a City in a different spot than you chose or else they would not have gotten a City in the area at all--which choice is better in your eyes?), or they had a different priority in mind for their settling ("I don't need the Stone now, so I don't need to settle immediately adjacent to it," etc).
Really, most of the Cities in the area near the Stone are not really much better or worse than the others. It's not like people missed out on a Resource square or anything--I would say that the "ideal" location for a Creative Civ (we are not such a Civ) would have been to have settled NOT on a Grassland Hills square, since:
a) We'll probably have 2 Cities in that area that can work most of the land squares anyway, so exactly where Cities in terms of which squares they gain doesn't matter much
AND
b) One main part that would matter the most (and it barely matters at all) would be that settling on a Grassland Hills square "wastes" that square--but really, it's not like we had a Grassland Horse being settled on, which would have been much more of a waste, so it's really not that big of a deal in my mind
AND
c) The only other part that I really see mattering is if we settled on the Coast or not in a game where someone was trying to build The Great Lighthouse (and settling off-Coast is an irrelevant point if they didn't try for said Wonder)
Settled a third city, which was probably a mistake, and slowed my research down a bit
Certainly the location that you chose will get settled eventually in any game where The Great Lighthouse gets built, so it is not a total waste.
Unfortunately, the nearby Pig square--the only Food source--has a Jungle on it. That means that we'll have to wait for Iron Working for that City to become useful.
This situation of Jungle existing on top of Food-based Resources was the biggest "trap" with this map, making most of the City locations to the north and west of our capital unattractive pre-Iron-Working.
Slizský slimák;9944967 said:
Building Granary instead of Lighthouse is still possible since my capital has finished Settler right now (turn 70) and has just switched to Lighthouse which can be changed.
The Settler is prepared to settle next to the Rice, so no Monument is probably needed right after that.
You have guessed correctly: my suggestions for you were meant as suggestions for what to do starting from Turn 70 and going forwards.
To me, it makes sense that anyone with The Pyramids prioritize:
a) Building a Granary in the capital
b) improving squares around the capital so that it will have improved squares to start working (for example, either Grassland River Farms or Cottages, your choice)
c) Grow the capital so that it can start using these extra improved squares
You had a relatively unique situation where you planned to build The Great Lighthouse in a City outside of the capital, therefore you have the option to build a Granary there immediately, while others may have to wait a bit before doing so.
I went Mining>BW>Fish>Sail>Masonry
Not sure if it was right to ignore the extra 3 food
The option of skipping Animal Husbandry depends upon what you wanted to do with the capital. If you weren't going to whip there, and if you were going to Farm the Flood Plains squares, then sure, you didn't necessarily need the Pig for Food.
Many people even stopped working the Pig once they got to City Size 5 in the capital.
Skipping Animal Husbandry therefore could have worked out if:
a) There were no other Resources that you wanted to possibly pasture, including a Horse Resource
AND
b) You used the extra Flasks from not researching Animal Husbandry on researching a valuable tech
AND
c) The loss of the Pig wouldn't have mattered too much if you'd focused on building a Work Boat and a Lighthouse, giving you initially a 4-Food and later a 5-Food square, plus 2 Commerce per turn, to replace the Pig's 6 Food
However, it should be noted that had a Horse Resource appeared on one of our Plains squares instead of a Copper Resource on our Plains Hills square, you would have kicked yourself later for not having researched Animal Husbandry, unless by skipping that tech, you'd found a way to build a key building or Wonder a bit faster and found such a trade-off to be worthwhile. There's nothing stopping you from researching Animal Husbandry a bit later if delaying it means getting up a Granary faster, a Lighthouse faster, earlier chopped trees, or whatever other factor you wanted to get out of the trade-off.
In retrospect just one axeman would've done the trick to save me
Is it too late to revolt into Slavery and whip one out?
Another option is, if you don't have Hunting, to revolt into Slavery and then immediately whip a Warrior on the turn that you could out of the revolt--you don't get the full amount of Hammers for whipping this way, but you DO get a Warrior 1 turn faster, which could be a worthwhile move if it means the difference between losing or keeping your City to an invading Barb unit.
Well I must admit I certainly didn't put BW to good use though I have more workers than cities in my save which is a good thing.
Agreed, having plenty of Workers is a pretty important goal, and having even a greater ratio is useful if you are doing a lot of Forest-Chopping like we had the possibility of doing on this map.
Or I still have plenty of forests to chop into it so should get it.
If you are saving a lot of your Forests, it helps to Chop some of them, leaving the remaining Forests in a diagonal pattern. This way, you end up "culling" or "pruning" some of the Forests, allowing the existing Forests to cause regrowth in the areas that you chopped. Forests can regrow horizontally or vertically, but not diagonally. What's often not noted but is just as important is that a Forest can't grow overtop of a Forest--it sounds silly but it leads to a "culling" strategy, whereby a Forest that does not have a non-Resource, non-Forest, non-Coast, or non-improvement square to its immediate north, east, south, or west, but DOES have at least one forest to its north, east, south, or west, is a great Forest to "cull" now, with the hopes that it will regrow later, netting you more Hammers overall than had you just left the Forest sitting there until later in the game.
but the problem there is twofold... at least 3 forests chopped without stone bonus and of course I had to tech myst, build monument and wait for stone too long
Well, if you planned to get the Stone anyway, using a Monument, I think that it would have been worthwhile to have pre-Chopped your Forests but not complete the Chops fully until after the Stone was connected.
The BUFFY Mod has an option that allows you to pre-Chop your Forests within 1 turn of chopping them, then your Worker will be automatically woken so that you will get a choice as to whether or not to finish the last turn of the Forest Chop or to save it for later. Unfortunately, we can't use the BUFFY Mod for these games.
I'm not sure if the BUG Mod has this "easy pre-Chopping" feature and if it does have it, whether or not the feature is broken (it used to be broken for the BUFFY Mod, and the BUFFY Mod was designed using some of the BUG Mod's code).
Anyway, even if this option doesn't work, it's not TOO tedius to Chop and Stop a Worker when a Forest Chop means double the amount of Hammers--would you rather Chop and Stop a few Workers or be forced to Chop twice as many Forests? Probably not much more work overall in terms of mouse-clicking, is it?
And, what do you really lose? Well, if you plan out your Worker movements, you'll have the exact same number of Forest Chopping turns, but will have to spend 2 turns instead of 1 turn "moving" onto a Forest square. I'd say that 1 extra Worker turn spent is a fair trade-off for getting double the number of Hammers out of a Forest Chop, wouldn't you?