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Mustard Enthusiast
Let's discuss. As you may have heard, Civ5 will be using hexagonal squares with a max of but one unit on each. So... how will this work? I heard it would add more to tactical thinking (that's for sure!). Say you had a few units of spearmen and archers. Could some
horse archers run up, kill the archers, and run away without the archers being aided by spearmen? I think in an older version of Civ, this very system with only one unit per tile was implemented.
Will defensive bonuses be issued? I think it is a little bit ridiculous that forests give 50% defensive bonus to nearly any unit. A hill's 25% defensive bonus can be argued and could just stay. Also, it would be great if more strategic improvements could be added, other than just forts. I know that it would add even more to the tactical thinking of the game.
I was also thinking about how silly the units "Axemen" and "Swordsmen" are. How can swordsmen be better at attacking cities? Actually, it is all explained here: http://forums.civfanatics.com/showthread.php?t=267256&highlight=learned+warfare
I think these guys would be best placed under a general "infantry" unit. It doesn't make sense that axemen destroy swordsmen so easily and that swordsmen have 10% extra strength while attacking someone inside of a city. Also should be removed is the Maceman unit. Aweful. How popular were macemen in Medieval warfare?
Do you think that a longbowman should be an English UU instead of everyone being able to get them? I think no, and I have no idea what other civs would have instead if it were an English UU. So, the redcoat best remains the English (actually, I say it should be British!) UU. Yet again, I hate to see civs like the Khmer or whatever with longbows, an invention they never had (correct me if I'm wrong). Edit: Who needs them if you have the technology of mounting a ballista on an elephant?!
Furthermore, what would happen with building units in cities? They can't be occupied there (or is it just one unit allowed there?), so they would have to jump to a nearby tile, I guess.
Feel free to comment on any of my thoughts and post yours! Post any information you retrieve if you like. Think freely!

Will defensive bonuses be issued? I think it is a little bit ridiculous that forests give 50% defensive bonus to nearly any unit. A hill's 25% defensive bonus can be argued and could just stay. Also, it would be great if more strategic improvements could be added, other than just forts. I know that it would add even more to the tactical thinking of the game.
I was also thinking about how silly the units "Axemen" and "Swordsmen" are. How can swordsmen be better at attacking cities? Actually, it is all explained here: http://forums.civfanatics.com/showthread.php?t=267256&highlight=learned+warfare
I think these guys would be best placed under a general "infantry" unit. It doesn't make sense that axemen destroy swordsmen so easily and that swordsmen have 10% extra strength while attacking someone inside of a city. Also should be removed is the Maceman unit. Aweful. How popular were macemen in Medieval warfare?
Do you think that a longbowman should be an English UU instead of everyone being able to get them? I think no, and I have no idea what other civs would have instead if it were an English UU. So, the redcoat best remains the English (actually, I say it should be British!) UU. Yet again, I hate to see civs like the Khmer or whatever with longbows, an invention they never had (correct me if I'm wrong). Edit: Who needs them if you have the technology of mounting a ballista on an elephant?!
Furthermore, what would happen with building units in cities? They can't be occupied there (or is it just one unit allowed there?), so they would have to jump to a nearby tile, I guess.
Feel free to comment on any of my thoughts and post yours! Post any information you retrieve if you like. Think freely!