Valkrionn
The Hamster King
Alright, I'm trying to get some new art working for a new feature in Rise from Erebus. Basically, I need to add mist to various features (Could have the mist by itself, and that's the fallback plan, but then there is no variety... Far rather add it to existing features). I have it displaying correctly in nifskope, but it refuses to cooperate in game... Anyone mind taking a minute to tell me what I'm doing wrong?
I've attached an edited version of the 'New Forest' nif used by the mod... It's an easy one, just a single nif, unlike other features, so a good one to use here. Again, it is displaying correctly in nifskope:
In game, however, the mist is not there.
The xml:
I've attached an edited version of the 'New Forest' nif used by the mod... It's an easy one, just a single nif, unlike other features, so a good one to use here. Again, it is displaying correctly in nifskope:

In game, however, the mist is not there.
The xml:
Code:
<FeatureArtInfo>
<Type>ART_DEF_FEATURE_FOREST_NEW_MIST</Type>
<bAnimated>1</bAnimated>
<bRiverArt>0</bRiverArt>
<TileArtType>TILE_ART_TYPE_NONE</TileArtType>
<LightType>LIGHT_TYPE_SUN</LightType>
<fScale>1.0</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<Button>Art/Interface/Buttons/TerrainFeatures/Forest.dds</Button>
<FeatureVariety>
<FeatureArtPieces>
<FeatureArtPiece>
<ModelFile>Art/Civs/Sidar/New Forest/new forest.nif</ModelFile>
<Connections></Connections>
</FeatureArtPiece>
</FeatureArtPieces>
<FeatureDummyNodes/>
<bGenerateRotations>0</bGenerateRotations>
<VarietyButton>Art/Interface/Buttons/TerrainFeatures/Forest.dds</VarietyButton>
</FeatureVariety>
</FeatureArtInfo>