microbe
Cascaded Mansion
- Joined
- Nov 16, 2003
- Messages
- 4,596
preturn: Moscow is deoing 14spt with 2fpt, or it can do 15spt with 1fpt, or 16spt with 0fpt. 15spt is optimal in most of the cases!
Since it has 14 shields already, switching to curragh is a total waste. I switch to horse and make it 16spt, so we can build it next turn. We can use barbs to promote it to vet.
Retreat workers NW and move reg warrior to cover.
St. Petersburg to rax.
IBT China builds Zeus.
(1)730BC: The bad thing is the barb horse enters Moscow radius and now we are one shield short of horseman! Reg warrior kills the horse.
I switch horse to rax to get most of the shields. MM back for food this turn.
IBT Moscow rax->curragh and MM to get in one turn.
(2)710BC: workers go on to mine the hill.
Very bad news: India has Philosophy! We have only 2 turns to go. That's why I usually don't go this gambit at Emperor level.
But India doesn't seem to have got a free tech, so probably the other continent already got it. We have to find them.
I then sell Writing to Ottoman for 114g.
IBT Curragh->curragh.
(3)690BC: Found Novgorod and start worker.
India now has Map Making. So it is the free tech, but just didn't show up last turn.
(4)670BC: Philosophy -> Min on Republic. MoM in 12 turns.
(5)650BC: ZZZ
(6)630BC: We find iron on the island.
IBT Barb horse kills Chinese warrior.
(7)610BC: Ottoman has Monarchy.
Buy Indian worker for 104g.
IBT Aztecs complete Great Wall.
(8)590BC: ZZZ
IBT Barb galley promotes our curragh.
(9)570BC: reg archer kills a barb horse.
India has CoL.
China also gets Monarchy. I buy it with CoL+Philosophy+3gpt+339g. Monarchy to India for Map Making + 1g. Map Making back to China for 291g.
I just notice that an American city was founded on the iron!
IBT Navgorod worker->worker.
(10)550BC: Kill
India has over 1000g. It must have made a lot of money by selling techs.
Tech wise we are OK. Only India is up Construction. Not sure what America has. Send someone to meet it up.
MoM is in 6 turns. Normally I would like to build Great Lighthouse after that to delay AI continental contact, but with America already reached us probably it's not necessary anymore. If so, we can build Great Library directly.
We are doing min research on Republic. We have 6 turns on MoM and with 18 turns on Great Lighthouse, so we'll soon run out of wonders. I am thinking we actually turn it off, and research Lit when we are ready for Great Library?
Note if we research Lit, I'd delay it as much as possible (use Great Lighthouse for prebuild, research Lit till last turn and turn it off), so we can avoid AI demand it. In general, culture games prefer slow tech pace.
St. Petersburg can switch to settler. If that's the case, workers can chop forest to speed up the rax. We can discuss which spot to found the next city.
At some point (when it grows to size 2) we can capture the American city, but we need military for that.
At last the biggest question: should we revolt to Monarchy? Republic is still a long way to go. Monarchy wouldn't make a lot of difference, but the cash rushing would speed up our build a lot (+1spt in Moscow, and make more food for Novgorod). With only 3 cities I'd expect no more than 5 turns of anarchy. If we choose to do so, we should do it immediately.
Since it has 14 shields already, switching to curragh is a total waste. I switch to horse and make it 16spt, so we can build it next turn. We can use barbs to promote it to vet.
Retreat workers NW and move reg warrior to cover.
St. Petersburg to rax.
IBT China builds Zeus.
(1)730BC: The bad thing is the barb horse enters Moscow radius and now we are one shield short of horseman! Reg warrior kills the horse.
I switch horse to rax to get most of the shields. MM back for food this turn.
IBT Moscow rax->curragh and MM to get in one turn.
(2)710BC: workers go on to mine the hill.
Very bad news: India has Philosophy! We have only 2 turns to go. That's why I usually don't go this gambit at Emperor level.
But India doesn't seem to have got a free tech, so probably the other continent already got it. We have to find them.
I then sell Writing to Ottoman for 114g.
IBT Curragh->curragh.
(3)690BC: Found Novgorod and start worker.
India now has Map Making. So it is the free tech, but just didn't show up last turn.
(4)670BC: Philosophy -> Min on Republic. MoM in 12 turns.
(5)650BC: ZZZ
(6)630BC: We find iron on the island.
IBT Barb horse kills Chinese warrior.
(7)610BC: Ottoman has Monarchy.
Buy Indian worker for 104g.
IBT Aztecs complete Great Wall.
(8)590BC: ZZZ
IBT Barb galley promotes our curragh.
(9)570BC: reg archer kills a barb horse.
India has CoL.

China also gets Monarchy. I buy it with CoL+Philosophy+3gpt+339g. Monarchy to India for Map Making + 1g. Map Making back to China for 291g.
I just notice that an American city was founded on the iron!

IBT Navgorod worker->worker.
(10)550BC: Kill
India has over 1000g. It must have made a lot of money by selling techs.

Tech wise we are OK. Only India is up Construction. Not sure what America has. Send someone to meet it up.
MoM is in 6 turns. Normally I would like to build Great Lighthouse after that to delay AI continental contact, but with America already reached us probably it's not necessary anymore. If so, we can build Great Library directly.
We are doing min research on Republic. We have 6 turns on MoM and with 18 turns on Great Lighthouse, so we'll soon run out of wonders. I am thinking we actually turn it off, and research Lit when we are ready for Great Library?
Note if we research Lit, I'd delay it as much as possible (use Great Lighthouse for prebuild, research Lit till last turn and turn it off), so we can avoid AI demand it. In general, culture games prefer slow tech pace.
St. Petersburg can switch to settler. If that's the case, workers can chop forest to speed up the rax. We can discuss which spot to found the next city.
At some point (when it grows to size 2) we can capture the American city, but we need military for that.
At last the biggest question: should we revolt to Monarchy? Republic is still a long way to go. Monarchy wouldn't make a lot of difference, but the cash rushing would speed up our build a lot (+1spt in Moscow, and make more food for Novgorod). With only 3 cities I'd expect no more than 5 turns of anarchy. If we choose to do so, we should do it immediately.