Minor Suggestions Thread

OK, one of my pet peeves happen to be city population sizes but these two in particular have irked me:

1. Why is Inverness so huge? It can easily become a size 20 city or higher, can easily out-grow London and most other famous European cities.

2. Mexico City (Tenochitclan) is way too small. And yes, this includes both the modern Mexico City and during the Aztec era. When Cortez entered Tenochitlan, it was already one of the populous cities in the world and was already bigger than many contemporary European capitals.

Today Mexico City is one of the top metropolis' in the world with perhaps only Tokyo being bigger but in RFC I never see a game where Mexico City is in the top 5 in total population.

The answer in both cases is the location of food resources. Inverness has many (two coastal and sheep and cow) and also lots of water tiles to continue to grow whereas the food resources in Mexico are too far from the tile that the Aztecs usually found their capital on. One possible change could be to give one of the hills in Mexico a corn and take away the plains corn slightly to the NE.
 
One thing that's always got me is the fact you need Universal Suffrage, as an 'active' civic, to be able to rush production with gold. That doesn't make sense to me. I think you should be able to rush with gold under Free Market, because in a free market you can get payed overtime. Under slavery, you get whipped, hence the pop. sacrifice, decentralisation the government has no control, so you can't pay them to rush, Communism everyone earns the same, so you can't rush with gold, and environmentalism makes people stop to consider the environmental effects, so no rushing (well, that might be a bit cheesy, but whatever).
Universal Suffrage should give a different benefit, like happiness, or increased science or culture or something...

So yes, the suggestion in synopsis, is to change the ability to rush production with gold to the Free Market civic, and give Universal Suffrage something different.

Anyone feel the same way? :D
 
I believe that you should be able to gold-rush with several of the civics. I do think there should be a "penalty" of some kind for rushing out of free market or sufferage. maybe some civics could make your rushing for slavery and gold alike cheaper or more expensive.
 
Three suggestions that I have. I'm not sure if they are really all that minor, though.

1. Increase the number of stability points for certain buildings like courthouses and jails or perhaps create a new type of building that that increases stability such as a province capital which is available for cities with more than a hundred culture points (since they command a large area).

2. Make cities that have seceded or gone into a civil war into some type of generic civilization which is diplomatically contactable. No special advantages or anything have to be given, but it does seem more realistic than making them barbarians.

3. Allow a civilization to have only partial collapse prior to complete collapse. For example, make it so that a region of colonies (centered around a large city) would collapse before the entire state does. Since European nations didn't completely collapse when regions of their empires like India, South America, US, or various African nations seceded, it seems that that would be a good alternative to one city falling off at a time.

Note: I'm playing the vanilla version so I'm not sure how the other versions of this mod or even Civilization IV work.

One thing that's always got me is the fact you need Universal Suffrage, as an 'active' civic, to be able to rush production with gold. That doesn't make sense to me. I think you should be able to rush with gold under Free Market, because in a free market you can get payed overtime. Under slavery, you get whipped, hence the pop. sacrifice, decentralisation the government has no control, so you can't pay them to rush, Communism everyone earns the same, so you can't rush with gold, and environmentalism makes people stop to consider the environmental effects, so no rushing (well, that might be a bit cheesy, but whatever).
Universal Suffrage should give a different benefit, like happiness, or increased science or culture or something...

So yes, the suggestion in synopsis, is to change the ability to rush production with gold to the Free Market civic, and give Universal Suffrage something different.

Anyone feel the same way?

Free market sounds logical at first because of the investments of capital, but since these are government projects, capitalism wouldn't really explain the nonprofit interference. I can see the logic behind attaching gold rushing to universal suffrage since the population would officially endorse the the rushing for communal benefit. At the same time, since investments can occur regardless of government and economic type, gold rushing probably shouldn't be restricted. More accurately, gold rushing should probably be cheapened by certain civics like free market. Anyway, some sort of extra benefit to free market would actually make free market useful again. I'm personally tired of praising Marx with the benefits of state property every time I play (It's quite useful for desert waterwheels and specialized industrial cities with many workshops).
 
Increase the number of stability points for certain buildings like courthouses and jails

I've already done that, hah.

Allow a civilization to have only partial collapse prior to complete collapse.

Interesting.

it does seem more realistic than making them barbarians.

In Warlords and BTS they are a peaceful Independent civilization. Still not contactable, through.
 
Lone Wolf said:
I've already done that, hah.

Really? I guess I just suck at managing my expansion then. You would think that building a courthouse or jailhouse at a rate of one per city would keep an large empire together, though. Maybe I'm just bitter from seeing my nearly-30-city-with-a-30-million-population empire collapse.
 
I mean, I've done that in my own version of Rhye's... I'm not a developer of that mod, you see.
 
I mean, I've done that in my own version of Rhye's... I'm not a developer of that mod, you see.

Ah, I assumed that you were part of a team with Rhye. So, Rhye actually does all of this by himself (herself?)? That is quite impressive. I wonder if he or she (curse the lack of gender-neutral, third-person pronouns in English) has any qualifications related to computers, history, or geography.
 
I dunno, if someone called me "it" I'd be quite insulted (What do you mean, "it"?! I'm not a freaking thing to be referred to as "it"!!!)
 
I dunno, if someone called me "it" I'd be quite insulted (What do you mean, "it"?! I'm not a freaking thing to be referred to as "it"!!!)

Exactly why I didn't count it. Let me be more specific then. Curse the lack of gender-neutral, third-person pronouns in the English language that can used to describe a person without being sworn at.
 
3. Allow a civilization to have only partial collapse prior to complete collapse. For example, make it so that a region of colonies (centered around a large city) would collapse before the entire state does. Since European nations didn't completely collapse when regions of their empires like India, South America, US, or various African nations seceded, it seems that that would be a good alternative to one city falling off at a time.
It's already implemented. If you control core area of another, already dead civ, there is a decent chance for that civ to reborn, announcing independence from you.
 
Ah, I assumed that you were part of a team with Rhye. So, Rhye actually does all of this by himself (herself?)? That is quite impressive. I wonder if he or she (curse the lack of gender-neutral, third-person pronouns in English) has any qualifications related to computers, history, or geography.

Rhye = he = computer-type person I think.
 
Rhye is a he. I had actually assumed Rhye was a she, initially, for some reason.

1. Courthouses and Jails do provide stability (no entirely sure whether you yealized this and just wanted more, or not).
 
Rhye is a he. I had actually assumed Rhye was a she, initially, for some reason.

1. Courthouses and Jails do provide stability (no entirely sure whether you yealized this and just wanted more, or not).

Interestingly enough, I also assumed Rhye was a she at first as well. Maybe it's because of the name having some feminine connotations (no offense).

As for my point about courthouses and jails, I am aware that they create stability. I'm suggesting either more points or perhaps a new building such as a provincial capital for cities with 100+ or even 500+ culture.
 
The Oil resource in Texas should be one square further west. Both tiles had oil, but the western Permian Basin oilfield has produced about three times as much oil as the eastern oil fields.

But it sounds like from wikipedia that the Eastern Texas Oil Field was more important historically especially in WWII. Plus it would take away my incentive to found New Orleans every time. :lol:
 
To be quite honest, I also assumed Rhye was a she at first. I also thought he was Japanese (Japan has all the smart people).
 
One thing that's always got me is the fact you need Universal Suffrage, as an 'active' civic, to be able to rush production with gold. That doesn't make sense to me. I think you should be able to rush with gold under Free Market, because in a free market you can get payed overtime. Under slavery, you get whipped, hence the pop. sacrifice, decentralisation the government has no control, so you can't pay them to rush, Communism everyone earns the same, so you can't rush with gold, and environmentalism makes people stop to consider the environmental effects, so no rushing (well, that might be a bit cheesy, but whatever).
Universal Suffrage should give a different benefit, like happiness, or increased science or culture or something...

So yes, the suggestion in synopsis, is to change the ability to rush production with gold to the Free Market civic, and give Universal Suffrage something different.

Anyone feel the same way? :D

No I don't.

1) you ignored Mercantilism
2) Free Market has practically nothing to share with paying overtime.
3) People can work not just for money, you know. In a (real) communism you work for a greater goal, and most likely if you're asked to work more, you'll do it. The reward will be the accomplished goal and prestige.
4) Decentralization the government has no control ? Same with Free Market, which surely doesn't give a government the tools to hurry the construction of a highway or other infrastructure. The overtime is payed by the employer and I don't see why this shouldn't happen under a decentralized economy (which btw is something totally senseless to mention) or mercantilism.
5) the reason you can hurry via gold with Universal Suffrage but not with other civics is purely strategical, it does not and doesn't have to make any sense from the realistic point of view.
 
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