Mistfit
Deity
First Attempts at HoF
Well Ive decided to make an attempt or two at getting my name amongst the stars of Civ. (Actually just going to try to fill a few open spots)
Thanks to all who chimed in when I asked for suggestions before starting this.
Pre Game thoughts:
C3C v1.22
World Settings:
Difficulty: Chieftan
Size: Small (for practice Ill move up as I get better)
Pangea-Minimum land (60%?)
5 Billion Year (less Mountains)
AI Attitude: Nice as possible
Barbs: Goodie Huts only
Opponents: English/Korean/Byzanitine
AI respawn: On (hey ya never know I might get an extra city)
Culturally Linked: On (who knows it might group my opponents together and leave me by myself)
Victory Conditions: All
I am:
Inca: (Expansionist / Agricultural)
Starting Tech: Pottery and Masonry
UU: Chasqui Scout 20 shield 1/2/2 unit that ignores Mtns.
Advantages:
Can build Pyramids immediately upon SGL
One free scout to pop goodie huts
Can build an early 2 movement unit to pop the rest.
Disadvantages:
Chasqui Scout is kinda expensive and difficult to start a Golden Age unless it is against rWarriors
Pottery is a cheap tech that could be used to pop a SGL
My Opponents:
England Seafaring and Commercial Get Alphabet and Pottery. UU = Useless
Korea Scientific and Commercial get Alphabet and Bronze Working. UU = Worthless
Byzantia Sea Faring and Scientific get Alphabet and Bronze Working. UU = Ineffectual
My idea here was get Civs with no fast units no scouts no useful UUs.
What I would need for a perfect game:
Great start (map finder dont fail me now)
Pyramids granary everywhere
Temple of Artimis Temple for free 21 tile expansion
2 SGLs (Pyramids & Temple of Artimis)
Free Town/Settler from goodie huts
I really only need the following tech:
Warrior code (self research for SGL)
Ceremonial Burial (self research for SGL)
Mysticism
Polytheism (for ToA)
Alphabet (trade for with AI)
Writing
Codes of Law
Philosophy
Republic (free tech)
All other Techs are Gravy or used to get SGL. If I get the above tech and 2 SGL I will turn off research and just fill in space.
My plan:
is to use normal spacing for the first 5-7 cities and then use OCP to cover as much land as possible with my free temples. The second expansion will take 50 more turns so I cant count on that.
I also plan to build nothing but scouts (3-5), workers, and settlers thats it. No improvements or anything (I cant think of any that would help) Unless I find that I need to conquer cities than I might have to build a small army and a few Rax. (I hope not)
I think Im figuring this correctly (check my math)
Small world 80x80 = 6400 tiles
60% land = 6840 tiles
66% of that for domination = 2557.44 tiles
2577.44/21 tiles per city expanded = 121.78 cities
Plus 20% more cities to cover overlap = 146.14 cities to reach domination. That seems high to me but its what Ill shoot for.
Goal:
I dont know if it is unrealistic but My goal is to get domination before 1000BC. Ill know more after I play a few games.
Well Im off to DL Moonsingers map finder utility and get it running to find me some starts.
Well Ive decided to make an attempt or two at getting my name amongst the stars of Civ. (Actually just going to try to fill a few open spots)
Thanks to all who chimed in when I asked for suggestions before starting this.
Pre Game thoughts:
C3C v1.22
World Settings:
Difficulty: Chieftan
Size: Small (for practice Ill move up as I get better)
Pangea-Minimum land (60%?)
5 Billion Year (less Mountains)
AI Attitude: Nice as possible
Barbs: Goodie Huts only
Opponents: English/Korean/Byzanitine
AI respawn: On (hey ya never know I might get an extra city)
Culturally Linked: On (who knows it might group my opponents together and leave me by myself)
Victory Conditions: All
I am:
Inca: (Expansionist / Agricultural)
Starting Tech: Pottery and Masonry
UU: Chasqui Scout 20 shield 1/2/2 unit that ignores Mtns.
Advantages:
Can build Pyramids immediately upon SGL
One free scout to pop goodie huts
Can build an early 2 movement unit to pop the rest.
Disadvantages:
Chasqui Scout is kinda expensive and difficult to start a Golden Age unless it is against rWarriors
Pottery is a cheap tech that could be used to pop a SGL
My Opponents:
England Seafaring and Commercial Get Alphabet and Pottery. UU = Useless
Korea Scientific and Commercial get Alphabet and Bronze Working. UU = Worthless
Byzantia Sea Faring and Scientific get Alphabet and Bronze Working. UU = Ineffectual
My idea here was get Civs with no fast units no scouts no useful UUs.
What I would need for a perfect game:
Great start (map finder dont fail me now)
Pyramids granary everywhere
Temple of Artimis Temple for free 21 tile expansion
2 SGLs (Pyramids & Temple of Artimis)
Free Town/Settler from goodie huts
I really only need the following tech:
Warrior code (self research for SGL)
Ceremonial Burial (self research for SGL)
Mysticism
Polytheism (for ToA)
Alphabet (trade for with AI)
Writing
Codes of Law
Philosophy
Republic (free tech)
All other Techs are Gravy or used to get SGL. If I get the above tech and 2 SGL I will turn off research and just fill in space.
My plan:
is to use normal spacing for the first 5-7 cities and then use OCP to cover as much land as possible with my free temples. The second expansion will take 50 more turns so I cant count on that.
I also plan to build nothing but scouts (3-5), workers, and settlers thats it. No improvements or anything (I cant think of any that would help) Unless I find that I need to conquer cities than I might have to build a small army and a few Rax. (I hope not)
I think Im figuring this correctly (check my math)
Small world 80x80 = 6400 tiles
60% land = 6840 tiles
66% of that for domination = 2557.44 tiles
2577.44/21 tiles per city expanded = 121.78 cities
Plus 20% more cities to cover overlap = 146.14 cities to reach domination. That seems high to me but its what Ill shoot for.
Goal:

I dont know if it is unrealistic but My goal is to get domination before 1000BC. Ill know more after I play a few games.
Well Im off to DL Moonsingers map finder utility and get it running to find me some starts.