Stuck_as_a_Mac
Aptenodytes forsteri
MIA Discussion T5-1: Wonder Building
Welcome to the first MIA discussion on the building of wonders. After that nasty bout in JR1T5, MIA has official control over wonders. So we bring you this discussion.
MODERN WONDERS
S.E.T.I: This wonder would allow us to double the science research output of one city. It should be placed in the city with the most science output for its maximum effect. Comes with Computers, costs 1000 shields.
The United Nations: A MUS-FRIGGIN-T have for a conquest victory. Keep it out of the hands of your enemies and bury it where the sun dont shine. Comes with Fission, cots 1000 shields.
The Manhattan Project: Lets you build nukes. Perfect for lobbing at far flung enemies, like Persia
*Does downward whistle glissando* Also comes with Fission, costs 800 shields. A Reminder: It lets everyone do it. Not just us.
Longevity: Pretty darn useless in this game. Increases population, costs 100 shields and comes with genetics.
SMALL WONDERS
Pentagon: More army power. Nuff said. Needs 3 armies in the field, costs 400 shields.
Intelligence Agency: Lets you commit espionage, like sabotaging production and stealing plans. Needs Espionage, costs 400 shields. Planting spies run the risk of war being declared, but were going for conquest, so who gives?
Battlefield Medicine; Another must have. Once we have 5 hospitals built, we can build it and allow units to heal within the field. This costs 500 shields. It should be built as soon as we get the 5 hospitals.
Apollo Program: Allows space race victory. Who cares? Costs 500 shields, comes with Space Flight.
SDI Defense: IF we get this far, keeps us a bit safer from nukes (75%). Requires 5 SAM Missile Batteries and costs 500 shields.
MIA thinks we absolutely need UN and Manhattan. S.E.T.I would be nice. As for small wonders, Battlefield Medicine is the only must. The Pentagon and the Intelligence Agency would be nice.
Well, discuss!
SaaM
MIA Head
Welcome to the first MIA discussion on the building of wonders. After that nasty bout in JR1T5, MIA has official control over wonders. So we bring you this discussion.
MODERN WONDERS
S.E.T.I: This wonder would allow us to double the science research output of one city. It should be placed in the city with the most science output for its maximum effect. Comes with Computers, costs 1000 shields.
The United Nations: A MUS-FRIGGIN-T have for a conquest victory. Keep it out of the hands of your enemies and bury it where the sun dont shine. Comes with Fission, cots 1000 shields.
The Manhattan Project: Lets you build nukes. Perfect for lobbing at far flung enemies, like Persia
![Evil :evil: :evil:](/data/assets/smilies/evil.gif)
Longevity: Pretty darn useless in this game. Increases population, costs 100 shields and comes with genetics.
SMALL WONDERS
Pentagon: More army power. Nuff said. Needs 3 armies in the field, costs 400 shields.
Intelligence Agency: Lets you commit espionage, like sabotaging production and stealing plans. Needs Espionage, costs 400 shields. Planting spies run the risk of war being declared, but were going for conquest, so who gives?
Battlefield Medicine; Another must have. Once we have 5 hospitals built, we can build it and allow units to heal within the field. This costs 500 shields. It should be built as soon as we get the 5 hospitals.
Apollo Program: Allows space race victory. Who cares? Costs 500 shields, comes with Space Flight.
SDI Defense: IF we get this far, keeps us a bit safer from nukes (75%). Requires 5 SAM Missile Batteries and costs 500 shields.
MIA thinks we absolutely need UN and Manhattan. S.E.T.I would be nice. As for small wonders, Battlefield Medicine is the only must. The Pentagon and the Intelligence Agency would be nice.
Well, discuss!
SaaM
MIA Head