Minor Suggestions Thread

Is somebody knows how to change the number of starts units of some civilizations (mongolian for example )?

RiseAndFall.py

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def createStartingUnits( self, iCiv, tPlot ):

After that it's all pretty self-explanatory.

Also:

I request tech penalty for giga empires be activates since 15 cities or so, not since 10 cities. Imo, 10 cities is no "giga empire". Do these

London
Plymouth
Manchester
Inverness
Dublin
Port-Elizabeth
Halifax
Vancouver
Madras
Adelaide

or

Paris
Rennes
Metz
Marsellies
Rome
Algiers
Casablanca
Cayenne
Louisborg (Nova Scotia)
New Orleans

really qualify as "giga empires"? And 8% isn't really that small a penalty.

If you bump the start of the penalty to 15 or so cities, you may even slightly increase the penalty.
 
Woah! Thank you very much for this!

PS:Is it possible to "help"(give specific bonuses) a civ to build a specific wonder (by example if i want france to build notre-dame more often or the malian build sankore university more frequently)?
 
Hi y'all, semi-new player of this awesomeness that is teh Rhye's!

I would like to see a subforum for all UHV strategy threads - one that's committed solely to this purpose with one thread for each UHV. It would make stuff easier to find than through the advanced search and perhaps those threads wouldn't fall into disuse as easily either?

A lot of the strategy stuff I've seen on the Wiki seems to be for an earlier patch, for instance most gold for Mali 1st UHV suggested to be about 1400, but I'm losing it with 1900+ gold yesterday

New threads or importing them into their own subforum might invite up-to-date guides?
 
PS:Is it possible to "help"(give specific bonuses) a civ to build a specific wonder (by example if i want france to build notre-dame more often or the malian build sankore university more frequently)?

Using pure XML, it's possible with some workarounds. You can give the French leaders a trait which does nothing but half the production needed for Notre Dame, for example (see how it is done for Theater and for other buildings that are helped by traits).
 
Hi y'all, semi-new player of this awesomeness that is teh Rhye's!

I would like to see a subforum for all UHV strategy threads - one that's committed solely to this purpose with one thread for each UHV. It would make stuff easier to find than through the advanced search and perhaps those threads wouldn't fall into disuse as easily either?

A lot of the strategy stuff I've seen on the Wiki seems to be for an earlier patch, for instance most gold for Mali 1st UHV suggested to be about 1400, but I'm losing it with 1900+ gold yesterday

New threads or importing them into their own subforum might invite up-to-date guides?

It is. I agree that we should have more organized strategy threads.
 
I find it kinda odd that if Victoria adopts her favorite civic (Representation), the United Kindom dynamic name is no longer "United Kingdom".
 
Representation names are kinda screwed up in game. British and French Empires can't exist with democratic governments, the Roman Republic (SPQR) typically only exists as a respawned Italy under Justinian. At least the Hellenic Republic is done well, since monarchic Greece is called the Greek League.
 
In Vanilla and Warlords versions at least, Spain shouldn't be discouraged by the settler maps to settle Brazil.
 
I think that AI civs, Germany is the one I noticed do it first, should put more units in their capital. Germany only had a musket man, longbow man and a pike man in their capital, while other cities had multiple cuirassiers and musketmen. Why would they do that :confused: ?

Another thing, I know this has been discussed in Lone Wolf's Vanilla RFC vs. BTS RFC AI colonization thread, but the Colonial Maintenance should really be removed for RFC, because liberating cities sends them to independence, so who would do that?

And maybe merge RFC with a mod for a better AI, because even during wars, AI maybe send in like 3-4 units in to your territory, and they have a problem doing two wars at a time, like the World Wars.

So summary, I think AIs should place more units in their capitals, get rid of AI colonial maintenance, and somehow get the AI to do better with wars and using units.
 
And maybe merge RFC with a mod for a better AI, because even during wars, AI maybe send in like 3-4 units in to your territory

Plague and AI building units slower then human (at Monarch level) are the reasons for it.
 
I've seen some big AI armies (China, Germany). But they aren't very good with them.

And AI Mongolia needs something so they can hit China. I always see Mongol cities sprawling around the crappy steppes and never attacking until they become the largest but weakest empire. Really the only reason to not attack Mongolia with Rifles is that there cities are crap.
 
Mongolia only seems to become a superpower if China collapses...atleast in my view.

If you lessen the values for the Chinese leaders under "buildunitprob" in leaderheadinfos, China has less units and Mongolia is more likely to take it. Making it too low will mean alot of collapsing to early barbs, but if the AI could bee-line the great wall this problem would be solved.
 
Without the collapse.
It wasn't in this patch, but Mongolia attacked Beijing, and kept it. Then, when the Chinese started to attack Beijing to take it back, Mongolia sent the rest of it's knights and took the rest of the cities.

Anyone see any problems with the suggestions from before?
 
yeah, in the last version, i bossted mongolia in XML with adding them 4 more keshik and i gave keshik 12 strengt and 3 movement and they still don't attack china...Why?
And yeah there is some time when the computer has big armies but don't use them or use them like a supreme idiot. Why the BTS 3.19 AI is better than RFC AI?

The much good example of this is the barbarian who have sometimes mighty armies but don't attack cities and just walk around. This is much more visible in RAND.

Otyher example: The cities placement, the aztec, the malian and some other civ place their cities so badly that it burn the production of their capital. same thing, it is much more visible in Rand where the cities placemnt by the AI is so bad that sometimes his capital can't go up to 1 in population!
 
It's the settler maps.
If you made it so the second Mongolia starts, they were at war, they will attack them.

Another example of terrible AI. Started as Turkey, and Arabia had what it normall has, with Ethiopia. There army was a lot bigger than mine, and they could of easily destroyed me if they sent in big armies. But, they sent in one unit at a time, and there were turns at a time when they sent nothing. I was able to grow, take the Persian cities, and Smarkanbrand (I don't remember what it's called when Turkey takes it).

What I'm trying to say is, if the AI had sent in stacks of units, instead of the occasional longbow man, it would of been a lot more fun trying to survive.
 
I think Ryhe really needs to integrate some of the changes from Better AI, however this would be hard work as he has also changed the AI specifically for this mod. So he would have to pick though the code in detail and make sure everything was compatible.
 
So maybe stick with the easier changes, like getting rid of Colonial Maintenance.
If anyone would let me know how to do that, and if it isn't too hard, I could do it for myself.
 
So maybe stick with the easier changes, like getting rid of Colonial Maintenance.
If anyone would let me know how to do that, and if it isn't too hard, I could do it for myself.

XML/GameInfo/Civ4HandicapInfos.xml

<iColonyMaintenancePercent> tags. One per each level.
 
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