[MH2] - Monarchs take on Deity

I think that we should get a Quecha after the settler and then a Terrace for 30 hammers at which point we should be fairly large, so put in either a settler or worker which can be whipped with the overflow going into the Terrace to help speed up regrowth.

In that case, whip the worker with max overflow (on the last turn before 30 food/hammers have been invested in the worker), overflow to granary, maybe finish granary fast working high hammer tiles before growing on cottages
 
The point of getting the Granary to just over 30:hammers: was so that it would be finished by the whip overflow (of whatever) in one turn. So we should be able to keep working the cottages. But that will all be in your set because I'm just going to go to the settlement (9 turns).
 
The point of getting the Granary to just over 30:hammers: was so that it would be finished by the whip overflow (of whatever) in one turn. So we should be able to keep working the cottages. But that will all be in your set because I'm just going to go to the settlement (9 turns).

Yeah, thinking about it, I like your plan better.
 
OK, I've played a few turns, everything is under control for the most part but I have a question.

Bismark is willing to open borders with us. Do we want to?
Here is the diplo situation, obciously not much is going on still:
Spoiler :
MH2-Diplo-T51.jpg


I think we should open them, he is close to us so we want him happy soon. The reason I might not is wanting to wait for the religious blocks to be formed. But I don't know if we can afford to wait that long.

Here is the report up until now, I'll keep playing in 6 hours.

Spoiler :
Inherited turn 48
Send George SE, end up next to a barb archer.
Garrison Tiwanaku.
Send Worker to cottage tile 1S
Revolt to slavery, adding 1gpt of civic cost.

Turn 49
Gold is done, research at 0% for a turn before going for hunting.
George keeps moving, ends next to another archer
A barb archer is seen on our borders, so I shuffle busting Quecha noth back to help defend Cuzco.
Spoiler :
MH2-BarbArcher-T49.jpg


Turn 50
Start on Hunting (2 turns).
The barb archer is right next to Cuzco.
George is hurt by the archer, so heals up.

Turn 51
The archer doesn't attack Cuzco, but is threatening the pigs, so I move our Quecha over to there.
Also Cuzco's borders pop, revealing whale.
Spoiler :
MH2-Borderpop-T51.jpg

Bizmark is willing to sign open borders.
 

Attachments

Alright, here is the remainder of the report.

Turn 51
Open borders with Bismark

Turn 52
Hunting is in, set writing next with 0%.
We sucessfully kill the archer threatening the pigs.
Send the Eastern coast scout south another tile.

Turn 53
Bismark converts to Budhism.
Start teching to Writing at 100% (due in 5)

Turn 54
Finish the road.

Turn 55
We get the sad mining acident event.
Spoiler :
Civ4ScreenShot0116.jpg

Since the events are on we should probably try to keep ~50gold on hand (eg stop research at 50 gold rather than 0) I choose to pay to keep the mine there, we seem to be doing ok research wise but our worker turns are still limited.
Start another cottage on the FP

Turn 56
Keep scouting in the south, I think it is time for George and our eastern scout to turn around now.
The road to the settler location is done so move to ivory to work on that next.

Turn 57
Settler done. Start Quecha while working farm (due in 3).

Turn 58
Found Machu Pichu.
Queue a Terrace but we might want to go for a Quecha instead, I'm not sure.

Diplo: It looks like things are starting to shape up a bit, currently Hatty is quite disliked so lets avoid trading with her. That could still change quite a bit if we get some religion spread.
Spoiler :
MH2-Diplot-T58.jpg


Land: If we get a Quecha to each of the points marked "spawnbusting" we should be able to keep most barbs from flooding us. We might want to get a settler down on the East side of the mountains to block of Bizzy.
Spoiler :
MH2-Overview-T58.jpg


Here are my thoughts for the next few sets:
Spoiler :

Builds
Tiwanku could either build four more Quechas for us after the terrace before working the improved pig or it could build a worker. I'm leaning towards a worker because it isn't growing anyways, but if it doesn't build Quechas Cuzco or MP wil have to and they have better things to build. Then again I think it might be best to throw in a Quecha to go to one of the spawnbusting points and then get a worker after.

Cuzco should probably start a library immediately after the current Quecha, writing finished way faster than I thought it would, maybe because I normally play on Epic, maybe it is the combo of gold+Fin cottages. Perhaps the library can be sped up with whip and/or a single chop (we have 7 forests so can chop one and still be healthy). If we whip, the overflow could go into a worker if Tiwanku builds Quechas. Otherwise it probably should get a Granary next using the idea I mentioned earlier of overflow whipping a settler into the granary.

I'm thinking Machu Picchu should build a Terrace so that we can hook up the corn soon, not just for the food but so that Cuzco gets +2:health: so we can chop some more forests to speed up our expansion.

Tech
As soon as we get writing we should start banking gold until we get a library in Cuzco. Then we should higher two scientist to get an academy for there too.
I think Aesthetics is the next obvious choice, it is good trade bait and with Marble we should absolutely try for the GLib in Cuzco.

Workers
After the cottage I'm thinking of getting a mine on the Eastern plains hill by Cuzco, we have plenty of food surplus and could do with the hammers.

After the ivory I'm not quite sure what to do, we will want to have the worker on hand to improve the pigs as soon as the culture expands, maybe put some turns into chopping the forest S of MP?

Scouting
I think we are getting close to done with this, George could keep going around, but I think our eastern guy should go to the hill to keep the barbarians away.
 

Attachments

Good thinking on the mining accident :goodjob:

Builds
Tiwanku could either build four more Quechas for us after the terrace before working the improved pig or it could build a worker. I'm leaning towards a worker because it isn't growing anyways, but if it doesn't build Quechas Cuzco or MP wil have to and they have better things to build. Then again I think it might be best to throw in a Quecha to go to one of the spawnbusting points and then get a worker after.

Cuzco should probably start a library immediately after the current Quecha, writing finished way faster than I thought it would, maybe because I normally play on Epic, maybe it is the combo of gold+Fin cottages. Perhaps the library can be sped up with whip and/or a single chop (we have 7 forests so can chop one and still be healthy). If we whip, the overflow could go into a worker if Tiwanku builds Quechas. Otherwise it probably should get a Granary next using the idea I mentioned earlier of overflow whipping a settler into the granary.

Terraces give 2:culture:, so it's borders wil expand in only 5 turns, So the Ivory worker can improve pigs immediately after (then mine 2x plains hills?) A few quecha's (we definitely need em, Gold city needs at least 2 garrison IMO), then library while growing to 4 seems good(to generate a great scientist @ pig-gold-sci-sci). We could throw in a worker in the cap (which is working unimproved tiles, maybe max-overflow whip him into terrace.

I'm thinking Machu Picchu should build a Terrace so that we can hook up the corn soon, not just for the food but so that Cuzco gets +2 so we can chop some more forests to speed up our expansion.

It could borrow the cap's cottage (especially if we whip the cap), grow to size 2, and then whip the terrace (juggle a bit to get 30h invested)

Tech
As soon as we get writing we should start banking gold until we get a library in Cuzco. Then we should higher two scientist to get an academy for there too.
I think Aesthetics is the next obvious choice, it is good trade bait and with Marble we should absolutely try for the GLib in Cuzco.

Aesthetics is good.

OK, IF we want Glib, these are the costs i think. We should:
- Not use the forests for expanding
- prechop forests (instead of improving tiles)
- Not trade aestethics around, which probably WILL hurt, since AI's research it themselves.
- Also, IND bismarck is around. If we lose it just before completion, the failure gold will in no way make up for the oppertunity costs.
- Also, did you note SH and GW dates :eek: :crazyeye: :eek: It scares me! :lol:

I'd wait until Aest is in before we make that decision (although discussing it further now is fine).

Workers
After the cottage I'm thinking of getting a mine on the Eastern plains hill by Cuzco, we have plenty of food surplus and could do with the hammers.

I'd keep cottaging, in anticipation of the academy, and (overflow)-whip things. We have both the food and the happy surplus for this. When Ivory city is up and running, it can take on the workers+settlers task, with help from the capital, who slowbuilds them in addition, while working cottages@happy cap.

Scouting
I think we are getting close to done with this, George could keep going around, but I think our eastern guy should go to the hill to keep the barbarians away.

Although, hatty came from that direction, I'd like to scout to the east some more. If it's a peninsula, it might very well be the reason this map is "very winnable"!

Agree on spawnbusting points, we could add another 1s of the Ol' horse green city dot.

EDIT: O, Got it, btw
 
T59: Writing is in! Set slider to 0% (on aestethics). I've opened border with everyone except everyone's worst enemy Hatty. I'm hoping for buddism spread, but no luck so far :sad:

T64: Bismarck has Alphabet

T66: Whip library-overflow to settler. Together with chop, settler done in 5 turns. Do we settle cow/horse/wheat next?

T70: BISMARCK GOES INTO WHEOOHRN! He's the only one who hasn't have hatty as worst enemy, so it could very well be us :nuke:
Civ4ScreenShot0141.jpg


End the set here.

Some screens:

It's not a peninsula, but the barb city nicely blocks off the land.
Civ4ScreenShot0140.jpg


Sury convieniently settled in such a way that we wont get heavy cultural pressure on our gold city:

Civ4ScreenShot0142.jpg


Bismarcks probably gonna take the wheat-banana's spot :(

Civ4ScreenShot0144.jpg


We've won a diplomatic victory!

Civ4ScreenShot0145.jpg


Well.. at least according according to the citizens living around the globe...

Hmm.. Did I forget the save??? :D
 

Attachments

Roster:

Mikehendi - Just played
Happyturtle - UP, but no hurries, take your time.
Stochastic - On Deck

I don't mind playing with just 3, but it does go around fast. How about allowing 5-7 days orso for a turnset instead of 3? That relieves the pressure a bit.

Or would you two rather take a break and search for more players? I could ask around in the other 2 SG's I'm participating in.
 
I'm fine either way. I'm definitely learning a lot from playing this way, all slow and methodical, though I doubt I'd make a habit of it, even if Civ V wasn't about to come out and nom up all my gaming time.

Got it, but I probably won't get to look at it today. (translation: I /shouldn't/ look at it today, because I have paperwork I've been procrastinating on, and have grounded myself from civ until I've finished it. :sad:)
 
T59: Writing is in! Set slider to 0% (on aestethics). I've opened border with everyone except everyone's worst enemy Hatty. I'm hoping for buddism spread, but no luck so far :sad:

Good call on trying to get a friendly religion, hopefully Surry will come to our aid in that respect.


T64: Bismarck has Alphabet

T66: Whip library-overflow to settler. Together with chop, settler done in 5 turns. Do we settle cow/horse/wheat next?

I think that would be the next best spot if we are in peace time, but with WHEOOHRN I'm thinking we should hook up copper for better military units. (axes vs swordsmen).

T70: BISMARCK GOES INTO WHEOOHRN! He's the only one who hasn't have hatty as worst enemy, so it could very well be us :nuke:

Ahhh! And the wheels start to fall off. The first 70 turns seemed so promising. But all is not lost yet! I think we get a bit of time if he hasn't declared on us yet, and it will take some time for him to move his units towards us too.

End the set here.

Good call there's lots to think about with the new developments.

Some screens:

It's not a peninsula, but the barb city nicely blocks off the land.
Spoiler :
Civ4ScreenShot0140.jpg


Sury convieniently settled in such a way that we wont get heavy cultural pressure on our gold city:

Spoiler :
Civ4ScreenShot0142.jpg



Yes that is nice, our land is quite conveniently isolated.

Bismarcks probably gonna take the wheat-banana's spot :(

Well it was only wishful thinking anyways, the horse rice cow is waaaay better.

Spoiler :
Civ4ScreenShot0144.jpg


We've won a diplomatic victory!
Spoiler :

Civ4ScreenShot0145.jpg


Well.. at least according according to the citizens living around the globe...

I don't think I've ever had the #1 approval rating! :lol: I don't even know how that metric is assigned, but I think I'm usually considered the local despot.

Hmm.. Did I forget the save??? :D

Nice set:goodjob:

I've inserted direct comments in green

Bismark being in war mode is a serious concern, I think we should consider settling between the wheat and copper so that we can get axemen out. I also think we should get archery now so that we can build some cheep defensive units when we get into panic mode.

To speed up getting copper I think the worker getting a new cottage up should probably change to chopping the forest on the direct path to the new site to help get another worker out and then get the copper out before the wheat with the third worker building a road. I think Cuzco doesn't necessarily need another cottage anyway, we will probably want to work either hammer tiles (military) or scientists to work towards an academy.

After that I think Cuzco needs to grow, so building a Terrace or some units might be the best option next.
 
Roster:

Mikehendi - Just played
Happyturtle - UP, but no hurries, take your time.
Stochastic - On Deck

I don't mind playing with just 3, but it does go around fast. How about allowing 5-7 days orso for a turnset instead of 3? That relieves the pressure a bit.

Or would you two rather take a break and search for more players? I could ask around in the other 2 SG's I'm participating in.

I'm fine either way. I'm definitely learning a lot from playing this way, all slow and methodical, though I doubt I'd make a habit of it, even if Civ V wasn't about to come out and nom up all my gaming time.

Got it, but I probably won't get to look at it today. (translation: I /shouldn't/ look at it today, because I have paperwork I've been procrastinating on, and have grounded myself from civ until I've finished it. :sad:)

I'm game to keep going with 3 with the intent of going a bit longer between sets. Maybe we can take advantage of the extra time to generated some more intelligent discussion too. Some more players wouldn't be a bad idea either though.
 
Lurker:

Approval rating = :) / ( :) + :( ) [empire totals]

It'll be high if you have lots of room under happy cap. Your cities are small and you have gold + ivory.
 
Lurker:

Approval rating = :) / ( :) + :( ) [empire totals]

It'll be high if you have lots of room under happy cap. Your cities are small and you have gold + ivory.

:lol: So it really isn't good at all hehehe :crazyeye:.

I defenitely see Shyuhe's point now in a foodrich good "settler-worker/whip units" pump as 2nd city. (with food in the first ring!)

Agree on switching to militairy mode now. I always have trouble in letting the economy "suffer" for military buildup.

OK then, we'll put some more time in between turnsets for a while.
 
Great idea. Just read it. Im monarch player, any higher takes too much temptation to replay the last 100 years or so. I love to read deity threads, keep grabbin land :shifty::shifty:
 
:lol: So it really isn't good at all hehehe :crazyeye:.

I defenitely see Shyuhe's point now in a foodrich good "settler-worker/whip units" pump as 2nd city. (with food in the first ring!)

Agree on switching to militairy mode now. I always have trouble in letting the economy "suffer" for military buildup.

OK then, we'll put some more time in between turnsets for a while.

Yeah, it seems like you want to have the lowest general approval rating!:rolleyes: What a wacky ranking system!
Re the military, I don't think we should go crazy to the other side. I was thinking of maybe getting Machu Picchu to work the FP to size 2 so that it can use the elephants and still grow and then use it as a military pump. IE build a barracks and then only Archers/axes from it while the other two can pitch in as production becomes available (eg not building libraries/workers/settlers).

Great idea. Just read it. Im monarch player, any higher takes too much temptation to replay the last 100 years or so. I love to read deity threads, keep grabbin land :shifty::shifty:
Is that a sign up? Because it sure sounds like one... Right you are drafted!:lol: (despite a distressing lack of nationalism:p)
 
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