Minor Suggestions Thread

Guangzhou should change to Hong Kong when the British get it in a conference, while if Portugal gets it it should be Macau. (different cities but more fitting with the historical locations of their colonies there)
 
Guangzhou is Canton not Hong Kong, you can't make cities the same because they are close to each-other.
 
Guangzhou is Canton not Hong Kong, you can't make cities the same because they are close to each-other.

I know (I lived in HK for the first 1/3 of my life). But historically Hong Kong was obtained by force from the Manchu dynasty by the British, so it makes more sense when the congress assigns Guangzhou to England (I guess that's why England would even ask for it since it's very unlikely to have any English culture). Same for Portugal (Macau was established in the 16th century) and Spain (who asks for Philippines all the time). To be true to life France should ask for Hanoi more often.
 
Perhaps the European civs could have this:

When they spawn, Spain and France get missionaries of the Roman state religion. (In the 600 AD start, they get Christian missionaries.) When they spawn, England, Germany and the Netherlands get missionaries of the French state religion, and Portugal gets a missionary of the Spanish state religion. Russia gets a missionary of the Greek state religion if Greece is still around (rather unlikely).

This is already done with America, which gets a missionary of the English state religion (I believe, though it might be simply of the most prevalent world religion).
 
When they spawn, Spain and France get missionaries of the Roman state religion. (In the 600 AD start, they get Christian missionaries.) When they spawn, England, Germany and the Netherlands get missionaries of the French state religion, and Portugal gets a missionary of the Spanish state religion. Russia gets a missionary of the Greek state religion if Greece is still around (rather unlikely).
No.
My favourite games are always with a religiously diverse Europe, as that normally results in more wars. Right now I find that the 3000BC start generally splits Spain and France, initially different (Islam and Christian), and the others follow causing a few wars. While Christianity seems to end up dominant more often than not, some hold out.
Your idea would more likely create a solid religion in Western Europe (while good for historical accuracy, IMO not good for gameplay).
 
Any way to get the AI more likely to concede techs to end a war? I was at war with the Netherlands, I razed Amsterdam and kicked them out of Europe entirely so that they only have 2 colonies left and they were willing to give me one of those 2 remaining cities and capitulate to me but they were not willing to give me any of their techs to me to end the war! They'd rather surrender than offer a tech! :crazyeye:
 
In my game last night as the Mongols, China wouldn't capitulate but did offer up two techs (I think it was Aesthetics and Calendar) to grant 10 turns of peace. I took it, and they self-destructed the very next turn. :p

I think that razing is bad for trying to get techs in a peace deal. I hadn't razed any Chinese cities at the point that I received the 2-tech + cash offer for peace. I did raze a few cities once they were independent though.
 
I think it has more to do with higher tech costs for large empires. If Q-Meister was playing as Germany, that might explain it. Since your tech costs are higher, they see giving techs to you as being worth more than they would if you were smaller.
 
Rhye, I have an other Russia solution:
I don't think the new UB tech req. does the trick for Russia yet (correct me if I'm wrong)

Now, all cities in siberia are on an other continent (Asia) than the capital (Europe), as we can see from the trade with te siberian cities. But I tought thsi cost extra cold in maitenance for the civics Russia is using during the ME.

Maybe expanding Europe a bit beyond the Ural will give a little less maintenance to the Russian cities, and will make them a little less backwourths?
 
But, I really think a couple of independent/native cities should be added. For example, with Quelimane and Zimbabwe, I think Sofala should be there. It was an important trading post of the eastern African coast. Also an independent or barbarian Turku should appear in Finland at around 1100 if no culture is overlapping it's tile. If the vikings conquer it, it should rename to Åbo.

Regarding eastern Africa, I think the Arabs should show some interest on the cities on the east coast. It's true, they never conquered them, but most of the east coast of Africa is Muslim, and since this is a mod with the chance of an alternative history, I just think it could be considered reasonable. This way Islam also could spread easier to the African east coast.

Also, the jungle-tile in Ceylon should be converted to grassland or the spices should be added on it so someone might have a chance of building a city there, before needing to research biology.

And finally, I have mentioned this before, but I really think that slaves should be added as a resource, since slave trade has been the biggest form of trade through history.
 
But, I really think a couple of independent/native cities should be added. For example, with Quelimane and Zimbabwe, I think Sofala should be there. It was an important trading post of the eastern African coast. Also an independent or barbarian Turku should appear in Finland at around 1100 if no culture is overlapping it's tile. If the vikings conquer it, it should rename to Åbo.

Regarding eastern Africa, I think the Arabs should show some interest on the cities on the east coast. It's true, they never conquered them, but most of the east coast of Africa is Muslim, and since this is a mod with the chance of an alternative history, I just think it could be considered reasonable. This way Islam also could spread easier to the African east coast.

Also, the jungle-tile in Ceylon should be converted to grassland or the spices should be added on it so someone might have a chance of building a city there, before needing to research biology.

And finally, I have mentioned this before, but I really think that slaves should be added as a resource, since slave trade has been the biggest form of trade through history.

Abo is typically built by Russians or Vikings.
Zimbabwe was nuked due to it being in the way of European colonization. I do agree some other city north should be added.
Arabia actually does a good job of conquering Mombasa and even founding a city around Moqdisho.
I absolutely agree with Ceylon/Sri Lanka (big trading port in real life).
We're never going to get slaves in RFC I think (not politically correct) although Mali would probably have a monopoly on it. Slaves should give 1+ hammer and 1+ unhappiness.
 
Abo is typically built by Russians or Vikings.
Zimbabwe was nuked due to it being in the way of European colonization. I do agree some other city north should be added.
Arabia actually does a good job of conquering Mombasa and even founding a city around Moqdisho.
I absolutely agree with Ceylon/Sri Lanka (big trading port in real life).
We're never going to get slaves in RFC I think (not politically correct) although Mali would probably have a monopoly on it. Slaves should give 1+ hammer and 1+ unhappiness.

Yeah, I know about Zimbabwe's fate, but Sofala would be surrounded by such godly good resources, like gold, gems, cow and fish (or clam, was it?), so anyone conquering it should get an awesome production city down there.

I realize the problem of slave trade not being politically correct, but the game's got also the civic slavery... I don't agree with you about Mali's monopoly on it, since the Arabs exploited slave trade between thw African east coast and India. But slave scould give +1 or +2 hammers, or even +10-20 % hammers in a city and -1 happiness, and it should only be enabled with slavery.
 
I realize the problem of slave trade not being politically correct, but the game's got also the civic slavery...

Not to mention the Aztec UP :)

The biggest problem with it, IMO, is that one of the biggest sources of slaves was battle (like Aztec UP), and that would be hard to represent.
 
Not to mention the Aztec UP :)

The biggest problem with it, IMO, is that one of the biggest sources of slaves was battle (like Aztec UP), and that would be hard to represent.

So we're talking about different sources of slaves:
1. Roman and Greek economies (all ancient economies in fact) were slave economies (by conquering others). There is ownership but the large scale trading seen later wasn't really important to the economy. Represented by the Aztec UP.
2. Slaves as a commodity to be bought and sold from one part of the world to another without war. Represented by the proposed resource
3. Indigenous slaves (represented by the civic slavery) present in all early cultures, e.g. Egypt.

So yes, by right no.2 should exist also. Would help Mali's goal a lot!!:lol:
 
Seems like it might be easier to simply reduce a city's population by one at the cost of +1 unhappiness, as selling off a slave. Same length and duration as whipping it, but you get money instead.
The buying civ gets to do one of several things from it: create some kind of unit (or maybe just workers), gain +1 population in their own city, count it as a 1-population whip towards whatever they're building currently...
 
Rhye,

Could you change the name Viking Council into Viking Thing.

Thing or ting or ding is the Geramnic nae for a council in Germanic tribal law that leads the people.
 
What's that thing you are talking about? ;) Seriously, the English meaning of the word "thing" overshadows everything else for me. And why exactly we should translate the civ names? It is "Kingdom of France", not "Royaume de France", so why should Scandinavians get special treatment?
 
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