MM1: Defiant Sid.

1950BC (preturn): Trondheim switch from warrior to barracks. Copenhagen switch from archer to warrior. Oslo warrior -> barracks.

America gets Alpha for 49 gold, Arabia gets Wheel for 48 gold. At 200% trade bonus we have to sell cheap.

1910BC: :sleep:

1870BC: Trondheim builds barracks -> warrior.

AI: Zulu complete the Oracle. Egypt start Great Lighthouse and Mausoleum.

1830BC: Trondheim builds warrior -> warrior. Reijkjavik builds worker -> barracks. Drop lux to 30%.

1790BC: Trondheim builds worker -> warrior (It was growing to size 7).

I build our last city on this island: Stockholm. I actually put it in the original suggested location, not 1 tile W as I suggested. This is because it has a games on forrest (on tundra) that wasn't easily spottable from the pic earlier.

Now Tronheim has expanded culture again and we can use a forrest from the NW island I use one of the cows in Reijkjavik. Trondheim now gets +3 food, but it can grow every 3 if we emphasise production.

I check the governors and every one is set to emphasise food? Can anyone explain that to me?

I set all cities to emphasise production so we get the extra shields when they grow.

1750BC: Trondheim builds warrior -> warrior. Copenhagen builds warrior -> warrior.

****. Looks like I jumped the gun with the American trade earlier. I now buy Poly from them for Writing, HBR and 183 gold.
Hmm. I could pay 83 gold (with Poly) to get CoL from Egypt, but instead I get Phil and 63 gold from them for Poly.
I get all of America's gold (196) for Philosophy.
The Zulu give us Map Making, 54 gold and 1 gpt for Poly.

We are totally up in tech (or ahead), with only CoL known by Egypt. I could have bankrupted us to get it, but there is no point as we have drained the other AIs of their cash.

The bad news is that the Zulu, Egypt and Japan now all have Map Making too. :(

Switch Reijkjavik from Barracks to galley.

AI: America starts Mausoleum.

1725BC: Trondheim builds warrior -> warrior. Copenhagen builds warrior (from chopped forrest) -> warrior.

AI: Japan starts the Great Lighthouse.

1700BC: Trondheim builds worker -> warrior. Switch Stockholm from Barracks to Harbour.

AI: Egypt completes Mausoleum and the Great Lighthouse!

1675BC: Trondheim builds warrior -> worker.

AI: America starts ToA.

1650BC: Trondheim builds worker -> settler.

1625BC: :sleep:

Summary:

We need a city on the SE corner (on the horses), and also a couple on the NE island.
Trondheim is back on settler production for this.
2 curraghs are heading towards the unknown to get our last contact.
Egypt still has CoL as a monopoly.
Most other civs are lacking at least 1 tech we have, so a deal could appear for CoL at any time now.
We have 9 warriors atm, enough to hold off an invasion.
We have 6 workers and could do with more, although I would let Trondheim get 3 settlers built first.

MM1 1625BC

MM1_1625BC_map.jpg
 
Nice job. tech parity good expansion. I'm surprised we're not @ war yet. Maybe the AI is afraid of our mighty army.
Mark----> on deck
Homeyg
Aggie
anarres----> Just played
akots-----> UP
open
 
So, what is the plan? Is there anything that I should try to accomplish during the turns. I don't like the placement of few cities but overall the game looks more or less in good shape. IMHO, building a city on tundra adjacent to horses would be better than straight on horses. And we are terribly short on workers.

Please discuss something. I might be playing on Tuesday.
 
Looking at the date I would say that our worker situation isn't a disaster. We naturally need a few extra, but we needed a bit of a military more. anarres says that we can hold off an invasion. On Sid? With 9 warrriors? We CAN build horses. We can also build archers, which can be upgraded to zerks. I do agree with building the settlers in Trondheim now (as anarres suggests) and the galley in Reijkjavik. We need to be fast to settle on the island NE.

The last city on the island imho would be better SW of the horses, but we then would miss out on the fish after border expansion.
 
Personally I'd worry about military as opposed to the Island. I'm surprised we are not at war yet. Remember we must turn down all demands. Get our last city down on the home Island but if the AI populates the other island we can probably take their cities. In fact it might be better to let them found and take them out at the first war to help get something out of them in the peace. It will be difficult to take out cities on there home islands until Zerks. I'd go with a few horses and be ready to plop down a colony on the iron and upgrage warriors when war comes. That's my 2cents.
 
Normally I hate swords, but on an island this small they seem to be a good choice. The extra attack point is great for us, and if we invade anywhere we can land next to a city, so they are actually better than horses. Oh, and of course we can mass upgrade from a 10 shield unit to 30 (war -> sword), instead of a 20 shield unit to 30 (chariot -> horse).

Regarding the NE island: We can get 2 or 3 galleys between them and then ship enough units to stop a single turn landing from the AI. I would definitely try to colonise it before the AI.

When Trondheim has built it's settlers it can get 10spt and churn 2 warriors (with +3 food), then get a worker on the third turn with +4 food (getting the forrest on expansion to size 7). This frees a cow for use by Reijkjavik, which it can do with.

I also still prefer to settle on the horses. After a harbour we lose only 1 shield from settling on it, yet we can gain that back and more from using the fish and a forrest tile. Also in the long run it is much better for us to settle on the horse as it allows the city to grow more. Please can we discuss this before any decision is taken.
 
I'm back, guys. I've got 3 SGs to catch up on, so I won't say much...
 
Any chance I can play? My email is keenan2k2@hotmail.com

I can beat this game on diety. The furthest I have made it on SID is to the MODERN ERA and a computer won the space race.

EDIT: Why don't you guys take that WINE Lux? If the computer's city is only at 100-999 you can put a warrior on the lux, pillage the ground, plop a city and mass all of your defenders in the city. Wait a good 20 turns and make peace. I guarentee that this game won't last long when you have no lux's. You will be paying heavy to keep your cities happy and will continue to fall incredibly far behind in techs.
 
Foresight, welcome to the SG community you'll find its a lot of fun. I must say I agree with Aggie that your first SG should not be a Sid variant. It's not that I doubt your ability, I've played this game for years but just started SGs also. It's just that it would be nice to get a feel for your style of play and consistency of interest first. My goal in starting SGs was to get into a difficult Sid game but I joined a couple others first just to get a bit of a record (you'll see I have a very low number of posts so people accept you very quickly and some very good players joined my first SG). I wouldn't discount some of the variants, I find a lot of them quite fun and most people here play by a self-imposed set of restrictions on exploitive techniques anyway that can be found here http://www.realmsbeyond.net/civ/etactics.html. Anyway please stick around and I hope to play with you in the future.
 
I agree with settling on horse for anarres reasons.
 
Apart from swords we have to stockpile on archers a but as well. IIRC they can be upgraded to zerks later on. And getting TGL is a must. I'll take a look at the map again and decide where to build the city. May be, on horse is OK as well. Settling the NE island is a priority ATM.
 
Any progress Akots?
 
Cannot call this a progress but we are doing more or less OK atm.

Preturn check. Nobody has anything to trade. Egypt has CoL. We need TGL prebuild. The only city which can do it atm is Bergen. Hence, Bergen switched to ToA (ready in 486 turns). :lol:

IBT. Animations are off, so not sure what happened but Zulu ask us to leave their waters. We happily agree. Copenhagen warrior -> archer. Zulu are building SoZ.

[1] 1600BC. Actually, just noticed. We are playing on Sid and have 3 workers improving the same tile. I spilt them in 2 teams. We still have no contact with Xerxes. Wonder where he is. And we have no Embassies. Playing Defiant game, so no Military Alliances. However, we are willing to know what is going on in the world. Defiant does not mean ignorant. Built Embassy with America for 91g. They are building ToA in Washington which would be ready in 18 turns. Washington has 4 spears, archer, and 14 warriors plus granary and temple. Also built Embassy in Kyoto (31g) which has 6 spears, 3 archers and warrior and is building spear. Barracks, granary, and pyramids as well. America has no other contacts but with us. Japan has only contacts with Egypt and us. Embassy in Karakorum costs 77g. The city is building galley (3 turns) and has 6 spears and 1 archer plus Colossus and temple. Mongols are at war with Zulu and at peace with Egypt.
IBT. Some Egyptian and Mongol galleys sail. Trondheim settler-> warrior.

[2] 1575BC. Settler goes to horses. I don’t like the city placement absolutely. There are huge areas which are not used. We don’t have lots of room to expand and wasting these areas might be not a good idea. Traded Phylosophy to Zulu for Mathematics + 31g. It might be a good idea to speed up research towards Literature but we have no decent TGL prebuild. So, I leave it like it is now.
IBT. Trondheim warrior -> settler.

[3] 1550BC. Warrior goes to Stockholm which is building harbor and is undefended.
IBT. Mongols come and ask for alliance against Zulu. Since we are defiant, the deal cannot be accepted. We send the Great Khan away.
IBT. Oslo rax->archer.

[4-5] Not much. Trondheim settler->warrior, Reijkjavik galley ->galley.

[6] 1475BC. Birka founded on horses building temple. Settler/warrior combo loaded on galley and sail towards the eastern island. Mongols have CoL as well. Traded Math and Poly to Mongols for CoL + 35g.
IBT. Trondheim warrior -> settler.

[7] 1450BC. Settler/warrior unloaded.
IBT. Japan declared to Egypt.

[8] 1425BC. Aarhus founded. Building temple or harbor.

[9] 1400BC. IBT. Trondheim settler -> warrior.

[10] 1375BC. Settler/warrior loaded onto galley and ready to unload on the island next turn. Did not check diplo screen. Good luck!
 
The workers were on the same tile because they finished jobs at the same time, and to mine 3 tiles individually would mean that in 6 turns we got 3 extra shields. To all mine the same tile we get an extra shield in 2 turns, then a second extra in 4 turns and a third in 6 turns.

It just makes sense to group workers on roads when they can complete an action without wasting worker-turns as you always get improvements earlier.
 
Mark----> UP
Homeyg ----> On Deck
Aggie
anarres
akots----> Just played
open

Got it will play tomorrow.
 
1350 Cop Arch->horse, Trond war->worker
1325 found stavanger start worker
1300 Trond worker->warrior
1275 zzz
1250 America builds ToA Trond warr->worker
1225 Zulu build SoZ, lost suicide curgah
1200 trond worker->archer
1175 Find Persia. They are isolated and down 4 techs.
1150 zzz

This is going amazingly well. I really can’t believe it. Not a single tech advance by any civ during my turns on Sid! Japs and Egypt are still beating each other up. Japs took Heliopolis which is good because Egypt is bigger. No AI demands yet. In test games I always had demands by now. There is a big Island that we should try to grab near the Persians. It will be crappy and corrupt but better than trying to take it later. I think we almost have enough military to defend any attacks with the upgrade to swords. Only disadvantage is no lux (America has 3 on their island).
 
I've seen maps under the minimum distance before. OT: Isn't that really distance 5? (3x1.5+1, rounded down).

Mark: do we have a settler on the way to the NE island for our last city? Also, why is Bergen pre-building Palace?
 
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