Minor Suggestions Thread

But, guys, the French Unique Power doesn't even affect European diplomacy! It is for Franco-Asian or Franco-American diplomacy. Accurate or not, it has nothing to do with French relations with the rest of Europe, which were, um, yeah, bad until the entente cordiale (20th century).
 
I like the way you say "we, we, we, us, us" and associate that with such ideas; makes me proud of being French.

End of irony.

Anyway, I'm not defending the vision of Rhye or anything, just saying. I like the UP myself, adds some diversity. And if it is indeed un-historical, it's not the only one: Japanese are better at defending their cities? Pardon me? I'm not even sure about others, like the Ethiopian one.

I speack like a dummy because my english is very bad. Evidently, i make exageration, the france is probably one of the countries where there are the most ideas diversity.

And yeah i forgot to say something, this UP is not historically accurate and it SUCKS a lot! I mean, it's probably one of the worst UP of the game!
 
I have two ideas for a different, hopefully more accurate French UHV:

Power of Revolution: No instability for entering anarchy. This power could reflect the numerous times that the French government has toppled and all the political strife it has undergone in its history and yet it still is a powerful nation.

Or

Power of Resistance: No stability penalty for lost cities. This power could represent the fact that France has been invaded and occupied over its history but has been able to remain a national and cultural force. The power might also include a greater chance of revolution in cities with predominantly French culture.

These powers may not help the player out so much, but I feel that would help a computer France be able to stay afloat even during the hardest times.

Yeah, if were not going to give France a cultural power, then I like the Power of Resistance, maybe increase their partisan forces too, It will keep the Dutch and Spanish out, and maybe make Germany a slightly harder power to play (as it is now it dominates for UHV's).
 
I have two ideas for a different, hopefully more accurate French UHV:

Power of Revolution: No instability for entering anarchy. This power could reflect the numerous times that the French government has toppled and all the political strife it has undergone in its history and yet it still is a powerful nation.

Or

Power of Resistance: No stability penalty for lost cities. This power could represent the fact that France has been invaded and occupied over its history but has been able to remain a national and cultural force. The power might also include a greater chance of revolution in cities with predominantly French culture.

These powers may not help the player out so much, but I feel that would help a computer France be able to stay afloat even during the hardest times.

The Indians have a better version of the Power of Revolution, simply no anarchy,
maybe France could have drafting early with no unhappy? Or resistance with autodrafting no unhappy?
 
I speack like a dummy because my english is very bad. Evidently, i make exageration, the france is probably one of the countries where there are the most ideas diversity.

And yeah i forgot to say something, this UP is not historically accurate and it SUCKS a lot! I mean, it's probably one of the worst UP of the game!

I was not aware that having Friendly as a baseline rather than Cautious with all non-Euro civs sucked.
 
I was not aware that having Friendly as a baseline rather than Cautious with all non-Euro civs sucked.
Yeah it seems to be a fairly nice power for France, as it allows them to get their foot in the door, although its not Friendly base line, because most non-Euro civs are not Christian. So at best this helps alleviate the -4 to -12 penalty they get with non-Euros for being Christian.

Power of Resistance for the Human wouldn't really help much though, because if a human loses a city, a few extra troops isn't going to help any.
 
By baseline I meant when no other factors are influencing anything. So if France doesn't adopt a state religion, they do actually start as Friendly (and when they do have a state religion, the attitude of other leaders is two levels higher than it would be with any other civ, except for Arabia (as the religious penalty is so large from Arabia)).
 
I have two ideas for a different, hopefully more accurate French UHV:

Power of Revolution: No instability for entering anarchy. This power could reflect the numerous times that the French government has toppled and all the political strife it has undergone in its history and yet it still is a powerful nation.

Or

Power of Resistance: No stability penalty for lost cities. This power could represent the fact that France has been invaded and occupied over its history but has been able to remain a national and cultural force. The power might also include a greater chance of revolution in cities with predominantly French culture.

These powers may not help the player out so much, but I feel that would help a computer France be able to stay afloat even during the hardest times.
"Revolution" is like India light, as already pointed out, although I'd really like something that has to do with France's many revolutions.
"Resistance" is a nice idea, but useless for a human player.

The current French power isn't that bad anyway. The diplo bonus isn't overwhelming, but still better than other UPs like the English or Japanese. Don't forget that you also get a higher approval chance in congresses (it's still in the game, isn't it?), which is even fairly historical (this power saved France's ass at the Congress of Vienna, and you could argue that they even used it too much with the Treaty of Versailles).

OT:
a lot of french was horrified when angela was came to paris to "celebrate" the german defeat in WW1
I don't want to derail this thread into a political discussion, but could you please explain why exactly? In German media, it's always depicted as if other nations appreciate it when German dignitaries acknowledge their (nation's) guilt for the world wars.

Even more OT: The battles between Germany and France ended in a stalemate :P (Sorry but I had to).
 
Well the things that bugged me...

1) An actual AI Roman empire.
Because in a 3000 BC start its important Rome takes Jerusalem, so Christianity spreads. Otherwise to get Christian Europe it needs to be founded in a Roman or Greek city. Like I've said before I added acouple more settlers for Rome and usually they stretch from Constantinople to Nova Carthago. But have they ever taken Greece or Egypt or Carthage ? No...

2) Mongol rule in China.
This is something I actually had abit of success with. Step one = turn up barb pressure on China, step two = decrease Chinese leaders buildunitprob so they don't build so many units. Net result - at Mongol spawn either a wonder-spamming high culture Chinese player (if they build the great wall, which I put increased odds for them to do without giving them an advantage in building it) with few units, or just barbs and independents (Japs can't get a hold in China if it collapses because of barbs). I also changed the Jap UU to a Wokou (basically an early pirate, replaces caravel but can't travel through ocean, no Jap conquerers a nice bonus) to put more pressure on China (and to stuff its economy abit)...

3) Spanish conquistadors
I've only increased the probability of it happenning by giving Isabella some "flavors" to make her beeline Optics. Increasing the strength of Germany decreases French odds at getting the conquerers event, perhaps stronger Scotland/Ireland (especially not having Scotland flip) would decrease English odds at getting it. Later Dutch start also would help.

4) Europe in Asia
Basically this means to have India and Khmer collapse before they get all of India/SE asia under the AI...

Other, less likely to make the grade...
- Japan starts abit early doesn't it ?
- Incan UU replaces a chariot, 1 move but can move through mountains. When the conquest event happens, you can mimic the Incan guerilla tactic then...
- Inca should conquer their empire (means Quito and Chan Chan should be present at Incan spawn).
- New "improvement" Silk road, +2 food and +4 commerce coming into effect with Calendar and out of effect with Astronomy. Turfan and Kashgar already flip on Mongol spawn, so it makes Mongols both stronger and more likely to expand into Persia (usually atleast to Samarqand, either by conquest if its still there or by re-founding it).

I rarely play far enough into the game to get AI America, but I do know how to get AI America to play more like Mansa...so they get ahead in tech...

I spose alot of that isn't minor though...Pity I only know xml (and yes, I have tried python multiple times and it only ever ends in disaster)...
 
On that stability unique power idea for France- I'd go for "Can't collapse" as a unique power. France would still have to worry about secessions from an overextended empire, but nothing short of full conquest would actually destroy their national identity.
That would make for some interesting gameplay options in the hands of a human.
 
dagriggstar I like your changes, perhaps you could upload the changed files and it will be a mini-modmod, or maybe you can ask corossol if he wants to incorporate some of your changes into his mod and help him do it?
 
"
I don't want to derail this thread into a political discussion, but could you please explain why exactly? In German media, it's always depicted as if other nations appreciate it when German dignitaries acknowledge their (nation's) guilt for the world wars.

Even more OT: The battles between Germany and France ended in a stalemate :P (Sorry but I had to).



Me and a lot of person didn't like this act because in the WW1, we(the french) was not fighting nazism like i the WW2 but an advanced nation who was not extremist, it was a "normal war" with no bad ideologia behind like in the WW2 with hitler.
So, we(me and a lot of personn, to not disturb jujulautre who don't like i said "we" only) just don't understand why a nations's chief come to the old ennemies capital to celebrate the defeat of her country in a war where there was no "bad and good", but just nation who was fighting. It is not "de bonne guerre" and even if german was our ennemy, we just get pity for german people to bear a such humiliation, if it was france who lost the WW1 and that sarkozy has been come to berlin to celabrate our defeat it certainly would have been a revolution!



To come back to the subject, i like the idea of power of resistance but i think we can found better.

and i found the ideas of dagriggstar really good.
 
But, guys, the French Unique Power doesn't even affect European diplomacy! It is for Franco-Asian or Franco-American diplomacy. Accurate or not, it has nothing to do with French relations with the rest of Europe, which were, um, yeah, bad until the entente cordiale (20th century).

Exactly what I was thinking.

I thought the UP was good way at demonstrating the power and influence of French culture (French being the lingua franca of the world until the mid 20th century) I think the French UP can be powerful if used correctly. I wrote a little about it in the strategy guide for France way back in the day: one can be the only European power with access/decent relations with countries like Japan, China and even Arabia. Especially if Free Religion is adopted.

Anyway for the final RFC I'd love to see (please forgive if mentioned already)

Larger European presence in Asia
Bigger Mexico City
Smaller Inverness
Either greater Russian or Viking interest in Eastern Europe to give Germany competition.

These are pretty minor, I think it's a fantastic game as is especially with classical RFC and RFC Europe to complement it. So anything in addition would just be icing on the cake for me.
 
Me and a lot of person didn't like this act because in the WW1, we(the french) was not fighting nazism like i the WW2 but an advanced nation who was not extremist, it was a "normal war" with no bad ideologia behind like in the WW2 with hitler.
So, we(me and a lot of personn, to not disturb jujulautre who don't like i said "we" only) just don't understand why a nations's chief come to the old ennemies capital to celebrate the defeat of her country in a war where there was no "bad and good", but just nation who was fighting. It is not "de bonne guerre" and even if german was our ennemy, we just get pity for german people to bear a such humiliation, if it was france who lost the WW1 and that sarkozy has been come to berlin to celabrate our defeat it certainly would have been a revolution!
I think that's our difference in national pride. Germans have grown quite used to admitting and accepting their defeat in WW2 (also because it allowed them to live freely). So commemorating (I think celebrating is the wrong word) the defeat in another war isn't a problem for most Germans. But an interesting insight into another nation's way of thinking. :)
 
The final patch needs more AI Spanish conquerors. In two years of RFC I've never seen them.
 
I second the idea for the Netherlands' spawn in ~1500, for historical reasons. The deadlines for their UHV would have to be reworked then.

The Dutch are broken anyway, they are always 3 techs ahead of everyone when they spawn (and have more points than various bigger European powers).
Their second starting settler also annoys me, because they always use it to found a city in Denmark, which should be settling place for the Vikings or at least Germany. That their city name map reads "Groningen" at the area of Holstein is also ridiculous.

I know that settler is supposed to help the human player to settle Africa or Indonesia, but the AI can't handle it properly. Maybe we should try and make it spawn on a Galley, or scripted when they research Astronomy. But a second Dutch city in Europe is just wrong, given the scale of the map.
A later spawn would of course also solve this problem ;)

Well I guess the dutch need an edge in tech in order to be a bit competitive - and if you even want to take their 2nd settler away too, they're even more screwed. I agree that Denmark way to seldom - close to never - gets settled by the Vikings as they should, but that should be a separate issue; that's a flaw in the Viking AI and city placement.

Also disagree on a later spawn time. We might as well just remove them from the game them. NL is doing "as they should" in most of my games, for sure one of the civs that most often act quite historically, so I dont get why some of you want to change stuff about them.
 
dagriggstar I like your changes, perhaps you could upload the changed files and it will be a mini-modmod, or maybe you can ask corossol if he wants to incorporate some of your changes into his mod and help him do it?

I'll see if I can upload it this weekend I spose...I'm not really happy since the only "goal" I set myself that tends to happen in most games is Mongol rule in China. The others happen more often then in regular RFC but still not often enough for me to really say "yes, I've done it". I'd really like to be able to put the Dutch start back and have Scotland not flip on English spawn, since that would basically leave Spain as the most likely civ to get the conquerers event (In my last test game, AI Spain did get it. Still, it's more probable England/Dutch get it as it stands currently. AI Spain does some weird stuff though, I've seen them get the conquerers event by sailing through Asia and across the Pacific Ocean)

On RFCC - Well I'll look into it again after the whole leaderspawn thing, since I beleive that's designed to get similar goals...
 
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