anarres
anarchist revolutionary
1950BC (preturn): Trondheim switch from warrior to barracks. Copenhagen switch from archer to warrior. Oslo warrior -> barracks.
America gets Alpha for 49 gold, Arabia gets Wheel for 48 gold. At 200% trade bonus we have to sell cheap.
1910BC:
1870BC: Trondheim builds barracks -> warrior.
AI: Zulu complete the Oracle. Egypt start Great Lighthouse and Mausoleum.
1830BC: Trondheim builds warrior -> warrior. Reijkjavik builds worker -> barracks. Drop lux to 30%.
1790BC: Trondheim builds worker -> warrior (It was growing to size 7).
I build our last city on this island: Stockholm. I actually put it in the original suggested location, not 1 tile W as I suggested. This is because it has a games on forrest (on tundra) that wasn't easily spottable from the pic earlier.
Now Tronheim has expanded culture again and we can use a forrest from the NW island I use one of the cows in Reijkjavik. Trondheim now gets +3 food, but it can grow every 3 if we emphasise production.
I check the governors and every one is set to emphasise food? Can anyone explain that to me?
I set all cities to emphasise production so we get the extra shields when they grow.
1750BC: Trondheim builds warrior -> warrior. Copenhagen builds warrior -> warrior.
****. Looks like I jumped the gun with the American trade earlier. I now buy Poly from them for Writing, HBR and 183 gold.
Hmm. I could pay 83 gold (with Poly) to get CoL from Egypt, but instead I get Phil and 63 gold from them for Poly.
I get all of America's gold (196) for Philosophy.
The Zulu give us Map Making, 54 gold and 1 gpt for Poly.
We are totally up in tech (or ahead), with only CoL known by Egypt. I could have bankrupted us to get it, but there is no point as we have drained the other AIs of their cash.
The bad news is that the Zulu, Egypt and Japan now all have Map Making too.
Switch Reijkjavik from Barracks to galley.
AI: America starts Mausoleum.
1725BC: Trondheim builds warrior -> warrior. Copenhagen builds warrior (from chopped forrest) -> warrior.
AI: Japan starts the Great Lighthouse.
1700BC: Trondheim builds worker -> warrior. Switch Stockholm from Barracks to Harbour.
AI: Egypt completes Mausoleum and the Great Lighthouse!
1675BC: Trondheim builds warrior -> worker.
AI: America starts ToA.
1650BC: Trondheim builds worker -> settler.
1625BC:
Summary:
We need a city on the SE corner (on the horses), and also a couple on the NE island.
Trondheim is back on settler production for this.
2 curraghs are heading towards the unknown to get our last contact.
Egypt still has CoL as a monopoly.
Most other civs are lacking at least 1 tech we have, so a deal could appear for CoL at any time now.
We have 9 warriors atm, enough to hold off an invasion.
We have 6 workers and could do with more, although I would let Trondheim get 3 settlers built first.
MM1 1625BC
America gets Alpha for 49 gold, Arabia gets Wheel for 48 gold. At 200% trade bonus we have to sell cheap.
1910BC:

1870BC: Trondheim builds barracks -> warrior.
AI: Zulu complete the Oracle. Egypt start Great Lighthouse and Mausoleum.
1830BC: Trondheim builds warrior -> warrior. Reijkjavik builds worker -> barracks. Drop lux to 30%.
1790BC: Trondheim builds worker -> warrior (It was growing to size 7).
I build our last city on this island: Stockholm. I actually put it in the original suggested location, not 1 tile W as I suggested. This is because it has a games on forrest (on tundra) that wasn't easily spottable from the pic earlier.
Now Tronheim has expanded culture again and we can use a forrest from the NW island I use one of the cows in Reijkjavik. Trondheim now gets +3 food, but it can grow every 3 if we emphasise production.
I check the governors and every one is set to emphasise food? Can anyone explain that to me?
I set all cities to emphasise production so we get the extra shields when they grow.
1750BC: Trondheim builds warrior -> warrior. Copenhagen builds warrior -> warrior.
****. Looks like I jumped the gun with the American trade earlier. I now buy Poly from them for Writing, HBR and 183 gold.
Hmm. I could pay 83 gold (with Poly) to get CoL from Egypt, but instead I get Phil and 63 gold from them for Poly.
I get all of America's gold (196) for Philosophy.
The Zulu give us Map Making, 54 gold and 1 gpt for Poly.
We are totally up in tech (or ahead), with only CoL known by Egypt. I could have bankrupted us to get it, but there is no point as we have drained the other AIs of their cash.
The bad news is that the Zulu, Egypt and Japan now all have Map Making too.

Switch Reijkjavik from Barracks to galley.
AI: America starts Mausoleum.
1725BC: Trondheim builds warrior -> warrior. Copenhagen builds warrior (from chopped forrest) -> warrior.
AI: Japan starts the Great Lighthouse.
1700BC: Trondheim builds worker -> warrior. Switch Stockholm from Barracks to Harbour.
AI: Egypt completes Mausoleum and the Great Lighthouse!
1675BC: Trondheim builds warrior -> worker.
AI: America starts ToA.
1650BC: Trondheim builds worker -> settler.
1625BC:

Summary:
We need a city on the SE corner (on the horses), and also a couple on the NE island.
Trondheim is back on settler production for this.
2 curraghs are heading towards the unknown to get our last contact.
Egypt still has CoL as a monopoly.
Most other civs are lacking at least 1 tech we have, so a deal could appear for CoL at any time now.
We have 9 warriors atm, enough to hold off an invasion.
We have 6 workers and could do with more, although I would let Trondheim get 3 settlers built first.
MM1 1625BC
