1600 (3), IT: No counterattacks apart from bombardment.
1605 (4): We found the tactical city of New Aydin near Rusicade.
A 28-artillery barrage reduces Rusicade from size thirteen to size six. The bombardment doesn't do much damage to the garrison, as we're saving most of our artillery for the harder objective of Theveste; even so, we take the town from its garrison of four inf, one guerrilla, and one artillery for the loss of just one tank.
We found the tactical cities of New Antalya and New Konya near Theveste--the former to give access to Theveste itself, the latter so that we can bombard the tile containing its radar tower.
A 66-artillery barrage reduces Theveste, the new Carthaginian capital, from size sixteen to size six, and yellowlines most of the garrison. We take the town from its garrison of six inf, three riflemen, and two artillery for the loss of one tank, and gain control of Leonardo and Shakespeare.
We abandon Oea and Rusicade.
We found the tactical city of New Adana on the ruins of Rusicade--in this case, so that we can rush transports close to Hadrumetum Island.
IT: The Carthaginians manage one tank counterattack, which destroys an inf in Hippo.
1610 (5): A final moment of glory for our Sipahis, as only they can reach the three cities in Carthage's forested north this turn.
We take Carthago Novo from its garrison of two inf and one guerrilla without bombardment, using tank armies (no loss).
We pick off a tank outside Hippo and gain our fifth Great Leader of this round. I decide to hoard this one, in case we want to rush an airport as part of our invasion of Arabia.
A 27-artillery barrage redlines the garrison of Cirta, and we take the town (held by two inf, one art) for the loss of one Sipahi.
A rather inefficient 50-artillery barrage is necessary just to redline the two-infantry garrison of Sulcis, but our Sipahis then take the town without loss.
We abandon Cirta, Sulcis, and Tula, founding a colony to retain access to Tula's incense.
We found the tactical city of New Sinop near Saldae.
A 19-artillery barrage reduces Saldae from size seven to size three and yellowlines the garrison. We defeat the city's garrison of three inf and a tank for the loss of two Sipahis, and raze it.
We abandon Carthago Novo.
We disperse a Bactrian camp in the citiless wasteland which used to be the eastern part of the Aztec empire.
IT: No counterattacks apart from bombardment.
1615 (6): We take (and soon abandon) Carthage's final town, the island city of Hadrumetum, destroying the garrison of two inf and one guerrilla and losing a tank. The Carthaginians remain in the game because they have a settler...but happily, they turn out to have landed it east of Meldorton. So: