Mic8 - The Gnomes of Zurich

Ur Pyramids->SoZ
:dance:
Accelerated growth of our cities is a major bonus. SoZ will be a big help with the barbs, and any thoughts of the AI attacking us. You know our military rating will go way up with all those AC.


SoZ due in 10 and then maybe MoM?
We do have to be careful not to build to many wonders in the capitol to avoid tripping 20K. That wasn't on Microbes list of win types.

MoM doesn't gain us much except culture. If we are to build it, do we have a different city for it? I want to spread the culture between different cities.


We have a ton of land we need to fill before we hit the MA or at least clear it of barb camps.
We won't fill out the lands before the massive uprisings. We are only missing the mandatory currency, and other civs are in the same boat. I would be surprised if Grahamiam doesn't see massive uprisings.

Signed up:
Roster:
Microbe
LKendter
Meldor
Grahamiam (currently playing)
Bede (on deck)
 
We don't have to fill them out, we just need to have enough military scattered around (workers don't count) so that no barb camps can spring up.

As for a different wonder city, Bad-Whatever has a ton of BG and should be able to build a wonder or two itself.

I would prefer to get as many wonders as we can now, we can always sell them off to kill our culture increases later, after they have generated enough flips.
 
I wouldn't build MoM. I would put capital on settlers and military, and maybe galleys to find some island to colonize. This would free up other towns to focus on libraries and temples. I want to see every town have these two buildings at least.

However, I wouldn't mind put another city on some prebuild for Sistine and even Sun Tzu. We need a second or even third city for wonders. As Lee said we should avoid 20K.
 
Concur with microbe. Wonders are not much help in cultural conversion as it is total culture that counts. Temples and libraries add up much faster, if there are enough of them.
 
Bede said:
Wonders are not much help in cultural conversion as it is total culture that counts.
Wonders should be for strategic gain. The Pyramids really help with city growth. Zeus is a huge military boast.

With the nature of this variant there are several more wonders I do want. We will want churches for the culture boast. This makes Sistine very valuable. The high culture wonder of Bach's is really good. If a city has nothing better to do, then we should go for the marginal wonders.
 
lurker comment: MoM is handy for a decent chunk of late game tourism, and you'll need all the caish you can scrounge for propaganda efforts by then...
 
Preflight check: See the iron, takes me a while to find the incense under the barbs butt. Go thru towns and tweak a little but all’s in excellent shape

IBT: Indians ask us to leave, Germans building MoM

T1: 530BC moving settlers

IBT: Kish horse -> worker; Bad-tibira settler -> EW
Ottomans building MoM, complete Oracle, Germans cascade to MoM, Arabs building GLib

T2: 510BC moving and working.
IBT: Vikings building ToA, complete Glib, Koreans cascade to MoM, bunch of other cascades. We get the Massive uprising message (Near Isin)

T3: 490BC Barb camp has 8 horseman in it. We have 2 EW’s and 1 elite archer. Archer kills barb warrior.

IBT: Vikings establish Odense NE of Isin.
defend against 7 barb horseman, lose an Elite EW that was promoted while killing 6 of them.
Kish worker -> EW; Bad-tibira EW -> EW

T4: 470BC Rome got Republic 1st :( Kill ½ barb horse on incense and collect 25g Almost accidentally buy currency for 450g.

IBT: Sumer settler -> settler

T5: 450BC moving

IBT: Kish EW -> ‘duct; Bad-tiberia EW -> EW

T6: 430BC Trade: Sell construction and Poly to Korea for Currency and 7g. We get Monothesism, Korea gets Engineering but won’t trade for Mono & Lit. Ottomans have Mono as well. Found Ninda Ku -> worker; Found Akkadian, claiming the iron -> worker

IBT:

T7: 410BC Arabs got Mono too now. A bunch of civ’s have Republic and Mono now.
Sell CoL to Germany for 7g and a worker

IBT: Koreans want an alliance vs the Romans, but won’t part with Eng for Mono and Lit so I decline.
Bad-tibera EW -> settler

T8: 390BC Found Der -> worker

IBT: SoZ -> Library; Agade barracks -> EW

T9: 370BC India has Monarchy. Will not sell for Con, Cur, and MM.
Found Kua to claim the Incense -> worker

IBT: Der gets ransacked, costing us 63g.

T10: 350BC Kill a barb horse. Looks like the Romans will claim our oil city to the NW :rolleyes:
 
Good work. We claimed all the resources and we need to fill up the slot. Our next settler should claim the river to fill the gap b/t Isin and Ninda.

Why Kish is building Aqueduct when it is only size 4? I would switch to temple or market.

Ur could be one nice wonder city. I would start a prebuild soon to try to get Sistine.

We need to keep pushing culture. We are behind Ottomans.

The AI towns in OUR territory should get culture pressure (3-tile distance) and join us at some point.

Roster:
Microbe - on deck
LKendter
Meldor
Grahamiam
Bede - up
 
Screenshot for lurkers.

Mic8-350BC1.jpg
 
Why Kish is building Aqueduct when it is only size 4? I would switch to temple or market.
sorry, i meant to change it to a market. i agree that it should be that or a temple.

Ur has a chop that is timed for the next build, which I figured would be a market.
 
Got it.

Markets, temples and libraries. Keep all our gold.
 
Turn up the heat on the scientists, since we can't spend gold abroad to buy tech better spend it at home. We have enough in the bank to support the deficit of -8 to learn Republic in less than 8 turns.

Looks like the Romans are going to lose their settler team to a Hurrian horde o' horseman, so I just sit back and watch the show. The Romans drop a town in place and the Hurians attack three times promoting the spear to elite, then hustle off elsewhere....

Arabs want 58g and I pay him off.

330 Whack a barbarian camp and collect the bounty.

In 310 the Vikings learn Feudalism and start SunT's.

In 290 have to found Marad in a less than optimal spot because of German settler team.

And make this deal with Gandhi as we still can't touch Monarchy for all the knowledge and all the gold in our gnomey little vaults.

mic08_290BC_00.jpg


In 270 plant Kuara in the slot.

We get some border expansions that give the Germans no place to go but way up north. And in 250AD the Germans finish the Mausoleum of Marsalos and the Arabs start Temple of Artemis and the Great Wall.

In 190BC we learn Republic so it is time to revolt. We draw four turns.

Unfortunately it comes a tick too late to serve as trade bait for anything as it has been passed around the world already to all but Germany.

By 150Bc we have two turns to go so I am going to play them out so the next better player can have somthing better to do. And just before the revolution ends Akkadian gets its growth and riots.

There is no post-revolutionary recession to speak of becaise we are only a few units over the limit. Research right now is set to Theology with one scientist at Kua, it could go as high as 80% to get Theology in 9 at a reasonable deficit.

Culture growth took a slight dip during the revolt so we are now 1/2 a turn or so behind the Ottomans but will catch them back up soon enough. There is a settler heading for the fish north of Der. Either Bad-tibira or Sumer look to have pretty good claims on the Forbidden Palace. Kish is a contender but appears to lack the shields and commerce, long term. Our three cavalry (2AC's and a horse) are doing some barbarian suppression work up north

The Republic of Sumeria

mic08_110BC_00.jpg
 
:scan: Trying to locate the save.
 
Sorry, Lee. Just attached it above.
 
Bede said:
Sorry, Lee. Just attached it above.


:confused:
I don't see the attachment. Where is it at?
 
It's there now, I didn't read the smallprint in the dialog box the first two times.
 
preturn: we need more workers and we need to get our core cities grow bigger. Theology is close and we still haven't start a prebuild for Sistine.

I rush library in Isin by 40g.

Raise sci to get Theology in 10 turns.

I buy Korean worker by 108g.

We need to get the incense connected asap.

50BC: Rome builds ToA.

30BC: India compeltes Hanging Gardens.

10BC: rush market in Kish.

10AD: I set Ur to Great Lighthouse in 19.

50AD: IBT we learn Theology.

70AD: I gift Germany to MA. It gets Monotheism. :(

I sell Theology to Arabia for Feudalism+42g+17gpt. Theology to Vikings for 21gpt+423g. Feudalism+Theology to India for Engineering+Monarchy.

I rush 5 libraries and a temple.

Set sci to 60 to get Education in 10 turns with +33gpt.

90AD: I found Nagsu aggressively next to Pusan on the furs. Korea is at war with Rome and down to 3CC, so no fear.

110AD: Chivalry and Invention show up.

IBT Pusan is razed by Rome.

130AD: We connect incense and lower lux to 10. I keep moderate research to not speed up the tech pace too much.

Rush library in Nagsu.

Note: we have 3 settlers. There are 4 spots to claim as shown below, and blue dots should be claimed first. There is a German settler trying to go to the NW corner and we should use our AC to block it.

Mic8-150AD-WEST.jpg


Mic8-150AD-EAST.jpg


I'm building FP in Bad-Tibira.

Our culture is shaping up nicely, and I'd like to see us get much more. Middle Age is the age to build culture and wonder. Get a university and cachedral in all core cities?

We need to also consider how to get our GA. We've build Pyramids, so Newton would get us the other half. But it might be a bit late. If we want to use our UU, we'd need to build more military.

Since Rome got ToA, sell Education to it asap.
 

Attachments

I got it. We have even another city site - that swamp island. It will be useless for awhile, but it can still build culture and increase our percentage of the world.
 
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