I'm not one hundred percent sure about it, but it may have little of usage in this case, as have a serious feeling, this game is not too smart about managing its data, and read most of them at once at the beginning.The point isn't just to defragment the individual files, I believe, but to make sure that all the files are located relatively close to each other as well. This is one of the reasons a lot of games pack their small resource files into larger (uncompressed) packs.
I'm not one hundred percent sure about it, but it may have little of usage in this case, as have a serious feeling, this game is not too smart about managing its data, and read most of them at once at the beginning.
That is correct, after the initial loading phase civ 4 uses next to no disk I/O. So fragmented files would only make loading slower, after that everything is in memory.
True, but the loading time on this mod is horrible even under ideal circumstances. Not that de-fragmentation or consolidation would help me, I'm running it from an SSD.I'm not one hundred percent sure about it, but it may have little of usage in this case, as have a serious feeling, this game is not too smart about managing its data, and read most of them at once at the beginning.
It's probably not a bottle neck at that point, though.While this is true of the XML, I'm not sure it applies to the graphics and audio, at least some of which are loaded on demand (e.g. - wonder movies)
Why do you guys care about memory so much? What size map? The big elephant in the room is the turn times. It's so bad that I can't see how you can have fun in the long-term.
Why do you guys care about memory so much? What size map? The big elephant in the room is the turn times. It's so bad that I can't see how you can have fun in the long-term.
There speaks a youngster who has never experienced a cubic algorithm run on 100 000 elements with 2GHz CPU.There speaks a youngster who has never experienced a two day turn around on a computer program.
There speaks a youngster who has never experienced a two day turn around on a computer program.
There speaks a youngster who has never experienced a two day turn around on a computer program.
When I don´t use huge maps and turn off the "show moves" for both enemys and friends then turn times are absolutely no issue anymore for me, even in the very late game. We are talking about a minute or at most 2. This is a really huge improvement compared to older mods (was it ROM?) when it could take up to half an hour! And C2C has so much more content...
Is there a way to make sure the memory usage is enabled? I'm asking because it took 4-5 minutes to load the mod and I don't see an appreciable time between turns to start difference..