The save
Pre-flight: Not much to tell. I could trade for horseback writing, but its not necessary right now, so I leave it be. I really want to see what is on that island just next to us, a curgah might be in order. I think that settling on the silks or ivory, or some iron would be a better city choice than flood plain land. We definatley need extra workers. No idea why the workers are making a mine for st peter instead of getting the roads connected. Lux tax can be set for 10%. No way to improve our science.
IBT: St Peter: warrior -> worker
(1)1475:
(2)1450: Lux to 20% as Moscow grows. I set the town to grow rather than produce...
(3)1425:
IBT: India demands 28g...I cave. He has just learned mathmatics. Chineese are building the pyramids, and I start on code of laws.
(4)1400: China and the Otto have Polytheism. Time to trade out Alphabet. Alpha to Otto for HBR and 130g. Alphabet and 279g to China for Polytheism. Polytheism to Gandi for MM and 40g.
(5)1375:
IBT: Pete makes a worker and move on to temple.
(6)1350: The new worker starts on the furs.
(7)1325: Workers finish road to Pete. Now all three are working on the furs. Gandi has 2 workers for sale...but apparently he is now talking to the chineese or the automans, so all I have for trade is writing, and I decide to hold it.
(8)1300:
IBT: Furs are connected. 2 Automan archers are marching towards Pete...heh.
(9)1275: Lux goes down, sci goes up. Change Pete to a warrior.
IBT: Automans are DEFINATLEY poised to attack. China is building Zeus.
(10)1250: Well, if Otto is gonna make a stupid move on us, I am going to take all of his gold. I setup a 'loan', then tell him to leave. He declares.
Debreifing: Telling the computer to start the next turn isn't mine to do, so you will find that the AI will attack you with the archers as soon as you start up the save. I didn't reset the science, so please do so. Anyways, on my own, I did play ahead to see how bad it would be, and we ended up with an elite warrior.
Pre-flight: Not much to tell. I could trade for horseback writing, but its not necessary right now, so I leave it be. I really want to see what is on that island just next to us, a curgah might be in order. I think that settling on the silks or ivory, or some iron would be a better city choice than flood plain land. We definatley need extra workers. No idea why the workers are making a mine for st peter instead of getting the roads connected. Lux tax can be set for 10%. No way to improve our science.
IBT: St Peter: warrior -> worker
(1)1475:

(2)1450: Lux to 20% as Moscow grows. I set the town to grow rather than produce...
(3)1425:

IBT: India demands 28g...I cave. He has just learned mathmatics. Chineese are building the pyramids, and I start on code of laws.
(4)1400: China and the Otto have Polytheism. Time to trade out Alphabet. Alpha to Otto for HBR and 130g. Alphabet and 279g to China for Polytheism. Polytheism to Gandi for MM and 40g.
(5)1375:

IBT: Pete makes a worker and move on to temple.
(6)1350: The new worker starts on the furs.
(7)1325: Workers finish road to Pete. Now all three are working on the furs. Gandi has 2 workers for sale...but apparently he is now talking to the chineese or the automans, so all I have for trade is writing, and I decide to hold it.
(8)1300:

IBT: Furs are connected. 2 Automan archers are marching towards Pete...heh.
(9)1275: Lux goes down, sci goes up. Change Pete to a warrior.
IBT: Automans are DEFINATLEY poised to attack. China is building Zeus.
(10)1250: Well, if Otto is gonna make a stupid move on us, I am going to take all of his gold. I setup a 'loan', then tell him to leave. He declares.
Debreifing: Telling the computer to start the next turn isn't mine to do, so you will find that the AI will attack you with the archers as soon as you start up the save. I didn't reset the science, so please do so. Anyways, on my own, I did play ahead to see how bad it would be, and we ended up with an elite warrior.