Memory Allocation Failure

Zanabar

Chieftain
Joined
Apr 8, 2006
Messages
5
Hello all! I know it must be in these forums somewhere, but my forum searching hasn't found it.

How do you fix the Memory Allocation Failure problem?
 
Adding more memory to your PC (?)
Seriously, there is not a magic solution to that. Not sure why everybody expects it... Neither you give your PC specs nor your game situation. These problems are common at late stages of the game with big savegames.

1. Play smaller maps

2. Go to [...]My Documents\My games\Colonization\ , open CivilizationIV.ini and set these variables to:

; Allows some memory savings *** ALT-TAB WILL NO LONGER FUNCTION ***
MemSaver = 1
; Set to 1 to page units out when non-visible
DynamicUnitPaging = 1
; Set to 1 to page unit anims out when the unit is non visible
DynamicAnimPaging = 1
; Set to 1 for no intro movie
NoIntroMovie = 1
; Disable caching of file system (may slow initialization)
DisableFileCaching = 0

; Disable caching of xml and file system (may slow initialization)
DisableCaching = 0

3. Disable music in game (left the effects; you can still play music with other programs on background):
; Enable/disable background music
PlayMusic = 0

4.Enable DLL and EXE memoty allocation of +3GB:
http://forums.civfanatics.com/showthread.php?t=224178

5. Enable single unit graphics. Lower graphic settings.

6. Look for BTS support threads, the engine is the same than COL and so does the solutions.
 
Apologies for the lack of information.

Windows 7 Home x64
Intel Quadcore i7 3610qm 2.30 GHz
12 gigs of DDR-3 ram
Nvidia Geforce GTX 675M - 2GB DDR5
Somewhere around 800gig harddrive

It happens while playing on the biggest maps. After chugging along perfectly for about 30 minutes, I get the MAF.

Anything else I need to give?
 
Anything else I need to give ?

No, that is sufficient information to get an idea about your system.
And it does seem that your system is quite well equipped to play CivCol. :thumbsup:

However, CivCol (and also Civ4) generally and thus also most mods have performance problems.

Also, sometimes bad coding (division by 0, endless loops in AI logic, ...) causes heavy problems.

We (the modders) have realized that and are trying to consider / avoid or fix these issues. :)

But of course this only happens in new mods (meaning still in development).
(And we are still not where we want to be ... :blush:)

Isabelxxx has already given you some really good pointers. :goodjob:

The only other thing I would add:
Turn off virus scanner while playing. :thumbsup:

Otherwise, there is almost nothing we can do about your problems with a mod that is not in development anymore. :dunno:
(Sorry if this answer is not very satisfying ... :( )
 
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