Minor Suggestions Thread

I'am agree with later dutch spawn, in fact it will increase the probability of french to build notre-dame, because when it's not the byzantines who build her, it's always the dutch.

Eh an one hill in center of france to represent the "massif central"(mountains, big hills and even ski stations) would help too.

Also, the dutch and the portuguese should be a little bit stronger, they become real colonizing powers in only 1/5 of my games.

Ah and in the 600 ad, the roman don't come back enough. They must represent italia in later area, french or german italia become boring.
 
Well this is definitely minor but how about more custom/dynamic civ names would be a nice touch. Some civs like Portugal rarely change at all.
 
Also disagree on a later spawn time. We might as well just remove them from the game them. NL is doing "as they should" in most of my games, for sure one of the civs that most often act quite historically, so I dont get why some of you want to change stuff about them.
Really? In most of my games, the Netherlands conquer cities in Germany/France/Italy even before the discovery of Astronomy. Which isn't historical at all. They should behave more like Portugal: stay small until they get the ability to colonize, and from then on be able to compete. Which raises the question why they should exist throughout the whole MA (as there is no historical reason).
 
@INCP:I think that the Indies should be very strong in Gemany(but if theyre too strong then they might attack other civs). Another way to stop France in Germany would be to add another German Civ(Austria/Bohemia/Magyar/Hungary, Poland[this might not work though], or even the HRE)

@corovanrobber: INCP is saying that the Indies in Germany would have to be super-powerful so they don't come under French rule, and the Netherlands should appear earlier than the Germans(the Netherlands was a united state before 1860's and Germany was not).
 
Take it as one of the many alternate history aspects, what if the Germany was untied, and the early HRE was largely united then, in game terms, it collapsed to independents and was reborn as the German Empire.
 
See, the thing is, Germany sort of evolved out of the HRE. The HRE was composed of hundreds of various states held very loosely together in a confederacy. The most prominent states were Prussia and Austria. Austria gained enough power to effectively become its own state. The rest of the HRE became the Confederation of the Rhine after Napoleon conquered the region. This was the event that destroyed the HRE. This new German state was also very loosely held together. After the Congress of Vienna, it became known as the German Confederation. Now, at this time, Prussia and Austria were the two biggest powers of the region, yet neither were completely in the borders of the German Confederation. Prussia in the mid 1800's would, under Bismarck's leadership, convince all the remaining German states to join him, forming a united Germany; Austria would continue living a separate existence So, using this information, I support the following strategy:
-HRE, a non playable civ, spawns sometime in the early Middle Ages
-Sometime in the late 1200's, Austria spawns in its historical location
-In the early 1800's, the HRE is scripted to collapse into indies, but POWERFUL indies
- Germany spawns in 1870, annexing its historical range
 
Scripting in a collapse and respawn doesn't feel right; RFC is about what flexibility and what could have been.

Now, if someone wants to create an 1860 scenario... that's different.
 
See, the thing is, Germany sort of evolved out of the HRE. The HRE was composed of hundreds of various states held very loosely together in a confederacy. The most prominent states were Prussia and Austria. Austria gained enough power to effectively become its own state. The rest of the HRE became the Confederation of the Rhine after Napoleon conquered the region. This was the event that destroyed the HRE. This new German state was also very loosely held together. After the Congress of Vienna, it became known as the German Confederation. Now, at this time, Prussia and Austria were the two biggest powers of the region, yet neither were completely in the borders of the German Confederation. Prussia in the mid 1800's would, under Bismarck's leadership, convince all the remaining German states to join him, forming a united Germany; Austria would continue living a separate existence So, using this information, I support the following strategy:
-HRE, a non playable civ, spawns sometime in the early Middle Ages
-Sometime in the late 1200's, Austria spawns in its historical location
-In the early 1800's, the HRE is scripted to collapse into indies, but POWERFUL indies
- Germany spawns in 1870, annexing its historical range

I understand and follow your thoughts, but this is just awfully hard to make work in RFC. (well, or Vanilla Civ). If you want historical accuracy, you need to go play Europa Universalis instead or another game where that's the focus. The current RFC way of doing it may not be perfect or completely accurate, but I think it works, and that's what counts. Vikings/Scandinavia shouldn't be in the game as a unified civ either - apart from 1397–1523 - the Khmer is also quite inaccurate. But it just needs to be like this in order for the game to "work out".
 
The thing about RFC is, that it mostly just "represents" things, like you have to use your imagination for it to be historically accurate. For example saying Babylon starting at 3000BC is quite a-historical, so to me the Babylonian civ until it's historical founding date just represents the several city-states that lived in this area. And the German civilization is just a representation of the various little states that lived together in a confederacy, up until the 1800's when they started really integrating into Germany.
The change in leaderhead helps a lot with that since leaderheads decide the way the civ behaves, for example Otto I will behave much differently to what Bismarck will behave.
 
It helps that they're called civilizations instead of counties. You could say that the German civilization has existed since the Middle Ages, but a German state didn't exist untill Bismarck came along.
 
Babylonia was a civilization in Lower Mesopotamia (central and southern Iraq), with Babylon as its capital. Babylonia emerged when Hammurabi (fl. ca. 1696 – 1654 BC, short chronology) created an empire out of the territories of the former kingdoms of Sumer and Akkad.
The earliest mention of the city of Babylon can be found in a tablet from the reign of Sargon of Akkad, dating back to the 20th century BC.
This from Wikipedia.
 
Weren't the Sumerian the first civilization? Boy, my history textbooks must have been way wrong then...

EDIT: A history book I have lists the Sumerian civilization emerging during the Uruk Period (4300-3100 BC). The Old Babylonian Empire doesn't rise until after the fall of Ur. Hammurabi ruled from 1792-1750 BC. The Babylonian Empire most defiantly came after Sumeria, and Gilgamesh should come before Hammurabi even regardless of all this (he's a part of the mythology after all).
 
No. Babylonia existed before Sumeria.

From my understanding of history, this statement is incorrect. Would you care to cite a reference to support your assertion?

In RFC, the early leaderhead for Babylon (Gilgamesh) (pre-Archery I think) is supposed to represent Sumeria with a change to Hammurabi once Archery is learnt.
 
A ruins off the coast of India, they found wreckage of a city that got killed by the end of the ice age :D
 
A ruins off the coast of India, they found wreckage of a city that got killed by the end of the ice age :D

Gold in the mediterranean, representing Atlantis :)
 
Gold in the mediterranean, representing Atlantis :)

I'm being serious and sarcastic the city was actually found, atlantis was not
they found the city while an indian team was measure pollution levels...
 
Is it possible to turn off autosave in the autoplay? Maybe I just don't find it in the options, but I never found anything to disable this. Turning it off would make the autoplay shorter. (Okay that is obvious. :rolleyes: )
 
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