Zombie69
Emperor
- Joined
- Nov 22, 2005
- Messages
- 1,902
You're still doing the whip very inefficiently in your example. I don't know how many times i need to say this before you finally understand, but :
ALWAYS WORK THE FOOD RESOURCE
On turn 10, you should have worked the food resource and gained 5 food to be applied to your next whip. You go up to level 7, but whip on the very turn where you get there, so there's no unhappiness penalty. Besides, on the turn you go back up to level 7, you lose the whip penalty, so even if you didn't want to whip immediately (though not doing so would be a bad move), going up to level 7 would be the thing to do.
NEVER WASTE FOOD (it's far too valuable), AND NEVER LET A FOOD RESOURCE LIE IDLE.
In an real game, i would actually work the food resource on turn 9 also, let my city grow, and whip again the next turn. YOU DON'T HAVE TO WAIT UNTIL THE WHIP UNHAPPINESS GOES BACK DOWN TO ZERO BEFORE YOU WHIP AGAIN. Sure, doing this 4 or 5 times in a row, with all the food you're making, you'll eventually get to a point where you whip with still 10 turns left to go to the whip unhappiness. So be it. Better than not whipping to your max potential. In a real game, after all this time, you max happiness should be going up due to new resources or new buildings.
Just one extra happiness will then let you do the following :
- grow to max granary at size 6, with one turn left to whip unhappiness
- grow to size 7, now happy
- waste 1 or 2 turns of not whipping to grow to level 8
- whip 4 pop instead of 3, putting to good use the extra food that you should ALWAYS, ALWAYS have been working
Two more happiness makes it even better, because you don't have to waste happy turns not whipping :
- grow to level 7, full granary (or near full)
- grow to level 8
- whip 4 pop right after you got to level 8 (do this even if there's still unhappiness left due to whipping, NEVER WASTE FOOD)
I hope i made it clear enough, what with all the uppercase. It seems like repeating something over and over will be the only way to make you understand the principle.
As for your example without whipping, please redo it in a more comprehensible manner. Just tell us how many turns you work each type of tile, and your total FPC so that we can compare it to the whip scenario. None of that "turns lost" thing, which just makes everything more confusing. Don't count the city center production and commerce in either scenario, since they just cancel each other out and are therefore irrelevant to the discussion.
ALWAYS WORK THE FOOD RESOURCE
On turn 10, you should have worked the food resource and gained 5 food to be applied to your next whip. You go up to level 7, but whip on the very turn where you get there, so there's no unhappiness penalty. Besides, on the turn you go back up to level 7, you lose the whip penalty, so even if you didn't want to whip immediately (though not doing so would be a bad move), going up to level 7 would be the thing to do.
NEVER WASTE FOOD (it's far too valuable), AND NEVER LET A FOOD RESOURCE LIE IDLE.
In an real game, i would actually work the food resource on turn 9 also, let my city grow, and whip again the next turn. YOU DON'T HAVE TO WAIT UNTIL THE WHIP UNHAPPINESS GOES BACK DOWN TO ZERO BEFORE YOU WHIP AGAIN. Sure, doing this 4 or 5 times in a row, with all the food you're making, you'll eventually get to a point where you whip with still 10 turns left to go to the whip unhappiness. So be it. Better than not whipping to your max potential. In a real game, after all this time, you max happiness should be going up due to new resources or new buildings.
Just one extra happiness will then let you do the following :
- grow to max granary at size 6, with one turn left to whip unhappiness
- grow to size 7, now happy
- waste 1 or 2 turns of not whipping to grow to level 8
- whip 4 pop instead of 3, putting to good use the extra food that you should ALWAYS, ALWAYS have been working
Two more happiness makes it even better, because you don't have to waste happy turns not whipping :
- grow to level 7, full granary (or near full)
- grow to level 8
- whip 4 pop right after you got to level 8 (do this even if there's still unhappiness left due to whipping, NEVER WASTE FOOD)
I hope i made it clear enough, what with all the uppercase. It seems like repeating something over and over will be the only way to make you understand the principle.
As for your example without whipping, please redo it in a more comprehensible manner. Just tell us how many turns you work each type of tile, and your total FPC so that we can compare it to the whip scenario. None of that "turns lost" thing, which just makes everything more confusing. Don't count the city center production and commerce in either scenario, since they just cancel each other out and are therefore irrelevant to the discussion.