MiniNES2: Crisis in Almastan

Warman17

NES Grandpa
Joined
Aug 26, 2002
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Intro

The year is 1993 in the factitious nation of Almastan. War was forced upon Almastan in 1984, but they fought back bravely, ending it in 1989. Almastan won it’s war against the their ancient foes of Zazarstan, taking control of Lake Nassam. The war with Zazarstan left Almastan in ruins. In response a Coup took place within the Republic and Prime Minister Kell took control of the entire country. He instituted new policies and rebuilt the nation’s weak infrastructure. This came at a price however when he wouldn’t step down of office in the ‘92 elections. Opposition was killed and protests stopped. To the eyes of the world he is a madman and to the eyes of his people a murderer. Can you help and bring his tyranny to an end?
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Rules:

First, simple help in setting up the template. Your "faction" is just the name of your group, and the leader is the name of the revolutionary at the head of it. Make sure to specify what he was before the revolt. The choices are:

Politician:
+ Will gather support from the masses more quickly
- May have trouble in advanced military planning

Ex-General:
+ Will have a distinct advantage in military maneuvering
- May have trouble gaining support from the people

Warlord:
+Increased diplomatic pressure(success) on Domestic and Foreign Governments
-more local/internal opposition

Anyways, once we're done with that, we go to credits. You receive 5,000 to begin with and can increase this amount in various ways. You can increase both your army and gold at the same time, but to do this you'd have to take a risk in the gathering of gold. For example, here are the two possibilities.

- Recruit men into army, pillage local banks (possibly successful robbery)
- Sell crops at market (Guaranteed increase in credits)

As for the army... you buy troops based on how much money you have, or, how good you are in persuading the local populace to your cause. For example, you could not increase your army at all, but if you gain support from the common man, you could get plenty of loyal, but inexperienced, men to pick up their muskets and join your cause. On the other hand, even if the people hate you, you could still use your wealth to get you a number of trained soldiers.

Navy is of little importance here. It just lets you move around troops and supplies. having a strong navy however means you can pirate the shores. Finding explosives and putting them on ships can be a deadly mixture(wink)

The amount you start with is the same throughout, and you can see it below.

Government is simple enough. Democracy, Republic, Parliamentary Democracy, Kingdom, anarchy, you get the drill.

Base is your base of operations. Name a town or region on the map where your movement will be centered (hint: don't do it in/near the capital city).

There are also rivers and roads(gray lines) located throughout Almastan. They serve as a way for the Almastan army and trade to move around. Although most of the road system was destroyed, the most vital areas have been restored. Staying near roads and rivers means that you can ambush caravans and passing traffic. However it also means that the Almastan army could get to you very quickly.

Another very important fact is that the other nations around Almastan will help or hurt you if you get on their good or bad sides.

The final new rule Drugs. Several hidden fields exist around Almastan, away from the government’s eyes. The capture of these fields could bring in tons of cash if sold. Exporting it overseas would bring in even more money, but you would require boats to sell overseas. There are other targets such as armories, villages, enemy camps, etc, but drug fields will be the most helpful to you in the long run.

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Template

Faction:
Leader:
Credits: 5,000
Army: 100 Farmers
Navy: none
Government:
Base:
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Armory

Foot soldiers(primary fighting/peacekeeping force)
100 Farmers: 500 Credits (weak organization and firepower)
100 Militia: 1000 Credits (moderate organization and firepower)
100 Paramilitary: 1500 Credits (high organization and firepower)
100 Mercenaries: 2000 Credits(very high organization and firepower)

Vehicles(mobilizes foot soldiers, supporting force)
10 Trucks: 750 Credits (weak firepower)
10 Technicals: 1250 Credits (moderate firepower)
10 APCs: 1750 Credits(high firepower)
10 Light Tanks: 2500 Credits(very high firepower)

Ships(allows sea movement, supports shore/naval combat)
1 Fishing Boat: 1500 Credits (weak firepower- rams)
1 PT Boat: 2500 Credits(moderate firepower- machine gun)
1 Corvette: 3500 Credits(high firepower- heavy machine guns)
1 Destroyer: 5000 Credits(very high firepower- light cannons)\


note:
credits to aaminion for most rules and the game concept
 
Faction: Government of Almastan
Leader: Prime Minister Kell(NPC)
Credits: 24,000
Army: 19,400 Paramilitary ; 192 Trucks, 39 APCs, 20 Light Tanks
Navy: 1 Destroyer, 3 Corvettes, 7 PT Boats
Government: Despot “Republic”
*Regiment A: 1600 Para-military 16 Trucks, 3 APCs, 1 Tank
*Garriosn HQ: 500 Pramilitary, 1 APC

Faction: Government of Zazarstan
Leader: President Juhzaz(NPC)
Credits: 15,000 Credits
Army: 15,000 Paramilitary ; 150 Trucks, 20 APCs, 5 Light Tanks
Navy: 10 PT Boats
Government: Dictatorship

Faction: Government of Hamarstan
Leader: King Kassad(NPC)
Credits: 30,000
Army: 10,000 Paramilitary ; 100 Trucks, 10 APCs
Navy: none
Government: Monarchy

Faction: Revolitionaries of The Freemen
Leader: Samule Beranon(warlord)
Credits: 2000
Army: 1850 Farmers
Navy: none
Government: Dictatorship
Base: Kulum

Faction: Republic of Katikistan
Leader: President Khamrokhon(Politician)
Credits: 1200
Army: 400 Farmers, 225 Militia, 250 Mercenaries, 8 Tanks
Navy: 1 Destroyer
Government: Republic
Base: Katear

Faction: Druglord
Leader: Druglord
Credits: 0
Army: 150 Farmers

Faction: People's Republic of Almastan
Leader: Comrade Nabar (Politician)
Credits: 350
Army: 470 Farmers, 100 Militia, 150 Mercenaries, 10 Trucks
Navy: none
Government: Communism
Base: Hedrai

Faction: Army of the Liberty Party
Leader: Stephen Browne(Politician)
Credits: 900
Army: 285 Farmers, 100 Mercenaries
Navy: 1 Corvette
Government: Parlimentary Democracy
Base: Kabal

Faction: Republic of Nassam
Leader: Charles Adraden (Politician)
Credits: 2450
Army: 600 Farmers, 100 Paramilitary, 11 tank
Navy: NONE
Government: Republic
Base: Nassam

Faction: Nassam Militia
Leader: Mayor of Nassam
Army: 500 Farmers, 100 Militia

Faction: Gula Freedom Front
Leader: Haraldo Fornandez (politician)
Credits: 700
Army: 120 Farmers, 440 Militia
Navy: NONE
Government:
Base: Gula
 
Map:
 

Attachments

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Faction: The Military
Leader: General Heine (ex-General)
Credits: 5,000
Army: 100 Farmers
Navy: none
Government: Military Dictatorship
Base: Nassam

Orders:
Build 20 Light Tanks.
Send my farmers to take control of farms and other fields, look out for drug fields.
When Light Tanks are finished send them to take control of more farms.
Try to hold it secret (it is a pain to get attacked when government is at full strenght :P)
 
Faction:Revolitionaries of The Freemen
Leader:Samule Beranon(warlord)
Credits: 5,000
Army: 100 Farmers
Navy: none
Government:Dictatorship
Base:Kulum


Orders:

Samule was determind to bring his country under his control. He was a very patriotic man. He couldnt wait for his time to come

Send his farmers to sell their goods at the local market. Order 10 farmers.
 
REPUBLIC OF KATIKISTAN

Faction: Republic of Katikistan
Leader: President Khamrokhon
Credits: 5,000
Army: 100 Farmers
Navy: none
Government: Republic
Base: Katear
 
Faction: The Empire
Leader: General Eroniko Fientista (Ex-General)
Credits: 5,000
Army: 100 Farmers
Navy: none
Government: Despotism
Base: Kabal
 
Faction: Republic of Pama
Leader: General Araman (ex-General)
Credits: 5,000
Army: 100 Farmers
Navy: none
Government: Republic
Base: Pama
 
- Buy 20 light tanks, hide them in warehouses all over the city
- Get in on the city's drug trade
- Try to gather support from within the city
 
REPUBLIC OF KATIKISTAN

REPUBLIC DELARED!

President Khamrokhon, elected by a tribunal of local leaders, addresses his newly formed nation:
"The Katikistani people have long been repressed under the Almastanis, Hamarstanis and Zazarstanis, but no more, the Katikistani people must rise up and form her own nation in protection of universal rights, not tomorrow, not today but yesterday."

Build Orders:
•100 Mercenaries
•10 Light Tanks

Movement Orders:
•Secure a border with a raidus of 15 miles around Katear, hold the main road and border.
•Seize Almastan Federal funds in Katear banks.
 
The sun rose a new over the small state of Almastan. Prime Minister Kell woke up as did the farmers and the merchents. There were a few who woke up differntly however. They planned to take power within Almastan, change the nation.

The Military
The Ex-General Heine had for years been tring to take power from Prime Minister Kell. He had raised a small personal army to do so. With only 100 farmers and 20 tanks he set out to take the fields surrounding Nassam. This action led to the local militia to form to try and stop the madman.
+500 Credits from stolen goods

Revolitionaries of The Freemen
The local warlord Samuel Beranon, a decendent of an immigrant family, has taken power over Kulum. He has remained peacefuland helps protect the farms of Kulum. The people respect him and do not fear him. He has sold some crops to the markets. Being winter he has little crops.
+500 Credits

Republic of Katikistan
In the north, the ethinic group of the Katikis declared an independent republic from Almaststan. The northern section of Almastan is dominantly Katiki. President Khamrokhon, a crafty politician from before Kell's take over is the leader of the new republic. Already hundreads of Katikis have flocked to Katear to help their brothern. Many remain loyal to Almastan however. In need of money, Katikistan raids the banks of Katear taking thousands of credits, but taking them from the people has caused some unrest. Already A company of troops has arrived outside katear awaiting the Prime Minister's orders.

+300 Farmers +200 Militia +3000 Credits

Republic of Puma
Another group has begun revolutionary ideals within the farming town of Puma. They have already bought armor from arms dealers and hide them within warehouses. The ex-general's attempts to rally support is awful as he brings in 15 farmers. He is now bankrupt and needs to find money soon. A drug field is reported to the north.
+15 farmers

DIPLO:
From Almastan
To Zazarstan:

We have reports of tanks near Nassam. If this is some Zazarian trick you will pay!

From Zazarstan
To Almastan:

We assure you. Those are not our tanks.

From Zazarstan(SECRET)
To Republic of Katikistan:

We are sending weapons and cash to your nation. It will take a couple months to arrive. Until then we hope you can survive.

OOC:

just to let everyone know. Vehicles are only effective against vehicles. Infantry will be able to rip them apart. The use of vehicles is to provide mobility to INFANTRY. they add an extra boost to their strength. Thats really all they do. So you may want to start thinking of stop buying tanks.
 

Attachments

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Faction: People's Republic of Almastan
Leader: Comrade Nabar (Politician)
Credits: 5,000
Army: 100 Farmers
Navy: none
Government:Communism
Base: Hedrai

Nabar is the brother of Prime Minister Kell, but was exiled into the Soviet Union in 1987 when he tried to halt the obvious play for power his brother was attempting during the war, because he truely believed in the people's rights.

When his brother tried to kill him, Nabar and several of the soldiers under his comman fled to Communist Russia where they learned from the communist philosphers, true communism. So now Nabar and his followers have landed at Hedrai to create a good communist republic.

ORDERS

buy 100 mercenaries, 100 farmers, and a PT boat
sell the people's crops

DIPLOMACY

TO: The people of Hadrai

We have come to liberate the oppressed masses of Almastan! Rise up and unite against the fascist oppressors!
 
To Government of Zazaratan:
Can you borrow me 10000, If you alos send me some military help I promise that you will get back all the lands that have been taken away from you.

Orders:
Buy 100 new farmers.
Send flyers around and ask the poeple to join me, tell them it's the only way to get rid of the president, also ask poeple for money.
Have my military on defencive actions, only fight if it meat small milita forces.
 
I think you should make the fractions more into guerillas. It seems kinda unprobable that you could build up an army of 20,000 without government interfering.
 
people choose to be gureillas or rebels or protesters. it's their choice.

And without infantry support, tanks are easily delt with. And remember these are LIGHT tanks, more like a bradley then an abrams.
 
I'd like to join this if I may. I traded in the farmers for the five-hundred initial credits. Then I used initial credits to by mercenaries. Is that allowed?

Faction: Army of the Liberty Party
Leader: Stephen Browne(Politician)
Credits: 1,500
Army: 200 Mercenaries
Navy: none
Government: Parlimentary Democracy
Base: Kabal
 
Orders:
Purchase 9 more farmers
have these farmers explore the territory around me looking for anything useful but avoiding fights.
sell crops at market again.
 
REPUBLIC OF KATIKISTAN

The new Republic was thriving, and gaining outside support, this would be crucial to the tough times ahead. Despotism had been replaced by democracy, as this is the natural state of man, the way Allah has intended.

To: Zazarstan
From: Katikistan

We thank you for your support, we really thank you.

Allah akbar!

Build Orders:
•50 Mercenaries.
•Bank remaining.

Move Orders:
•Build border control West of Katear, set up intermittant checkpoints in order to heighten scurity.
 
4/6 orders are in. update is tonight
 
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