Definite bugs...
- "An agreement with _____ for ______ is available," but proposing it to the AI gets immediately declined. Why make it available if they're not interested? Also, why can't I change the terms of the agreement? What happened to "what will make this agreement work?"
- Why can't I make peace? Why are peace terms outrageous, predetermined, and locked? Taking one city boosts your war score so high that the terms demand all AI cities, no wonder they won't / can't accept.
- Gene Vault provides you with a free Worker every time you capture a city; I guess the game thinks a captured city is a 'new' city?
- Ultrasonic Fence no longer removes aliens from your territory, now only 'strongly discourages' them (with a lower chance if your relationship with them is poor). Why this change? What if I don't want to attack them? I just have to suffer them taking up every tile of land in my territory? Also, this doesn't stop them from actively blockading my cities every turn. Does this not work on aquatic aliens?
- Cities that are connected by roads still insist their connection to the capital is broken if blockaded by aquatic aliens.
- If a researched technology results in an affinity upgrade, the audio for the technology is ignored and the affinity upgrade audio is played instead. The audio is then repeated on the following screen which announces the affinity upgrade.
- General Vadim Kozlov introduces himself as "General Kozlov Vadim Petrovich". Whoops.
- Even when you're at war with an AI player, you'll still get 'atta boy' messages that indicate small increases in respect. Probably working as designed but seems odd I'm getting cheered on while I'm kicking their butts.
- "Beyond Boundaries" quest (choose either trade convoys no longer are attacked by aliens, or Ultrasonic Fence range +1) seems like a one-sided choice now that the Ultrasonic Fence doesn't repel aliens at all.
- Aquatic cities that are land-adjacent can be attacked by land units. This feels weird. Similar to how I can drive boats into a coastal land city and take it over.
- What is the point of the aliens? Every game I've played so far, they are completely wiped out by turn 100, and the AI mocks me for not being more aggressive with them. What's going on? What purpose do they serve anymore?
- Browse All Potential Agreements populates a list of agreements, but if you're maxed out on agreements, the leaders will just say "don't waste your time, we're not dealing with you" instead of something that points out to the player that they can't establish any more agreements until they get rid of one. Would make more sense to have the agreements page greyed out with a superimposed text box saying something to that effect, it's pretty confusing otherwise.
- Winning the game plays a video, which is a nice improvement, but doesn't provide a final score? How do I know how well I did? How about how well I did compared to previous attempts in this difficulty? Against my all-time plays? Some kind of feedback would be nice here.