And I agree.I think that icons need a rework.
I'd rather hear them speaking some sort of latinThis request is obviously mindful that wav files don't grow on trees, but is there ever any plans to get different sounds for the Mechanos and Scions. First off, I think at the very least the Mechanos should use the Italian/Roman voice schema but the Scions are just odd.
In fact, how does someone create a file for a voice-over? I mean I could see the Scions being done in English using (sort of) the England's speech pattern altered to be a bit more archaically formal with a bit of a breathy, echo quality to it. So instead of a worker saying, "What do you need?" it would be more ghostly saying, "What doth thou desire?" I mean don't you want to click on your Principes and have them say "For the Emperor!"?![]()
isn't that exactly what towns are for though? i play erebus continent maps and having enough resources is *never* an issue, there's no way i would ever sacrifice food (or commerce, if i was running a commerce economy) for the chance at discovering a resource...If a player wants less money and more food, he or she will buld food; if the player wants commerce, then he or she will build plantations.
This is a tad bigger than a 'small request,' but I'll ask anyway.
I like how Orbis gives the player a chance to discover resources if a plot is upgraded. What's odd to me, however, is that when a farm is built, there is a chance of discovering plantation resources. If one chooses to take advantage of those resources, they build a plantation and thus lose the food bonus from the farm.
My suggestion is this: allow players to build plantations on plots without plantation-based resources, which would then have a chance of discovering such resources, while farms retain the chance of discovering their resources. Plantations would ideally grant mostly commerce and a small amount of food, while farms would remain largely unchanged.
If a player wants less money and more food, he or she will buld food; if the player wants commerce, then he or she will build plantations.
Too much?
Sure, you could build towns. My suggestion doesn't remove anything from the game. My reasoning is that plantations can provide a middle-ground of sorts between towns and farms, providing more commerce than a farm, less than a town, but more food than town, but less than a farm.
All I'm really suggesting is the ability to build a plantation without the normally required resources, like how farms are built, with a subsequent chance of discovering plantation resources. You don't NEED rice, wheat, etc. to build a farm, why do you need resources to build a plantation?
Edit: I agree with what you're saying about not sacrificing food. But building one or two plantations for a chance at discovering a resource, and adding some commerce at the same time might be worthwhile. At least some people might think so. If anything, it's another option for players to consider.
You clearly could merge camps and yaranga.
But like I said before, I don't like this system, so I don't really care![]()
Why would it hurt to merge them...? Tundra starts wouldn't be more painful since you'd be able to put a camp there.
But the thing is, you're trying to make terrains not so strategic anymore. First we have terraforming, then we have things to make terrains "less painful". I think it goes against the purpose of terrains![]()
This request is obviously mindful that wav files don't grow on trees, but is there ever any plans to get different sounds for the Mechanos and Scions. First off, I think at the very least the Mechanos should use the Italian/Roman voice schema but the Scions are just odd.
And latin for Scions it is. Patria is modelled after roman empire after all.I'd rather hear them speaking some sort of latin![]()
Yeah, especially as it is more related to Rife than OrbisClose to derailing the thread, so this will be the last post I make on the subject here. Can talk about it in the Wave.![]()