I like new colours of most civs - finally, I can see Svarts borders in forest

Only one I'm not sure about is Mechanos - nothing wrong with it, I just don't like this colour
I am glad someone finally mentioned it. I expected some complains, maybe some good words, but not a total silence. Sometimes I wonder if anyone plays Orbis

I tried to change all colours to be unique and distinguishable. Previously many civs had almost identical shades of red and orange. Plus svarts and mercurians had the same white colour. Infernals and barbarians were all black, and did not even produce visible borders. You had to mouse-over to check where the border really is.
Mechanos lost their colour because there are many civs that use red and I thought that other needed deep red more. These are Scions (imperial purple - Medium Tyrian Purple which is actually red, it was a favourite colour in antiquity, especially for rulers), Calabim (blood) and one more that needed it for nice looks of their flag (but you will have to wait till 0.30 for details... or just dig

). Also infernals use very dark, almost black shade of red.
So Mechanos ended with vermillion (cinnabar, a poisonous mercuric sulfide, HgS), or a glowing iron

. I think it fits flavourvise, but I agree, the old red perhaps looked a bit better.
I like improvements rebalancing. I use mix of farms, quarries and cottages and my economy seems stabe and working.
Finally! It took many tries. But I am sure there is something not right there, and that someone will find that sooner or later.
Some civics can use some adjustments - I don't feel I'm good enough player to suggest exact changes, but Agranianism looks like almost always best civic in it's category, and mercantilism is usually worst. IMHO labor category can use one more early civic. Currently, first civic good civs can change to is available at feudalism/currency, and Labor category is only 5 civics long while others have 6 civics (I don't count civ-specific crusade and glory).
Agreed here. But civic balancing is (if that is possible) even harder than improvements balancing...
Guardian of Nature is much weaker than it used to be, because you don't need that much extra health and happines with elven penalty to food. Maybe something like bonus experience or GG points within borders would be better ? Or maybe some extra production/commerce from foresters' lodges ?
Hmm, need to think about it.
Also, I wonder if event series that gives you benefits if you follow certain religon (like golden age if you follow empyrian) shouldn't trigger only if you have religion in question in one of your cities, so you had chance to swich to this religion. Right now, they often trigger in early game when you didn't even had a chance to adopt religion.
Events are another thing that really needs adjusting. I think I have removed/disabled the worst offenders, plus finally adjusted new ones, buit there is still many I want to change. I think that deserves separate thread.