Minor requests and questions thread

It's kind of weird when single-unit guys like Vampires get Legio training. How does one dude go into loose or tight formation? All by himself.
 
espionage and crime should have influence on each other
I agree. Hmm, it might be possible to add a discount for espionage mission cost for high crime cities.
It's kind of weird when single-unit guys like Vampires get Legio training. How does one dude go into loose or tight formation? All by himself.
same thing for heroes
You are right, it is an overlook on my side. But before I fix those, a quick question - do you like the formations? It is a micromanagement thingy and I am not entrielly happy with it. Maybe I should just remove the formations and boost legio training promotion instead?
 
do you like the formations? It is a micromanagement thingy and I am not entrielly happy with it. Maybe I should just remove the formations and boost legio training promotion instead?
I never really used them myself. I guess it's an overlook because they are really interesting and certainly powerful in the right situation. I'd say I'm against removing them :)
 
I've rarely used them, I feel it's too much micromanaging and I usually have only a few Legio trained units. I think the formations should be removed.
 
I never really used them myself. I guess it's an overlook because they are really interesting and certainly powerful in the right situation. I'd say I'm against removing them :)
You are saying thet we should keep them because you never used them :p I know it is not exactly what you have said but... ;)
I've rarely used them, I feel it's too much micromanaging and I usually have only a few Legio trained units. I think the formations should be removed.
I think I will try to boost legio training a bit and maybe give some passive abilities for it (like ambusher granting traps/ambush - forgot the name - when in owner territory).
 
legio training can come in handy sometimes, it makes a unit more versatile, however things as a formation are in real-life quickly changed, even during battle's. A commander doesn't decide before a battle, without any information, what formation's his army should be in. In addition a unit's move should not be influenced by it's formation, for army's don't walk in formation, it is just how they fight.

So it is my personal oppinion that something like formation's should not be controlled by the player as they are an adaption during battle, not a decision made way before.

A legio training would however improve tactical manouvre's, descipline, and probably fighting skill. Something that would just result, in game terms, in an increased strength
 
I personally love formations (cause I use them a lot... :p).
 
I like the formations but feel like they should be rarer and probably not granted upon unit creation. How about you have to do Legio training like you do Knight training, and maybe a level 6 requirement or something. Move the higher level melee units to the city with the Legio building and click on a button. I don't like it when I'm spawning out all kinds of crappy level 1 units with Legio training, it kind of cheapens it.

It should probably be melee only since right now you can end up with weirdness like Horsemen with Legio training.

Of course at this point you probably want to add another Great General building, this time for archers since both melee and mounted have cool upgrade buildings. Maybe the higher level archers can learn multi-shot that lets them fire twice per turn or something similar. But I like the theoretical idea of having a high-level upgrade building for each of mounted (knightly order), melee (Legio), and archers (dunno what a good name would be).

Having a level requirement would cut down on the micromanagement since fewer units would have it so that wouldnt be a big factor.

Biggest argument against, IMO: Legio training is a pretty dang big advantage and the AI doesn't know how to use it. A straight bonus would be easier for the AI. Does the AI ever take advantage of Knightly Order?
 
Oh, I feel like the Military Academy building is kind of redundant since you have a Naval Academy and a Castra Legionis. It could be eliminated and replaced with the archery one. Then you have the following buildings:

Castra Legionis: Melee units + 3 xp, Legio Formation training at lvl 6(?)
Knightly Order: Mounted units +3 xp, squire at level 2, various at level 6 (these depend on religion yes?)
Naval Academy: Naval units + 3 xp, some additional bonus at lvl 6.
Wild Haven: Recon units + 3 xp, additional bonus at lvl 6.
Engineering Corps: Siege units +3xp, additional bonus at lvl 6.
new building to replace Military Academy: Archery units +3 xp, additional bonus at lvl 6.


To me, that kind of symmetry using how the Knightly Order currently works makes sense. Would work pretty well IMO. A great general wonder for each unit type, xp at creation, additional bonus when fully trained at level 6 or whatever level chosen.

Frankly I like this idea so much I think I'll add it myself to my game if you don't like it :)
 
Oh, I feel like the Military Academy building is kind of redundant since you have a Naval Academy and a Castra Legionis.
Military academy is for training the finest of the finest - and it is a bit like attaching small warlord to every unit. Also, it can be build with other academies (theother exclude each other), so you can further specialize in one combat line
Castra Legionis: Melee units + 3 xp, Legio Formation training at lvl 6(?)
Knightly Order: Mounted units +3 xp, squire at level 2, various at level 6 (these depend on religion yes?)
Yes, your current state religion and can't be changed if the religion changes. Also sets the unit to the right religion. There is one exception - dragon knight is set at level 5 for the right civs (the ones that can found the cult). It is used to make dragon beleiving mounted units dragon knights before they turn to any other type.
Naval Academy: Naval units + 3 xp, some additional bonus at lvl 6.
Wild Haven: Recon units + 3 xp, additional bonus at lvl 6.
Engineering Corps: Siege units +3xp, additional bonus at lvl 6.
new building to replace Military Academy: Archery units +3 xp, additional bonus at lvl 6.
Wild haven works differently and I like this one, too. I think these all can be different, but I think knights work the best.
I still need to find a special for naval academy and engineering corps, also archery one is planned for a long time. I just rushed to release one day and left it not finished. It is a high time I finish those.
 
This might be a dumb question but how exactly do you get a religous victory? In my current game as Calabim I've spread my religion (Esus) to every city on the map and am only sitting at 71% influence. Next is Cult of the Dragon at like 19%. Do I have to eliminate the Cult of the Dragon from the cities? That's gonna be a problem since I can't build priests to get the inquisition thingie.

I had thought 80% just meant 80% of the cities with your religion, not 80% with ONLY your religion.

I guess I can build druids... they're disciple units.
 
This might be a dumb question but how exactly do you get a religous victory? In my current game as Calabim I've spread my religion (Esus) to every city on the map and am only sitting at 71% influence. Next is Cult of the Dragon at like 19%. Do I have to eliminate the Cult of the Dragon from the cities? That's gonna be a problem since I can't build priests to get the inquisition thingie.

I had thought 80% just meant 80% of the cities with your religion, not 80% with ONLY your religion.

I guess I can build druids... they're disciple units.

its 80% of all people believe in it

BTW: Opera, what are you applying for and Bonne chance!
 
its 80% of all people believe in it

How is that calculated? Like I said I've spread my religion to every city on the map.

Is it, for example, if a city is pop 20 and has 2 religions then 10 are assumed to be one religion and 10 the other? 3 religions and its like 6.66, 6.66, and 6.66?
 
Ahwaric, I wonder if you could add an XML tag for buildings to link them to civics, just as units (Royal Guard) can. That would allow to create civic dependant buildings, expanding the influence civics could have. If you change civics, however, instead of being destroyed it would be better if the get "obsolete" without any effects, only their presence.
It would be an interesting feature for people to play with.
 
How is that calculated? Like I said I've spread my religion to every city on the map.

Is it, for example, if a city is pop 20 and has 2 religions then 10 are assumed to be one religion and 10 the other? 3 religions and its like 6.66, 6.66, and 6.66?

yes, that is the way it works
 
Thanks! Well, in retrospect deciding to go for a religious victory when I'm running COUNCIL OF ESUS was a, uh, strategic error. Since I can't get any disciple units (I forgot druids were also religion limited). But every single civ has it as state religion except Grigori (since they dont do state religion, and even they had Esus and only Esus in all their cities), and Esus was at 62% without me even trying.

So unfortunately I have no way to get above 71% except to declare war on friends and start razing cities. I suppose I could change religions, get some disciples, and then change back but I'd lose my level 16 Gibbon Goeta.
 
Thanks! Well, in retrospect deciding to go for a religious victory when I'm running COUNCIL OF ESUS was a, uh, strategic error. Since I can't get any disciple units (I forgot druids were also religion limited). But every single civ has it as state religion except Grigori (since they dont do state religion, and even they had Esus and only Esus in all their cities), and Esus was at 62% without me even trying.

So unfortunately I have no way to get above 71% except to declare war on friends and start razing cities. I suppose I could change religions, get some disciples, and then change back but I'd lose my level 16 Gibbon Goeta.

but a level 16 Gibbon Goeta makes it all the more fun (the killing that is)
 
Level 16 Gibbon Goeta... :S. That would truly be unstoppable (killing stuff)
 
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