Sureshot
Goddess
- Joined
- Feb 2, 2006
- Messages
- 3,771
I made this originally to make multiplayer a little more friendly for team games (since then it has grown to include other changes):
MultiMod21 (for 0.30 shadow)
Main change to make it multiplayer friendly:
-Great People by one player does not increase the GP pool threshhold of other players on the same team
Other changes for funsies:
-Drown reskin to be blue and bruised
-all resource improvements buildable without resources on certain terrains, each has the chance to discover the resources they normally require (yields and restrictions listed below)
-tundra given +10% def
-snow given +25% def and costs 2 moves
Improvement Requirements and Yields:
Camp Buildable on all types of Forests +1 , (+1 with Commune with Nature tech)
Pasture Buildable on Plains +1 , +1
Plantation Buildable on Grasslands +2
Winery Buildable on Plains and Grasslands +1 , +1
Quarry Buildable on Flatlands and Hills -1 , +1 , +1
Fishing Boats Buildable on Coasts +1
Whaling Boats Buildable on Ocean +1
Note that all have a chance to discover the resources they normally improve, and that includes Farms. Also, the bonuses listed are also now added to the yields one would normally get from the resource with the improvement, making cottaging resources no longer optimal yieldwise.
Mana Nodes
Mineable/Quarriable (Requires Knowledge of Ether to provide resource) +7 , -1 , -1
-provides Enchanted Blade promotion to new units, +1
-mines/quarries have a chance to find Mana now
Avatars of Deities
Avatars of Civilizations Deity
0
1
Hero, Channeling, and their manas spell promotion
+2 Affinity for the Civilizations main mana
Fire/Cold Immunity for those with Fire(or Unholy)/Cold based Damage, respectively
Water Walking for Lanun (Water)
Flying for Hippus (Air)
Sacrifices
Any unit in a stack with an Avatar can sacrifice itself for the good of the civilization, granting a small health boost to the Avatar and half of the sacrificed units experience.
Also, arcane and disciple units pass on their Channeling, Sorcery, Summoning, and Divine promotions. Note that this can eventually allow your Avatar to cast all spells associated with its mana eventually.
Screenshot of Avatars:
MultiMod21 (for 0.30 shadow)
Main change to make it multiplayer friendly:
-Great People by one player does not increase the GP pool threshhold of other players on the same team
Other changes for funsies:
-Drown reskin to be blue and bruised
-all resource improvements buildable without resources on certain terrains, each has the chance to discover the resources they normally require (yields and restrictions listed below)
-tundra given +10% def
-snow given +25% def and costs 2 moves
Improvement Requirements and Yields:
Camp Buildable on all types of Forests +1 , (+1 with Commune with Nature tech)
Pasture Buildable on Plains +1 , +1
Plantation Buildable on Grasslands +2
Winery Buildable on Plains and Grasslands +1 , +1
Quarry Buildable on Flatlands and Hills -1 , +1 , +1
Fishing Boats Buildable on Coasts +1
Whaling Boats Buildable on Ocean +1
Note that all have a chance to discover the resources they normally improve, and that includes Farms. Also, the bonuses listed are also now added to the yields one would normally get from the resource with the improvement, making cottaging resources no longer optimal yieldwise.
Mana Nodes
Mineable/Quarriable (Requires Knowledge of Ether to provide resource) +7 , -1 , -1
-provides Enchanted Blade promotion to new units, +1
-mines/quarries have a chance to find Mana now
Avatars of Deities
Avatars of Civilizations Deity
0
1
Hero, Channeling, and their manas spell promotion
+2 Affinity for the Civilizations main mana
Fire/Cold Immunity for those with Fire(or Unholy)/Cold based Damage, respectively
Water Walking for Lanun (Water)
Flying for Hippus (Air)
Sacrifices
Any unit in a stack with an Avatar can sacrifice itself for the good of the civilization, granting a small health boost to the Avatar and half of the sacrificed units experience.
Also, arcane and disciple units pass on their Channeling, Sorcery, Summoning, and Divine promotions. Note that this can eventually allow your Avatar to cast all spells associated with its mana eventually.
Screenshot of Avatars:
README said:Installation:
Place Assets Folder into your /Fall from Heaven 2 030/ folder and let it overwrite.
You must also enable Modular Loading, to do so, edit the following file:
Fall from Heaven 2 030.ini
to change the following line (should be at the top of that file) :
; Modular XML Loading
ModularLoading = 0
to:
; Modular XML Loading
ModularLoading = 1
Uninstalling:
to remove this mod, simply delete MultiMod from the /Assets/Modules/ folder
that will remove everything except the drown reskin, to remove that simply delete the folder /Assets/Art/Units/Afterworld_Bleeder_Aberrant/
also, delete the GlobalDefines.xml and remove the BAK from the backup GlobalDefinesBAK.xml provided.