HawaiianEye
Chieftain
- Joined
- Apr 9, 2008
- Messages
- 19
Another idea -- drawing from the popularity of FfH2 -- it would make sense to include Civ-specific heroes and magic items in Middle Earth. They would add quite a lot of color and would be even better in specific scenarios.
I ran a full game with the present version, and speed bogged down significantly during the later stages because the map is so large and crowded. I have a fairly performing PC, yet turns eventually took more than a minute to complete. A stronger limit to the number of units in play during later ages would certainly help. Significantly increasing the cost of unit support past a certain level to prevent Civs from wielding colossal armies, or even implementing a hard limit of some kind might help achieve this goal, not to mention making strategy more relevant. I'll also echo someone's else's suggestion to add a few more things to build in the early stages. In the latest stages of the game, I ran out of both buildings to construct and techs to research; the game turned into an endless slugfest from that point forward. I'm pretty sure that the top 4 or 5 Civs in the game were also at that point, so ALL of their income went into continually building massive armies, which contributed to lengthening the processing time. I gave up within 60 turns of the end game, having been unable to actually win (I wasn't honestly trying; I was just learning the mod more than anything else).
Random events might be a nice thing too, especially if they're modeled after the works of Tolkien. Last comment: poor Sauron! Everyone kicked his evil butt right from the beginning of the game. I don't think Sauron's Civ ever made it past the 2nd or 3rd place from the bottom of the pile. None of the other Civs were ever destroyed btw (that's because vassalage was in play).
Are oversized units planned for future development, like dragons and trolls? Ghost hordes might be triggered when completing a challenge, and stay in play either for a limited duration or until a specific objective is achieved. I'm sure others have thought of all this earlier in this forum, so I'll leave this here and wish you good luck with the project. Thanks!
Edit -- something else crossed my mind. Please move the iron resource to a more accessible location for Gondor. Currently, it ends up within Rohirim-controlled lands, which makes no sense since Rohan hails from the other side of the mountain range. The only way I found of securing the all-important iron is to build a city next to it, and then going to war with Rohan when that city flips. That kinda sucked.
I ran a full game with the present version, and speed bogged down significantly during the later stages because the map is so large and crowded. I have a fairly performing PC, yet turns eventually took more than a minute to complete. A stronger limit to the number of units in play during later ages would certainly help. Significantly increasing the cost of unit support past a certain level to prevent Civs from wielding colossal armies, or even implementing a hard limit of some kind might help achieve this goal, not to mention making strategy more relevant. I'll also echo someone's else's suggestion to add a few more things to build in the early stages. In the latest stages of the game, I ran out of both buildings to construct and techs to research; the game turned into an endless slugfest from that point forward. I'm pretty sure that the top 4 or 5 Civs in the game were also at that point, so ALL of their income went into continually building massive armies, which contributed to lengthening the processing time. I gave up within 60 turns of the end game, having been unable to actually win (I wasn't honestly trying; I was just learning the mod more than anything else).
Random events might be a nice thing too, especially if they're modeled after the works of Tolkien. Last comment: poor Sauron! Everyone kicked his evil butt right from the beginning of the game. I don't think Sauron's Civ ever made it past the 2nd or 3rd place from the bottom of the pile. None of the other Civs were ever destroyed btw (that's because vassalage was in play).
Are oversized units planned for future development, like dragons and trolls? Ghost hordes might be triggered when completing a challenge, and stay in play either for a limited duration or until a specific objective is achieved. I'm sure others have thought of all this earlier in this forum, so I'll leave this here and wish you good luck with the project. Thanks!
Edit -- something else crossed my mind. Please move the iron resource to a more accessible location for Gondor. Currently, it ends up within Rohirim-controlled lands, which makes no sense since Rohan hails from the other side of the mountain range. The only way I found of securing the all-important iron is to build a city next to it, and then going to war with Rohan when that city flips. That kinda sucked.
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