I played and stopped after only 4 turns. Read on the figure out why...
250 BC (IHT) -
Pushed a settler in macchu pichu before the axe.
Not moving the axes yet - they still need to finish healing.
As Stochastic suggested, the former quecha was promoted to Medic I.
Since we need Med for the Philo, and no one will just give it to us, I trade lit to Sury for Med+PH, while he still doesn't have lit.
We'll use drama for something else. It will also open up CoL for us.
Sury and Pacal have CoL.
Also switched research to 90%, Drama is still in 5 turns, only it's affordable now.
IBT -
The AP was built - hinduism. The unknown civ has built it since Shaka doesn't have theology.
The Rajavihara games have started (didn't we turn events off?)
225 BC (106) -
A spy was stumbled upon next to macchu pichu.
Sury's stack is progressing NE, and 2 more of his units have entered our borders (where is he going?)
Sent 3 axes from Macchu Pichu north starting the journey to the barb city.
90% research is not affordable now, so I reduce research to 80%. Luckily, it still gives us 4 turns for drama.
200 BC (107) -
Tiwa can hurry NE for 2 pop, but since we want to build workers there (it doesn't have barracks), and I don't think the GS will be much earlier with that (maybe 1-2 turns), so I don't whip.
Whipped the barracks in Olly (will go into axe).
175 BC (108) -
Apparently the Parthenon was BIFAL last turn. I missed it in the messages with all the BUG log spamming. Sorry.
Anyway, we got 167

for it.
Hatshepsut will sign OB now. Now this is a dillema, since we need to explore her territory, but she's Sury's worst enemy. For now, I do nothing, but we should consider it.
Olly: barracks -> axe (will be done next turn).
Cuzco: Parth (cancelled) -> axe (so it can grow next turn). After it reaches its happy cap (or a bit before that) I'll switch to worker.
I connect 2 health resources (cow+wheat) because cuzco is already at max health and can still grow. Sent the southern worker which connected the horses (which were already connected through Bismarck, but we couldn't count on it in the long run) to chop the forest south of Macchu pichu.
I hope I'm using the workers wisely... I'm never sure about these actions.
Whipped the worker in chehalis (would have taken 6 more turns...)
150 BC (109) -
Oh oh...
Now we now what all these units are for... But we were friends! (or at least pleased)
And then hatty comes along:
I wish there was a way to stop here and consult (this one always annoys me). While checking the relations screen and going back, I accidently rejected her kind offer by pressing a key (Esc?).
Since she's sury's worst enemy, maybe it should have been a different response. Oh well. If it's very important I checked and I have an auto-save from the previous turn, if we want to go back and just change this decision.
Oh, and:
Olly: axe -> axe
Chehalis: worker -> barracks
The current stacks:
We have 2 more axes in Macchu Pichu (I wish I hadn't sent those axes to the north...)
Well, for obvious reasons I'll stop here.
Note that Sury also has a scout in the far north.
Well, there are many things to do here, but I guess we'll discuss them later (I really don't have enough time right now...).
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