Miscellaneous 'Broken Things' Thread

Not high priority and not easy to implement, but I feel that the AI should have a time discount when evaluating yields where possible. For instance, 30 gold lump sum and 1 gpt are not worth the same. Maybe discount it to 25 gold = 1gpt. Same for any other yields. Even rough values would likely be better than what we see now.

https://en.wikipedia.org/wiki/Time_preference
 
Not high priority and not easy to implement, but I feel that the AI should have a time discount when evaluating yields where possible. For instance, 30 gold lump sum and 1 gpt are not worth the same. Maybe discount it to 25 gold = 1gpt. Same for any other yields. Even rough values would likely be better than what we see now.

https://en.wikipedia.org/wiki/Time_preference
that used to be the case, but then now you need DoF to make gold trades.

Now usually people honor GPTs.
 
I think a Danish Landsknechts is very broken. Their two promotions stack so you are getting 300% the damage done as gold? Maybe someone can confirm this for me.
 
I think a Danish Landsknechts is very broken. Their two promotions stack so you are getting 300% the damage done as gold? Maybe someone can confirm this for me.
There's a cap based on population (hitting larger pop cities will hurt these landsknechts, but the gold is more rewarding, no raiding small pop cities for instant gold) and you can't duplicate gold. (if the ai has no gold to steal, gold won't be added)

The UI can't change that however, so the UI will show your maximum potential but not your gold stolen.
 
Council of Elders is also very good on Huge maps when there are more cities to spread to. I enjoyed having that as Ethiopia to fully convert 6 civs in the map (out of 15, including myself).
 
It's not just about people breaking agreements. Yields now is always better than yields later.
Almost. Because gold is one of the few yields that can be stolen trough spying.
But yes, you mostly right. That's why "trade gold against gpt" was made impossible: you could make loan without interest, which is kind of powerfull.
 
Irrelevant start biases should probably be removed. Stuff like Korean/Japanese/Byzantine coastal biases, Roman/Celtic/German/American biases. They make it less likely for the civs who actually benefit from their bias less likely to get it.

https://forums.civfanatics.com/threads/going-for-gold-start-locations.634282/page-3

This is my vote for most game-breaking. It's so annoying to have to reroll all the time for a reasonable start. Also makes games boring when the AI is gimped from having a terrible non synergistic start
 
Slingers keeping logistics on upgrade and becoming obsolete very late (with Machinery) make them very much broken, especially since you can also use mountains. I've had more success warmongering with the Inca than with almost all warmongering civs. I'd take away logistics from Slingers and give them a different promotion that they'd keep on upgrade.
 
It's not just about people breaking agreements. Yields now is always better than yields later.

I always assumed GPT was far more valuable than than instant :c5gold:, as it allows you to maintain more units and buildings without worrying about debt penalties. My go to strategy is to sap the AI of their GPT through trading to check their military power and infrastructure.
 
I always assumed GPT was far more valuable than than instant :c5gold:, as it allows you to maintain more units and buildings without worrying about debt penalties. My go to strategy is to sap the AI of their GPT through trading to check their military power and infrastructure.
In order to suffer debt penalties, you need to have 0 :c5gold: in your treasury in addition to -GPT, so doing this can't be better than instant :c5gold: unless you take more than they have (and you can't charge an AI GPT when they're in negative GPT so this strategy is hard to do effectively).
 
On the other hand, if you have negative GPT it's hard to trade with anyone that's not friends with you.
 
GPT is better for actively trading IMO. I trade my lux/resources for GPT and use the GPT to trade for different lux/resources.
 
A player can DoW a CS, pillage, make peace... then rinse and repeat... indefinitely without seeming penalty (other than the CS's 60-limit enmity). There should be a diplo penalty with other CS, as I seem to remember there once having been.
 
On the other hand, if you have negative GPT it's hard to trade with anyone that's not friends with you.
Easy!
Change production in cities to Wealth an governor to focus on gold(to fill merchant specialists). Trade luxuries for your + 500+ GPT. Return production back. Now you have a huge negative GPT, but all luxuries you need.
 
I've I were to pick a building to throw into the stinker lot.

Agribusiness: Food is already pretty weak sauce at this point, and in the vast majority of my cities this will give very little benefit. As everyone has been saying lately, if your playing a late game city working nothing but food, your doing it wrong. At least back when it was +10% food it meant something.
 
I've I were to pick a building to throw into the stinker lot.

Agribusiness: Food is already pretty weak sauce at this point, and in the vast majority of my cities this will give very little benefit. As everyone has been saying lately, if your playing a late game city working nothing but food, your doing it wrong. At least back when it was +10% food it meant something.

It's a needs building -- poverty fix -- for me.
 
I've I were to pick a building to throw into the stinker lot.

Agribusiness: Food is already pretty weak sauce at this point, and in the vast majority of my cities this will give very little benefit. As everyone has been saying lately, if your playing a late game city working nothing but food, your doing it wrong. At least back when it was +10% food it meant something.
I've used it when I have an overabundance of horses and I want a food boost so my cities can work more specialists, so it comes in handy in some tradition games. But I will admit I've probably never built one outside of that.
 
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Yeah I agree. Maybe 1 for my tradition capital although even my tradition capital rarely works more than 3 farms and that's it. It doesnt worth 6 gold maintainence.
 
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