Thorvald of Lym
A Little Sketchy
Aye, I jumped straight from vanilla to MGE but I gather there were several undocumented changes under the hood (see: Major Objectives coming and going, &c.). It's not actually needed but I'm a pedant for rounding off edge cases, plus it could be useful down the line if ToTPP adds a function to (re-)enable wonder vids in scenarios to pair with custom videos.


Ah, so it works as a live interpreter rather than a file converter. Yeah, a pared-down version could be useful—it wasn't that long ago I was still running off monthly bandwidth rations, so streamlining file size has become instinctual.The legacy events converter/engine is NOT!!! meant to be a way to learn to write code. It should "just work" as long as the legacyEvents.txt file is a valid events file for the macro system.

Aye, the MGE scenarios don't really need Lua conversion; it's more a convenience for the ToTPP generation if they want to tinker around with these themselves. Virtually all my coding knowledge comes from picking apart existing work and learning through trial and error, and I do my best to pay the experience forward.EDIT: of course, if you're converting the events manually to learn the system, that's OK too.

Vanilla ToT cities use the umbrella industrial set (Row 5); final release will feature TOTPP per-tribe definitions as teased in the file. I changed the grassland shield to buildings to give the map a more 'lived-in' feel, but I'm not sure if this makes it too noisy.
) Stat rebalance still pending but I took the opportunity to fix a few goofs: Jet Fighter can now intercept, Stealth Fighter is now an air unit instead of a sea carrier (???), and Tanks are now feasible ground units. EDIT: Also paratroopers now paradrop.
I've also patched the first download to fix the