A quick response to your post, Zxe, as I am typing this from a college computer.
I understand youre worrying, but things happen and sometimes deadlines can not be met. If I were to tell you right not that the private beta would be done in an hour, and it wasn't completed at that time, you would feel cheated.
_That_ would be a reason to complain. That would be a reason to post hurry up posts. You see, if I was a naysayer I could simply post tot he FAQ. Deadlines made public are not lenient. You miss it, the unwashed masses roil in anger

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Ill tell _you_ what I feel needs to be done, because you asked me what has yet to be completed.
What needs to be done? That could be interpreted many ways. 1.) What has to be done to make the MOD playable? I need to plot the X-Y coordinates for the tech tree, and then mod the arrows. When I get back to my own PC, I'll post a pic of the second era, to keep people informed. After the eras are done, I will test the MOD on my PC. I will see if it runs, and then I will make some additions if needed. I will then send the MOD to Mrtn.
Mrtn will play a game, look around, and see if he finds any problems. Hell tell me what to change and report any errors. Once Im sure no crashing bugs exist, I will enquire Thunderfall if he can create a sub forum for us during the private beta (not unheard of). If not, we will go to CDG for Beta testing, and have a version on both websites. That plan is similar to e-deads strategy. Hopefully TF will accept, though.
The private beta will be very rough around the edges. It is primarily meant so we can make the MOD more glossed, more finished looking. Also any hidden bugs (bugs that appear only for a certain civilization, etc.) need to be found during that time.
IIRC, there was an "Americas" mod that SoG edited. The MOD was excellent looking graphically. It _looked_ like it would run, but somewhere along the line one of the additions made to it would cause it to crash around 20 turns into the game. Tons of work on a MOD but it was rendered unplayable. I dont want that to happen, it is one of my fears. So, instead of adding extra graphics before its release and all at once, I want most artwork to be default when the public beta is out. That way I can take a couple of days (druing public beta) to simply improve the interface graphics. If it works well with those, it can be incorporated into the MOD later, around 1.0.
So the MOD will look a bit rough in the beta. But I will definitely want to improve it graphically as we go. I had been working on an Age of Kings copied interface for LotM and WH. My PC had a major crash however, and I lost all my work. I had to go back and start over with LotM, probably losing a month in the process. I figured I should focus on LotM and not artwork from that point on.
It is also meant for us to make any dramatic changes or additions during that time, although more of that will happen during the public beta. Just a bit longer and we will be good to go.
As I stated, I will make an on-topic post (and a screen of the 2nd era) much later tonight, early morning hours.