Mic8 - The Gnomes of Zurich

Nice coke. :D Let's settle that ASAP.

Any idea of building Pyramids? We definitely need a wonder city anyway. I would want pyramids more than GL.

Strategy: expand and build culture in Ancient/Middle Ages. Settle as much as possible, and build as many wonders as possible. Just to make sure we won't get 20K or 100K win. :)

grahamiam - up
Bede - on deck
 
Preflight check:

IBT:

T1: 1725BC EW from Sumer goes with settler so I have to mess with lux slider

IBT: Gems connected; Ur EW -> settler

T2: 1700BC

T3: 1675BC Dingy meets an Arabian scout. They are up IW, Wheel, CB, and Mas.

T4: 1650BC

T5: 1625BC
IBT: EW @ choke defends against barb warrior; Writing -> CoL (20t, +0gpt); Ur settler -> EW; Lagash EW -> worker

T6: 1600BC

T7: 1575BC

IBT: Ur EW -> barracks

T8: 1550BC

IBT: Romans building Pyramids

T9: 1525BC Romans have writing; Found Kish NW of Ur -> EW; Found Umma at the choke, gets whales + oasis on expansion, has sugar -> worker

T10: 1500BC Our Choke EW sees dark purple border, heads E to investigate

MIC8-1500BC.jpg
 
Got it. Play tomorrow.
 
1450 - Meet Scandanavia and Korea. Korea next to Rome, Scandanavia also next to Rome in the far NE. Rome and Scandanavia know Writing but it appears that Rome and Korea could be at war.

Archer and Enk head out from Kish for a little barb hunting and bounty collection to fund the race to Republic. Pop a hut and get barbs at Kish.

Turns out the Romans are only hunting barbarians on the Korean borders so trade Korea Writing for Masonry (we want the Pyramids, no?)

1425 Everybody knows The Wheel, Iron working, Mysticism, and Maths. Ur gets its barracks so it starts on the Pyramids (now being bult only in Rome at pop1).

1400 - Scandanavia now knows Map Making.

1325 - Collect a bounty on the Bantu camp in the north. Meet the Germans in the south and swap Pottery and Writing for Iron working and Cermonial Burial.
The Koreans start the Oracle.

1300 - Looks like our only source of iron is in the far northwest. Germany is at war with someone as there is a battle at the gates of Hamburg but the attackers die before they come into view.

And in 1250 meet the Ottomans just north of the Arabians in the far NE. There is a settler from Sumer heading NW. There is a nice spot on the river with four bons grass right handy. The EW and archer are heading NW to bust up another barb camp that is spewing horsemen.

mic08_1250BC_00.jpg
 
Sumer is doing settlers. Any other town but the capitol would have been behind the Romans.
 
preturn: we have 7 workers but I still feel we need more. :) Our capital is working on two tiles which should be mined.

We are roading a forest which I consider second priority compared to mine, so I stop the worker and it goes to the BG to mine.

1225BC: Vikings know Philosophy. I keep two EWs in capital and lower lux to 10.

We seem to have met somebody new, Ottomans?

1175BC: we get CoL the first.

I get Philosphy+Mysticism+2g from Vikings. CoL+Philosophy to Rome for Wheel+Math+101g. Philosphy gets us HBR+9g from Ottomans. Remember: we do not pay gold. (I actually forgot it, but fortunately I didn't violate the rule. :D )

Vikings hold two monopoly techs: Map Making and Currency. All others are either behind or equal.

I thought about the white dot Bede proposed. It gets 4 BGs instantly but it wastes 2 tiles between Capital and itself, and it doesn't get the cattle in range anyway.

I decide to delay the cattle and found one tile SE.

We have horses SE to our capital.

I buy one Korean worker by HBR. Since 1000BC is coming, it doesn't matter..

Now what's next tech? I set min to Republic for now. Hopefully we'll still have ToA as prebuild to switch to GL if we miss Pyramids..

1150BC: I pop hut next to Lagash and 3 warriors show up.

IBT 2 bab warriors promote our EW.

1125BC: We pop Lit from hut. :D So if we miss Pyramids, we'll at least get GL.

Mic8-1125BC.jpg


1075BC: India completes Colossus.

I decide to sell Lit to Vikings for Map Making + 9g to avoid AI demanding it, and we are not likely to get both GL and Pyramids anyway. I then sell Lit to Rome for 76g.

I create some embassies:
Vikings: Colossus in 5 turns with 6spt. It's size 5 with 1fpt and a clown. 2 spearmen as garrison. No resources whatsoever.
Rome: Pyramids in 51 turns with 5spt. It's size 3 with 2fpt. 2 spearmen as garrison. Has furs.
Germany: Pyramids in 156 turns with 2spt. It's size 1 with 2fpt. 2 spearmen as garrison. Has spices.
Korea: Oracle in 217 turns with 1spt. It's size 3 with 2fpt and a clown. 3 spearmen. It has silks.
Ottomans: Oracle in 25 turns with 4spt. Size 6 with a clown. 2 spearmen. It has dyes, horses and iron.
Arabia: It's building a settler which is completed but stuck at size 2. :lol: 1 spearman. It has silks.

There is no AI wars. From what I can see, we'll get Pyramids.

IBT Korea starts Colossus and India completes it. Rome swaps to Great Library.

1050BC: Rome demands 23g. Vikings start Great Library.

Note: I'm moving the settler to the red dot, but there is a barb camp and we have an injured EW. So we probably should let the EW recover before we go to there and settle.

Umma is building EW and I want to seal the choke. We should have founded Umma one tile SE.

Also, I am only doing min research as it costs the same time with max research. Although we can't buy techs, We can still steal techs.

Pyramids is in 15 turns and we should get it. Then we should go on max expansion again.

I switched our rax builds to temples and regular EWs and other things. We can keep building reg EWs for escort until we can afford the shields for rax.

Our next cities should claim the iron and furs first. AI has got Map Making and we cannot assume the backyard is safe.

We should switch temples to libraries.
 

Attachments

Roster:
LKendter - up
meldor - on deck

The variant is two-fold:
1. We don't pay a dime for tech. We can trade techs/resources for techs/resources/gold, but we can never pay gold in a deal involving AI techs.
2. Passive. We may never attack (including bombard) AI cities except AI capitals. And we can only take/raze capital once for each AI, which means if AI capital moves, we cannot attack the new capital.
 
Signed up:
Roster:
Microbe
LKendter (currently playing)
Meldor (on deck)
Bede
Grahamiam
 
http://www.civfanatics.net/uploads9/MIC8-750BC.zip

1000 BC
I do swap from temples in 2 cities to libraries as suggested by Microbe. It gains more culture with the same dollar cost, and we complete them sooner. We really need a city as a military pump to deal with all the barbarians.

I am forced to stick with the minimum science run, as we don't have the economy to do any better.


975 BC
It is a lousy deal, but I give the Arabs Code of Laws, Literature and Map Making for Construction and $34. Just using 2 techs required us to give token cash.


950 BC
Barbs are spotted by Sumer, and our settler will be delayed.

OUCH - our EW fails to clear the barb camp near the horses. That city will be delayed a few turns.


925 BC
I kill a barb horse with an EW and find a barb camp.
I kill a barb warrior with an EW and find a second camp.


900 BC
Scratch the northern barb camp.
This time we get rid of the barb camp by horses.
There is still another camp to destroy.

I give construction to Rome for Polytheism and $15.

875 BC
Agade is formed to claim the horses, and 2 food bonus tiles. It is an awkward one from the coast, but I refuse to waste the banana tile.

I form a horse colony so that we can start building them now.

Our EW fails to kill a horse by Kish.
(IT) Kish is pillaged costing us a pop point.


850 BC
The barb camp near Sumer is toasted.
(IT) Korea declares war on Rome.


825 BC
Erech is formed west of Sumer.
I partially whip a library via settler in Lagash. This city really needed a border expansion as all of the good food tiles were in the second ring.


775 BC
There are at least 2 camps of north as I spotted a stack of 2 barbs from different nations.


750 BC
The 2 barbs from last turn are dead.

====================

Summary:
I frelling hate barbs. We really need to expand and end this nonsense. Lack of military to deal with the barbs really slowed me down.

The yellow dot is where the current settler is heading. I haven't seen any AI galleys yet, but you know there are coming. I would like to secure luxury #3.

LAK-647.jpg


5 turns until we get the Pyramids. I really would like to go to SoZ immediately after that. Some AC would be great for barb hunting. If we are hoping for flips a cheap 4 culture point wonder will greatly improve our culture rating.

Signed up:
Roster:
Microbe
LKendter
Meldor (currently playing)
Bede (on deck)
Grahamiam
 
Correct roster as follows. I made a mistake and swapped Bede and G-man, but let's stick with it.

We haven't found India right?

Roster:
microbe
LKendter
meldor - up
grahamiam - on deck
Bede

Variant rules:
1. don't pay a dime for techs.
2. passive.
 
microbe said:
We should also claim the iron ASAP. You know that AI would beeline to it.
I agree, that we the same reasoning for the furs next. We had enough EW to clear around the furs. We will need a bit more military to safeguard the passage to the iron. I can't wait for the first horseman.
 
750 BC (0)
Nothing to change.
(I)A barb galley ends up next to our curragh. The Arabs start ToA

730 BC (1)
Find Barb camp near the furs. Curragh goes bravely forth inspite of its threatened doom.
(I) An EW holds off 2 Barb horses but dies to the third. Our curragh faces down the barb galley and pormote to vet. Umma EW->Library.

710 BC (2)
Move the new EW to block the choke point and spots a Roman Galley. I don't know why this city wasn't placed to give us a way to cross back and forth with ships. Clear Barb camp at furs but one barb horse remains.
(I) Barb horse dies attacking EW.

690 BC (3)
Move settler with escort. I have to move EW out of Bad-tibria to protect our workers.
(I)We lose an EW to a barb horse. Looks like the other horse is going to pillage Kish. Sumer settler->Settler, Bad-tibira Rax->EW.

670 BC (4)
Kill the horse that was going to pillage but that means the settler has to sit for one turn.
(I) Ur Pyramids->SoZ, Lagash Library->Settler

650 BC (5)
I sell our two granaries. Settler has an escort again.
(I)Barb attacks our elite archer and dies. Kish Rax->Horseman.

630 BC (6)
EW kills horse that is next to settler pair. Find another barb fortified in the jungle. Boy, is it going to suck when we get hit by uprisings.
(I) Bad-tibira EW->Settler, Erech Worker->Library,

610 BC (7)
Not much, still haven't found the other barb camp.

590 BC (8)
Isin is built on top of the Furs and starts a Library.
(I)Barb attacks our EW and dies. Sumer Settler->Settler

570 BC (9)
Our curragh spots India but they are behind in tech with nothing to trade. Finally spot barb camp, as usual it is near the incense.Agade Library->Rax.

550 BC (10)
Move EW'san archer to get Barb camp.

We have a settler headed for the Iron and one that should head for the incense. Four native luxes this early in this type game would be most good indeed. We have a ton of land we need to fill before we hit the MA or at least clear it of barb camps.

SoZ due in 10 and then maybe MoM?
 

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