Unfortunately most of this post is yelling at naysayers and what not. Which is really pointless as I'd rather be modding.
Drift said:
I edited the legolas leaderhead for fun. It's now a little smooth, but I'd take smooth over grainy any day. Tell me if you want it.
Thanks Drift, like TLC, I think we will use it as Celeborn

. There is a vote at the bottom of this post.
Any objections?
SoCalian said:
OMG you guys are still working on this! It's been like two years and you still don't have a beta out. WOW!
Big words from someone who left before any modification of a .biq had begun.
I respect people who try to do what they set out, rather than giving up. More to the point, I respect people who offer a helping hand rather than mindlessly posting annoying, counter-productive, unrelated junk in threads. Why don't you go back to trolling other threads about why there were crossbows in the stone age, or whatever it is you devote your recreation time too? That would make us all much happier.
joeskip said:
Kandori
How about this unit for a Numenorean Swordsman?
Just made by CamJH
Edit: Just so I'm not being redundant, is there a list of units that are planed on being used so far?
There is joeskip. The units are finished statistically and in some regard graphically. There are roughly 100-115 core units in the MOD. These are the units that will impact the game's playability. Once these are firmly balanced in the private beta, I'll begin to add flavor graphics. There are a lot of units out there that would fit a "Edain" type of line (like the one you posted), but just as many that would fit a Northman-type of line, or an Easterling line. So although it doesn't look like we are using Utah's Huscarl, or say, Kinboat's Mongolian horse archers, we will undoubtedly use them in the future. The unit you just linked too will definitely be on our radar when we decide what to put in the Edain line

.
lotrKruzr said:
2 or 3 years now by the looks of it. Possible for you guys to pick up the pace!?
I took over the project from Celeborn shortly after the release of the C3C, one year ago. Before that time this MOD wasn't even close to possible, the ambitions we had for it wouldn't have manifested. We knew we had to wait until conquests even to be able to start, and that is exactly what happened. Second; there are no guys at this stage. Just me. We finally finished discussing the last tab in the MOD a month or two ago, and from that point on the real modding has begun.
Drift said:
I understand the Iron Mask will be used in LOTM. I also guess that the Dwarves have some of Kindred's old dwarf units. Therefore, you have the same problem I have (that is, if you consider it a problem) - Iron Mask is slightly bigger than Kindred's dwarves. I checked and at 95% the Iron Mask would blend in with them... I know mrtn can resize stuff and was it PCH who said he knows it as well... so... you would do a favor for yourselves if you resized the unit. I would benefit from it as well, but that's not the point here.
I saw you post in the unit thread that it wasn't in actuality taller, but wider? Do you still think anything needs to be done with it? When shrinking a unit horizontally, there may be more compression, causing the unit to look skewed.
tjedge1 said:
In a hurry to play a LotR mod? Then make your own. This one is going to top them all. As I've learned while modding myself, it takes an enormous amount of time to get a mod to be really good. It's not just a scenario. Learn some patience.
Thanks tjedge. I am not the quickest modder in the world, but I don't feel like I am going slower than I should be. It takes roughly four to five hours just to plot and put the X-Y co-ordinates and arrows together for a single era in the tech tree. I get annoyed by people who want it done faster, as they usually have no clue what they are talking about.
Also, this is the first MOD that I am aware of that ever even tried to use a democratic styled system for its initial creation. Because of this there is a lot of discussion, a lot of talking, and a lot of voting before the real work starts to get done. And I mean a lot of talking

.
There were other MODs that tried to use our same system, but none have finished, and some even bit the dust.
Kindred72 said:
This mod HAS taken alot longer than I expected, however, when it is done, I'll definitely be firing up the old civ III again. Haven't played in a loooong time.
That's good to hear

. Truth be told the only time I even play civ3 is when I need to test it for this MOD. Your comment about the time it is taking is the only one I paid serious attention to. If there is one thing I want to avoid, it is making people who donated many hours of their free-time contributing to an LotR MOD, wait. I feel the private beta coming soon though. When Mrtn posted the picture of the units, it was a file I sent him after testing the game. I basically weeded out all the faulty .ini files and made sure the 'engine' would run. It was a relief to finally see the civ3 screen load. If you can compare modding to space travel, I sort of felt like sputnik just orbited the earth when that happened

.
lotrKruzr said:
Since when does 'pick up the pace' mean 'cheap'?
You couldn't know the amount of time it takes to MOD something unless you do it yourself. Picking up the pace is the equivalent to saying "instead of spending 3-5 hours a day, spend 7-9 hours." Relax, as I stated the actual modding has only been going on for a month or two. The discussion, preliminary modding if you will, is what took two years.
Drift said:
You know, I'm not sure about the LOTM crew but for example, I've invested hundreds of hours of work to Master of Myrror and I've worked one year with it. True, 1.0 was finished in half a year, but I did work my ass off making it.
These people are investing their precious time to make a mod you among others can play. Show some gratitude. I don't think the LOTM crew is going to 'pick up the pace' just so they could deliver the finished mod on your doorstep faster.
Thanks again, Drift

. People don't understand the system on how LotM went about it. It probably wasn't the smartest system to use, but at that time their was no one who had the background knowledge of the ME, and the skills to modify it solo. If there was, people would be playing a MOD similar to Eclipse's, or Nobby's - one that wasn't updated, and one where the times eventually passed over it. As I stated above, editing the .biq is one thing. Sure, we can talk about how we want Clear Forest to come in the third era of the MOD. But what is the use when the Technologies haven't been thought out yet? Even then, when you can put Clear Forest at a specific time, it doesn't do much good unless the PediIcons and Civpedia texts are ready to be edited. It is sort of like building a (for lack of a better term) building. You may put one pillar up, but that pillar is useless unless there are other pillars to help hold up the structure. Mods have tons of little pillars. Three specific entries need to be added for each unit, building, or technology. If it all doesn't fit together, it won't work. So while editing of the .biq started a year ago, the real stuff, the structure of the MOD has only been started in a wholesale way these past few months. I know you
certainly don't need to hear how to make a MOD Drift, I'm just using your post to make a point to some of the others

.
tjedge1 said:
Mine has taken 1 year and 2 1/2 months to make and it's just now reaching the beta stage. Mods take a long time. My wife is glad I'm almost done with it.
Amen. It takes a lot of time to make a MOD. Modders need to give up a lot of time I'm sure they would rather spend doing something else. Would I rather go see a movie in the time it takes to enter the Mannish unit line's pediaicons? Of course. But would I rather see 100 movies instead of seeing a modern LotR MOD be completed for the civilization series? Hell no. The problem is it just takes a lot of time and tedious, redundant work to get to the good stuff.
zxe said:
Do we have deadlines for individual elements, or do we just have a proposed beta release deadline? Maybe instituting a release schedule is in order. At least we would have a time-frame for when things should be completed. Everybody has to deal with deadlines - who is to enforce our deadlines if not the people who will be playing the mod? I am not advocating the types of 'hurry up' posts we are seeing, but I am certainly not happy seeing some of the 'bugger off' responses to them.
I don't mean to sound like a jerk, but I don't care if you are 'certainly not happy seeing buggeroff posts.'

I've spent a total of 3 hours just compiling and typing this post up. If you added all the time I spent posting; modding word documents, excel files, and creating pcx for this MOD it would total an insane number of hours. If those hours were converted into waking hours of a day, I've no doubt myself and other posters in this thread have contributed months of their free-time for this to work.
zxe said:
Those who are complaining have an adequate point - it does seem to be taking a while. And as to the 'go make your own if it is taking too long' response - perhaps people might have, but since we know that this 'grandoise' project is in the works, many of us might have decided to work on other projects instead.
Again, I don't mean to answer an intelligent post with another lame comment, but the Civ3 community is much better off that LotM exists. If you ever read the previous threads to this one, you would realize that this was a collection of mostly LotR fanatics adding input to a common goal. LotM has been the first place for many novel ideas that were later taken up my other MODs. We think liberally (in MOD terms) and because of that we stay fresh. The whole point of posting a thread, or threads, before the MOD was even possible, was to create a collection of LotR related work. So some work could be completed and would always be there for people to look at. If you were to read the millions of words people put into this MOD, you would come out infinitely more wiser about LotR/ME and modding in general. If someone really had the guts, and the hundreds of hours of spare time, they could make the MOD too, knock their-selves out. I'll be beta testing in the meantime

. There is absolutely no possible way these threads have hurt the ME modding community, simply lobbying for art and units has helped a civ3 mod based on ME. We've carried our own weight when it comes to LotR being recreated in Civ3.
zxe said:
But, for the people out there who are in a big hurry to see this mod completed, remember that the people working here are doing it for fun. Lets keep it that way. None of us are getting paid here. (Or if we are than I am doing something wrong.)
As I stated before, modding isn't really fun. It is tedious. The only fun part of modding is seeing the excellent artwork people have created when adding a unit or building. Unfortunately, that is just a fraction of what making a MOD is. The fun part is when it is completed. On your earlier remark of deadlines, sorry, but no. I deal with deadlines when I have to type a college essay in a night, or when I have to do inventory at work. I don't need a deadline for something I'm doing as 'recreation.' That said, I expect the beta to be out soon. That is if you people stop making me type these posts, which eats hours of my time.
In short, while your attempt to explain these "hurry up posts" is noble, it ultimately made me more sure of what I already knew. People come in here after skimming the latest thread and feel like they can comprehend everything in the past 12 threads. As AlcTrv put it, we put more time into this than any of said hurry-up posters have. We want to get this done more than they do. We won't do it for them. We'll do it for the people who have donated their hard-earned free-time to the MOD, not _just_ for people who have done nilch and still feel the need to have others do their work.
I wouldn't mind if you stuck around zxe, just try and keep on subject. Posting about this subject any further than the replies you will have to my post is counter-productive for the goal of the MOD.
The Last Conformist said:
(And if I've seemed unusually quiet of late, my computer is enjoying a spell of death, so I can't post from home. Should be back at my usual spammy self sometime during next week.)
Excellent. I've missed reading your spam j/k. Hurry back.
Mithadan said:
I hope nothing I've said implied that he (and you too, mrtn) wasn't working his arse off. I'm busy with my personal mod and I know full well that PCH is doing a hell of a lot more work than me, and I don't envy his job one little bit. But good golly, do things ever look good in that pic! Wow, cudos to the guy. Is there any concrete way in which we can help? For example, would it help if we wrote animname entries so he could simply cut and paste them (I doubt it, but I might as well suggest it anyhow)?
Animnames are already done for everything, wouldn't have been a big help though anyway. ;-)
And of course you haven't sounded ungrateful or anything. You've contributed time to this MOD as well. The only problem I have is people who don't/didn't do anything and come into complain about how we are ruining their PC time somehow.
mrtn said:
I think there's civilopedia stuff left, but I suppose it's easier to fix that after/during the private beta, when everyone sees what's left to do.
Yeah. Let's get the building/structure up, then put in the furniture.
Idit, sorry to answer your PM here, but simply help how you can. Everything is mostly done, unless you can create graphics.
If you can't, I'll re-post some civilopedia entries. In these entries you need to post _only_ about historical information.
Then upload the text file and I'll copy and paste the historical entry into the actual file. All that could be done during the private beta, however.
You are welcome to post questions about things you don't understand from previous threads. But remember, we've had a lot of time to think about this

. We usually do things (like Mithril as a lux) intentionally.
Idit said:
sorry to semi flame, but seeing as how the main modders are saying they are taking years to do this is because they want top quality mod, and then cutting corners by taking others units (elephant archer=mumakil, ogre=troll) is kind of hypocritical. at least make a mumakil and not use wyvern rider for the nazgul with fellbeast.
No members of the team that post regularly can make units. And as I've said before, the private and public beta is where the action will be. Unit creators are much, much, much, more willing to create units, when there is a working MOD to put them in.
Weasel Op said:
Why so many duplicates of king units in the preview?
Well, I can explain that. They are placeholders until I post a vote on taking regicide out. You probably remember that from a while back, about nazgul and such:
mrtn said:
This post by clearbeard in the MoM thread should interest us regarding the Nazgul. We'd have to ditch Regicide, but only PCH plays that anyway.
They are also placeholders until the LH choosing was finished. Which just happened. I can't make an Elven King unit that looks like a male when a female is the LH. So the King units seen there are all separate units, but they use the same graphics until I choose the gfx for them, which I will do after this final vote.
LH Vote Results:
Code:
Sindar [b][color=red]A. High Elf(Emb) [9][/b][/color] OR B. Placeholder and request
Númenor [b][color=red]C. Hannibal(Anc)[9][/b][/color] OR D. Placeholder and request[1]
Noldor [b][color=red]E. William-Medieval[6][/b][/color] OR F. Comanthir(CivArmy)[3]
Moriquendi G. Theodora(Anc)[5] OR [b][color=red]H. Inegrid(R8)[6][/b][/color]
Moriquendi2 J. Comanthir (CivArmy)[1] OR K. High Elf(Emb)
Easterlings L. Dolgan(emb)[1] OR [b][color=red]M. Temujin[6][/b][/color]
Easterlings N. Xiong-Nu(CivArmy)[1] OR O. Attila(R8)[2]
LH Final Vote:
Who wants Inegrid as Galadriel for the Moriquendi LH graphic?
Who wants Drift's edited wood elf (Celeborn) for the Moriquendi LH graphic?
(Seeing as how Drift just edited and proposed a new graphic, we'll do a revote on the Moriquendi LH.)
And, finally, here is a screenshot of the First Era's tech tree.
Follow this link:
First Era beta
And here is my post about what history pedia entries are needed for units:
Click Here