Mikehendi
IDHEOMHRN
- Joined
- Dec 20, 2008
- Messages
- 461
Such a nice cap! For your next whip in the cap, you might consider a fishing boat for that lovely fish.
Uhmm... yeah... If only I had the Fishing tech

Oracle>CoL and shrine and spread the religion. Far more effective than settling GP in the long run. In this situation where you seem to have a monopoly on religion on your landmass it's even better. Building missionaries is worse than building wealth, but still ok. Now you're building the ToA instead of missionairies (without marble the ToA is almost 6 missionaries). You could have CoL, a temple, 8 happiness, and running 4 priests in your cap, easily funding more cities. And if building a wonder the 'mids would've been far better.
It's still a nice challenge, though, good idea.
ps. I also recommend the spiral minaret.
I assume you don't mean I could have had all of that by NOW, 1800 BC. Where do the 4 priests come from? 2 from UB, 1 from temple, am I missing one?
I went for shorter-term gold, to fund expansion ASAP. The goal of the ToA is to keep generating Gprophets (+cash) to BALANCE expanding (-cash), while your plan seems to focus on staying at 1 city for a long time and hoarding GPP and gold. (correct me if I'm mistaken).
Your plan takes a long time to set up.
- Building missionaries requires Monotheism or a monastery.
- Building 'mids AND oracle (no SH?) requires masonry and no 2nd city (if you want the cap to become the holy city, which I assume). if you do want a 2nd city you need mysticism and obelisk to generate gold from priests, stiffling your production.
- need barb defense, so I'm guessing Archery then? Or do you have time for a 2nd city (and no holy cap).
So you're looking at
mysticism
AH
mining
BW
masonry
fishing??
hunting??
archery??
meditation
priesthood
writing
before oracling COL, that's quite hard to pull off in time when you have only 10-13 beakers (a bit more if you diverted to fishing and workboats).
But interesting idea... and I;m probably explaining your idea wrong... Do you feel like playing a shadow opening? I like to be proven wrong

Given the variant, I might have put more emphasis on long term city placement over short-term. Especially since this might be your holy city.
Did you consider placing your second city 1E, for the decreased maintenance and the health bonus?
I might have even settled for using warriors only for defense, placed it 1NE to get the gold and the other corn.
Yes, I considered both. Barbs made me decide for horses instead of corn (assigned capiatls corn to 2nd city). Chose insta-access to gold and horses over +2 health, since this city will not become big.
Given the variant, I don't think a bad holy city location hurts that much. I can't run the slider for gold, so tile improvements and trade don't matter, the only gold will be from shrine and specialists (and market etc). The 2nd corn could have helped in sustaining a few more specs, but as I said, I feel I need the horsies.
With all the wonder building and early-priest running going on, I haven't had much oppertunity to build warriors. Especially if they die at 0.9% odds

Also, theres a whole lot of land to spawnbust, if you go that way (costing more GPT in unit supply etc)
I played until 1000 BC, will try to update tomorrow.