srdjann
Chieftain
Harkonnen said:I am primarily interested in following three things:
1) Do gray leader-boxes still appear? If the answer is 'yes', did you have this problem before my fix?
2) Do black terrain/colored trees still appear? If the answer is 'yes', did you have this problem before my fix?
3) Does globe view perform worse than before the first version of fix? It shouldn't become faster on its own, my aim with this is not to make it slower at least.
4) Any new problems / improvements as compared to previous version of the fix (post #1)?
1. I didn't experience such thing neither before neither now
2. Black terrain a) didn't appear before your 1st fix 2) did appear with your 1st fix only when I alt-tabed to windows and get back 3) with 2nd fix that situation repeats partialy – only the part of the map which is focused when I alt-tab (and back) gets black terrain
3. I do not swich to globe view so I can not provide this kind of information, but...
4. The sound (the music) is better with this 2nd fix since it goes fluently which was not the case without your fix and with 1st fix (with your 1st fix it got fluent after couple of minutes)
5. Scrolling the screen with this 2nd fix is worse than with the 1st one – sometimes it get totally stuck. With 1st fix (and without it) it does not go fluently but it doesn't get blocked...
My configuration: Civ4 ver 1.09, AMD Sempron 2500+ (64bit), 512Mb RAM, nvidia geforce 2 mx400 (64Mb) – I applyed 1st fix without changing anything (vid_mem_usage=80, insane_mode = 1) and with 2nd fix I changed vid_mem_usage like you said to 64.
I got back to 1st fix since that screen blocking is unplayable and with 1st fix I can wait couple of minutes for music to stabilize and if I alt+tab I just load a game and the black terrain dissapears – gets normal (coloured trees does not appear – sometimes it just dissapear).