MELIKILLER1 - The AI Cattle Farmers

PreTurn (1100BC) - MM-Shields in Berlin(10spt) and Liepzig(11spt) to even them out. Will switch to 10spt next turn to get even production. Lux to 30% to get rid of the dang entertainer in Liepzig. Please use lux and not entertainers when our cities aint gonna get above size 6.

Turn 01 (1075BC) - Liepzig chariot -> chariot. All chariots in the field sent to Hamburger, except one which scouts the border between us and the vikings. Hamburger is nearest the front and has a barracks. MM Berlin and Leipzig so they get 10spt and no loss of food. Check Diplo, Vikings have Maths monopoly, dangit.

Turn 02 (1050BC) - Berlin Chariot -> worker. Konigsberg switched to spear to free the Chariot there.

Turn 03 (1025BC) - Berlin worker -> settler. Lets get ready to fill any gaps ;) Liepzig chariot -> chariot. Konigsberg spear -> spear. Nurnberg barracks -> spear. Buy HBR from Spain for 6gpt and 10gold. We upgrade 13 chariot to horsemen. We have 4 gold and 0 gpt. :eek:

Turn 04 (1000BC) - Horsemen move within range of Bergen which obligingly has grown to size 2 :)

Turn 05 ( 975BC) - Heidelberg barracks -> spear. Demand Maths from Vikings. They decline, we declare war. We lose a Vet horse to a reg spear in Bergen promoting it, next horse does no damage and retreats, lose the next horse and redline the spear, next horse takes Bergen, we have Gems ;) Chariot in the north take two vikings workers, also chariot may draw troops outta Trondheim. Other horses pile into Bergen, starts spear.

IT - Vikings move a warrior/settler pair and a spear/settler pair near Bergen, offering us targets huh?

Turn 06 ( 950BC) - Berlin settler -> horseman. Resistance in Bergen ends. Leipzig horse -> horse. 2 wounded horse fortify in Bergen. Horse attacks spear covering settler and kills it without loss of hp and claims two workers. Horse attacks warrior/settler pair in mountains and gets another 2 workers ;) Stack of 8 horse sit outside the gates of Trondheim. Everyone except Aztecs have Maths.

Turn 07 ( 925BC) - Konigsberg spear -> horseman. Check that Trond aint on a hill, its on a Cow? Wierdos. Wait for another horse.

Turn 08 ( 900BC) - Cologne barracks -> horse. Horse -> trond, no loss, elite, dead spear. Horse -> Trond, 2hp loss, elite, dead spear. Horse -> Trond, 1hp loss, dead spear, captured City. Hey! It has the Collosus yay! Start Temple. Horse attacks Copenhagen, retreats no effect. Chariot attacks Copenhagen, 1hp left, kills spear.

Turn 09 ( 875BC) - Liepzig horseman -> Palace (pre-build). Lux dropped to 20%. Scientist ordered in Leipzig. Science to 0%. Vet Horse attacks Stockholm, does 2hp damage to a spear and retreats. Elite attacks, 1hp damage, retreats. Vet attacks, redlines spear, dies. Vet attacks, takes no damage, kills spear, Elite. 3hp Elite attacks, is redlined and kills the spear. We destroy Stockholm. Injured horses seek refuge in Trondheim. The rest ride on towards Oslo (New Viking Capital). At the end of the turn the Dyes come online and we Drop Lux to 0% and keep the scientist in Leipzig.

Turn 10 ( 850BC) - Berlin horse -> horse. Hamburger temple -> granary (pre-build for FP if we can get it available in 9 turns) Upgrade Chariot in Heidelberg. Road between Capital and Bergen completes Gems are online. Turn off research altogether, we can extort Maths from the Vikings.

And I'll leave some workers for Killer to play with ... Our situation looks much better now.

We have 14 workers (7 of which are slaves)
11 warriors (iron still not attached)
2 archers
4 spears
1 chariot and 14 horsemen.
1 settler in Bergen.

We have 5 horses ready to attack Oslo (New Viking Capital) next turn.

NEXT!

Melifluous

THE SAVE
 
Originally posted by Melifluous
Our situation looks much better now.

We were in great shape and now our situation looks better [dance]

Why do you have all the fun Meli? ;)

And now for some good old pointy-stick: leave the Vikings withone city, demand everything they have (techs, gold) and then kill them 20 turns later...honourably :D

EDIT: I assume that we are going to move Trondhiem off the cattle?

EDIT2: And then next up is England. A pathetic civ with no horses :hammer:
 
Originally posted by Aggie

Why do you have all the fun Meli? ;)


Cos its my SG :p

Also WF left me in a fantastic position to start this war now.
We had loads of gold (enough for 13 upgrades), enough gpt for HBR and lots of chariots :p

:goodjob: Wildfire ;)

Melifluous
 
(preturn): Oh yes, meli must have had some fun ;)

Horsemen leave Bergen: if it flips we can retake it right away. Nürnberg goes to a Temple - once it expands it can use the whale!

(1) A warrior leaving Reykjavik dies to our valiant Horseman
Oslo is ours, forcing 1 retreat only. I do not like the way the Vik cities are spread at all - they miss the whale! Maybe we can move them both....

We learn to write and count now, also, the Vikings concede Birka to us (it is hard to get to with all the hills). There is a barb two moves from Birka - ouch!

Why peace now? We would either have to buy Writing, then extort the Viks out of all the follow ons or we do it piecemeal, with alternating war. So it is a good idea to let the Viks keep enough cities (size 1) that we can extort them again soon!

(2) Bremen fills the gap in the north, but only after a horse kills a babr. We also get 25 Gold but have to deal with 2 barbs on the mountain now. They easily die to horses.
Frankfurt starts a settler.
Hambrug neubau starts the FP. Workers hurry there to mine all tiles.

(3) the idiot barb attacked the town of Aarhus and dies - Birka still is empty :hmm:

Our main towns will continue to pump out Horses except for Königsberg, which will supply Spoears to the new and taken towns.

Our Hosres start to meet north of England to make the Brits teach us some crafts :D
 
(4) moves moves moves.... We can place two Horses on the British Iron next turn and attack Canterbury. The have another iron, but that may not be connected yet!

(5) The two Spears in Canterbury kill 1 Horse and make another retreat. We win the next two fights and capture 39 Gold.
I move a Horse next to the British iron and spot a worker team on the cow. Instead of going for the iron with both horses (almost guaranteeing a cut of the road next turn) I decide to capture the two workers and move 1 Horse to the iron. One of the workers goes home, the other south (sppedbump and spy).

(6) Frankfurt settler - Temple.
The English iron is cut, next turn, 4 Horses can attack Nottingham. The horse that grabbed the workers moves south, so does the worker - no troops in sight :D
 
(7) a Sword from London retreats our Horse. the attack on Nottingham goes badly, too. We lose an elite Horse and a vet one, in the end, a 1 HP Spear is left in the town :mad:

(8) Nottingham Spear kills another vet Horse, but an elite kills him. the town is ours.
The annoying Sword is killed (I wanted to take a few HP off but the Horse came allt he way throguh :D)
 
(9) moves

(10) :lol: :lol: :lol: I knew the Ais are dumb, but now guess who join Lizzy in her war against us? In this, they also broke the 2 per turn they had to pay....

1 retreat, 1 dead and Reykjavik is ours.
the Brits will now talk, but not quite give us a tech. I decide not to compromise....

I kill an archer that could retake Rezkjavik with two Spears :(

the save: http://www.civfanatics.net/uploads5/MK1-610BC.SAV
 
Nice set of turns CarlosMM, great write-up :D

A few questions for the team:
- we have a settler near Reykjavik, where is it going?
- What is the palace build in Leipzig meant for? The Great Library?
- Should we try to take one more city from England and the Vikings and then get techs for peace again?
 
nicely done killer! I was worried for a minute you weren't going to live up to my expectations of leaving the vikes with 1 city but you came through in the end ;) hehe, Ragnar played nicely into our hands too - stupid stupid vikings :lol:

and I admit to a grudging respect for Nottingham holding out so long, but hey, it is my hometown after all :D


still no pics though... grumble grumble... guess I'll just have to load the turn up and take a look.

wow! i didnt realise our continent was so big.

[beg] I know posting pics is a slight pain up the proverbial but it really makes it a lot easier to follow whats going on, so pretty please can we try and post a minimap and the odd pic or two with our turns :D[/beg]


ok team, in addition to aggies's points i'd like to add:

research is currently on 0% (and no scientist even!) We can get Mapmaking and CoL from the english with pointystick but shouldn't we be max researching to something else? (lit?) maybe not... but I'd like to see the reasoning and/or plan if we aren't doing that :)

and why isn't the iron hooked up? - could be to allow warrior builds for MP's or could be just because we were in a hurry to mine up hamburger... without knowing why we wont know whether it should be roaded asap though ;)

plan? my rough thoughts:
hurt the english until they give us everything they have. (a city or two should do it)
max research lit (on 70% @-1gpt we get it in 13) - or maybe philosophy or another and hope to trade it (should leave us enough time to research lit in time for the prebuild)
go for GL with the prebuild.
build LOTS of workers.
kill everyone on our continent.
take over the world.
err... thats it.

thoughts?
 
Some pre-turn pics........

cattle_ai1.png


cattle_ai2.png
 
Pre-turn questions

I would like to discuss these points already made plus a few of my own at the bottom before starting my turns.

Originally posted by Aggie
few questions for the team:
- we have a settler near Reykjavik, where is it going?
- What is the palace build in Leipzig meant for? The Great Library?
- Should we try to take one more city from England and the Vikings and then get techs for peace again?

Originally posted by Dr Alimentado
research is currently on 0% (and no scientist even!) We can get Mapmaking and CoL from the english with pointystick but shouldn't we be max researching to something else? (lit?) maybe not... but I'd like to see the reasoning and/or plan if we aren't doing that

Lit can be gotten in 11 turns at 80% with 10% lux but with losing 10 gpt or research at 90% in 9 turns with 18gpt loss. If we get the GL we automatically get MM and CoL.

and why isn't the iron hooked up? - could be to allow warrior builds for MP's or could be just because we were in a hurry to mine up hamburger... without knowing why we wont know whether it should be roaded asap though

Spain and Aztecs have iron hooked up. China dont have access to it at the moment. We will need it if we are going to war with them. Can I hook it up ASAP?

nicely done killer! I was worried for a minute you weren't going to live up to my expectations of leaving the vikes with 1 city but you came through in the end hehe

The Vikings have 2 cities left. Aarhuss in the western mountains. SIze 1 with gems and no wet resources. Copenhagen (size 1 capital) in the east with horses, and Dyes when they expand.
Do we want to to take Aarhus or Cope? Cope has the better chance of biting us in the bum when we least expect it. It is more useful for the Vik's.

There are 3 workers in Hamburger that are fortified, can I use these or are they there for pop rushing? (I dont like to pop rush but I will if that is the plan).

What about building a Galley as soon as MM is extorted?

Next tech after Lit, Republic or monarchy? Or something else?

@Killer
I dont understand the build orders for the cities east and south of Hamburger. Could you fill me in so I dont ruin everyones hard work?


Pre-turn plan
Continue the assualt on the English
Hook up iron
Build roads to the English front
Establish research priorities,

I'll wait for 24 hours for discussion then play the turn.

Edit: Grammar
 
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