just some small things that bothered me with how some of the units vs their counters are discovered. Maybe it was just me, but it seemed like some units come too early and others too late. For an example, in normal BTS stuff like spears and pikemen are generally available quite a bit of time before horse archers and knights, respectively. This seemed to not be the case with some units vs counters in HotTK. The elite pikemen was the very last unit I unlocked.... I had knights perhaps 50 turns before that....
Same with Dao Dun Swordsmen, and Guardians.... really after I unlocked those, I hardly built anything else, except some trebuchets and knights occaisionally. The AI's really love to build Guardians... almost to the point that they ruin themselves, by not having any other unit types around except maybe an archer or two.
The AI's also really really love to build walls, outer walls, inner walls, stone sentinel maze ect... They usually build these on top flight priority. If I were them, I'd be building forges and metal works ect. first and foremost, then units if necessary secondly, then anything else.
so AI would be improved if they built things in this order:
1) anything that increases production
2) units necessary to deter an attack or defend. If at war they should basically built units non-stop
3) culture and commerce increasing buildings
4) anything else
The Chen Xiao or whatever the trireme looking boat is comes entirely too early, to be the deadliest warship.
just some small gripes that could be easily adjusted