Seon
Not An Evil Liar
Could you pleeaase make at least Giant Spiders unable to attack inside borders? I mean, strength 8 invisible monster killing your workers around turn 78 can ruin a game
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I ported everything except inter-leaders modifiers, everything marked as hated civic should be in - so should work as you described.@Jake: Yes. They have a huge modifier against using their HatedCivic... at least in LeadersEnhanced. I don't know if Ahwaric ported this change to Orbis. They also won't hate someone using their HatedCivic if they're using it too.
Opera laready gave you details what to edit, but are you sure you had not blessing of Amauthaon marked? It should not spawn resources one next to another otherwise.What controls how common or rare resources are on the maps? I generally find resources too common; I just started over a game because it seemed like every other hex was a resource. There were like 30 on the screen at any given time. So I'd like to cut it way back.
Ai is really tricky to tweak. I am working on it and agriculture should be researched fine. I still have some problems with decius and other military leaders, they just rush for military techs.The AI on a number of Civ's seems somewhat confused. In few games, Bannor and Illians in particular, have expanded incredible slowly compared to most other races. While the dam elves are rampant! Would giving every civ agriculture help?
Also, Lanun tend not to build their pirate coves and the tree huggers tend to spam forestry (which is actually a good tactic). I appreciate that AI is hard but while everybody else clamours for new shiny toys, the AI is the most critical aspect of game play to a lot of people who only ever play single player.
You just have to send Alcinus to any city other than your capital and cast his spell called "Build the Keep" or something.
And I have imported this code with no changes (well, not sure if anything needed name change, but that is not relevant). So yes, you should try to keep unhealth under 3.In FF, too much unhealth as the scions causes 'Unhealthy Discontent', reducing happiness. I believe unhealth also reduces hammers.
Unfortunatelly, entering borders is controlled in dll, so no easy thing to edit. But it will get back to standard behaviour in patch e and I think that is what you want. By the way, I add everything that is already added in to the changelog in the first post of the bug thread, you may want to check it.I'm trying to learn more about how the mods are made so I can fine tune what I like and don't like. Where is the animal stuff controlled? In terms of whether or not they can enter owned territory and which civs they are at war/peace with at the start? I see references to UNITAI_ANIMAL but I don't see what I'm looking for in the UNITAI file.
Bonus question: Is there any modder documentation so I don't have to bug people for every question I have?
Exactly. So, if unit has isAnimal, recon units get bonus against it. If it is also owned by any of the barbarian civ, they are unable to attack cities (or at least should not be able, that applies to trolls and hill giants). If (in 23e) it is owned by animal civ, it is not able to enter civ borders. So it is exactly for controlling what can they do.I'm surprised there's no way to control whether animal civ animals enter owned territory using isAnimal but I guess then you have trouble because players can own animals and they need to be able to enter territory at that point, and so on.
To finally get some rest?What's the next big project? Another new civ?![]()
Any other suggestions?