Turn 93
I set research to 0% on currency
- we might have an academy in 10-20 turns (if bis doesn't take it lol-smiley (damn picture limit stick-out-tongue smiley lol-smiley))
- The cash could be used to emergency-upgrade quecha's to axes
- I can't really remember if we've decided on a techpath blush-smiley
Set up Cuzco for a whip:
Tiwanaku's gonna slowbuild it:
Machu's gonna finish the archer and then will be set up to whip:
Turn 94
I get a message... Ollysomething can no longer continue on an axeman... WTH??? Our copper got pillaged? Damn it!
Bismarcks unit leaves again... He just stole our worker! Filthy low human-like AI! Screw you!
Cuzco whips the axe-->barracks
Well, as bismarcks no longer a threat, I get this chop into TGL instead of units:
Turn 95
Well, I was wrong... of course, I did expect some more time however...
Turn 96
Even more units! Machu 2popwhipped an axe in the mean time, you can see how it's set up in the screenies if you pay attention
Turn 97
Whoever said we should go Org.rel. is KING, because it allows for this:
.
That might come in handy before the attack! After upgrading a quecha (dumb move, but am inexperienced with warring, can't really estimate the number of units we need) We now have
6 axes + 1 archer behind WALLS defending when he attacks!
I've just switched off quick combat!
Turn 98
Trade pig and ivory to sury for clam, dye and fish (begged the fish). Cuzco needs the health and the happy will compensate for the abusive whipping I'm doing this turnset.
PIC REMOVED DUE TO PIC LIMIT
I decide to try for the great library, despite it being a threathened city in a deity AI war. Wat can I say, the place has no barracks!
Bismarck also didn't attack, but turned around! I move 2 axes and the archer in the direction of Tiwanaku, they can get to either city next turn.
Turn 99
I... can't remember what I did... Sorry!
I did move the units back to Machu Pichu, because:
Note the horse archer! Pillage danger! Worker nab danger!
He's up against our:
Another whip set-up:
.
I've must have done this like 4-6 times or so during the set!
Anniversary turn! (100)
Bismarck gives us a present for our anniversary turn:
DIEDADADADIEDADIE! None of his units had >10% odds!
This is left of his stack:
I move some units out of Machu again, to try to get him to suicide the rest on machu.
Turn 101
Due to celebrating the war success, I completely forgot to take screenies or notes whatsoever!
Turn 102
I assume bis' stack moved next to macu pichu last turn, because now he attacks.
Note how THE counter unit to the horse archer falls, while defending behind walls. sigh.
All that's left is for me to mop up this:
A shot of our empire after our glorious victory:
I only now remembered to whip the terrace in Chehalis...
Turn 103
Ah.. I guess I didn't gave it to her back then. I do accept this trade however, as it could be one of those now-or-never trades. We ain't giving away stuff, so I expect (read: desperately hope) no -4 trade worst enemy penalties...
Converting 34 hammers into 115 soon-to-be gold:
Bit of MMing in tiwanaku to get the GS out 1 turn faster:
Bismarcks willing to talk, he asks for peace this:
I try to counter with this in idle hope:
And he accepts!!! WOOHOO!
In my victory dance I beg 70 gold from pacal, but he refuses.
Turn 104
Wonderful days, ladies and gentlemen... Wonderful wonderful days!
Sury and Shaka are the only ones without Aest. so I trade this:
For HR, and this
To get Shaka pleased. That fails however, he only gives us +1 diplo which is not enough.
I OB with bismarck to start patching up old wounds (old...Damn-I-hate-not-being-able-to-use-smileys-due-to-pic-limit-smiley!). I revolt to HR on the last turn before the academy is up!
Turn 105
I didn't do much but put research back to 100% and
Before academy 80 bpt @100%
After academy: 96 bpt @100%
Wow, that's a bummer! Only 16 bpt extra @100%, while we break even at 30-40% or so!
Pacal is really frightening:
Come on man, Music, Feudalism AND construction???
I'm curious to see btw if he has a lot of cash next turn, implying he just missed TGL!
BTW we now have a total of
10 Axemen
5 Quecha's
4 Archers
and...
3 Workers!
We could use a few more. 1 can be whipped from the former barb hatty-blocking city in a turn or 2, but I'll leave fixing the land up to the next player! Good luck!
EDIT: Of course I forgot the save... It is becoming my standard to forget it!
I put the overflow in Tiwanaku to go into Nat. Epic this turn, but we might not want to do that. I think we should, we could really start pumping out Scientists there, and early Sci's are SO much better then late-game GP's. It only takes 6 turns to build!
And my apologies for I creating the academy without further discussion... It doesn't give us that much now, so a bulb might have been better in retrospect. We will have more GS's very soon though, hopefully I didn't screw up trading possibilities.
EDIT 2:
I f*cking CAN'T believe what we've pulled off! I went into the set thinking it would end here, I mean WTH! I'm all dazed and confused now.
I have to confess I had to reload from the autosave once, as I misclicked and accidentaly gave Bismarck a city for peace. I reloaded the previous turn, and did everything exactly the same (well, except giving the city then).
I don't know how fanatic you guys are on not reloading, but I'm NOT willing to destroy one of the most fun and exciting games I've ever played due to a stupid misclick. Executive decision.