This is something I've been curious about for a while. Has anyone ever had the chance for a (dwarven) mine to find a hidden resource occur, and has it changed the way the game played?
I've never seen mines uncover a resource but since the odds are 1 in 7500 (dwarven)/10000 (normal) according to the wiki, I'm not surprised. I think the chances should be significantly higher, as I thought the idea was excellent when I first saw it back in the light phase! I still think it's great, but it never happens...
My question is, what's the point of having a feature that shows up for you (not another player) in, what, 1 in every 150 games? And even if it does trigger, it still has to be a resource you don't already have to be of most worth.
Why not lower the odds to 1 in 1500 (dwarven)/2000 (normal) so that the event is still rare, but will actually be seen to occur within your own borders now and then? After all, if the event happens in another player's patch (especially AI), it's likely to be a non-event in that it probably won't be exciting. Scaling the chance by map size is another solution, or part of it.
I've never seen mines uncover a resource but since the odds are 1 in 7500 (dwarven)/10000 (normal) according to the wiki, I'm not surprised. I think the chances should be significantly higher, as I thought the idea was excellent when I first saw it back in the light phase! I still think it's great, but it never happens...
My question is, what's the point of having a feature that shows up for you (not another player) in, what, 1 in every 150 games? And even if it does trigger, it still has to be a resource you don't already have to be of most worth.
Why not lower the odds to 1 in 1500 (dwarven)/2000 (normal) so that the event is still rare, but will actually be seen to occur within your own borders now and then? After all, if the event happens in another player's patch (especially AI), it's likely to be a non-event in that it probably won't be exciting. Scaling the chance by map size is another solution, or part of it.