In this post I broke down akots' comments into seperate statements and gave my point of view on those. I did this because I think that all points need a clear view from the whole team.
"After taking a look at the save it looks like it is bad. I'm a rather pessimistic player, so don't take this personal or too close to the heart."
Well, I hope that you also don't take my comments too close to the heart!
"First, we have temple which we don't need."
I agree. I wouldn't have built it, but didn't want to break it down. I haven't seen enough common ground on this one to take such an action.
"Second, we have tiles improved that are not on the river and tiles which are on the river are not improved."
True, but I see this as a minor issue.
"Third, with MoM we can get to size 12 with luxury rate same as we have now without Golden Age."
Yes, I like MoM! But I felt that the team wanted TGL, then SoZ and then maybe MoM.
"Fourth, all 3 AI we know have Math and don't have Writing. There is also England which we have not met yet but I bet they also have Math. Researching Math without a library might be a big waste. But if we don't want to research anything later on it might be OK."
England might have math, but they have to find us. We have to cross Fench territory to meet England. That wouldn't work with the small stack we had up there. I had to retreat.
"Our military sucks big, we have only hoplite, 2 archers and warrior on the offensive. Others are on the defensive apparently against a Mongol archer."
The other troops are going north to join with the rest! But when a mini-SoD of the Mongols shows up you have to fight them off. We are fighting vs three other civs atm. They -surprise- are not waiting for us.
"There is absolutley no rush with Great Library. I just don't see now the need of frantically building it and sacrificing everything."
I didn't want to waste our GA. I figured that now we have a GA I'd better build something. The team's decision was to go for TGL. I don't see anything bad about this decision. Although I liked to make other choices.
EDIT: Getting TGL fast also means the opportunity to build SoZ fast and get AC early.
"Bad is that our Golden Age has been essentially wasted. IMO, we had a good opportunity of doing the Republic slingshot at an extremely low risk with a few units available for defense."
There was nothing I could do to avoid the GA. The hoplite stood next to Orleans and was attacked by a French archer.
"I wish we had a granary instead of temple or 2 extra swordsmen. That was a very bad move. Alas, we did not have Pottery."
True. We would have loved a granary.
"IMHO, we need another worker to improve the land and to build road further ahead and colony to another luxury if we encounter one."
OK.
"It also make sense to postpone the build of TGL and go for either MoM or SoZ. We are 7 turns away from either. MoM will allow us to grow to size 12 and increase the productivity accordingly."
I started with TGL. I see no problems in switching to SoZ or MoM.
"SoZ we can get at 70% in 6 turns running at -8gpt. This is a good option and allows us to have a strong unit good both in defense and attack."
Yes, I agree. See my previous posts about SoZ. But I didn't disagree enough with the team to go for it anyway. I left the door open for SoZ in my ten turns.
"We can also split the offensive stack and advance with hoplites to harass not only France but whatever lies beyond them."
The hoplites will be attacked and beaten sooner rather than later. But you can try and find out.
"Our lands are certainly safe upto Mapmaking since I doubt that meaningful offense can come to the choke in the near future."
Relatively safe! I have seen plenty of troops going south. I reported them all in my 10. We can't just advance and ignore the ivory and choke.
"It would be also nice to know how many turns of the Golden Age is left."
10 turns! I forgot to make the text bold, but I thought I was pretty clear.
"We have also no guard on the iron colony and since wheel is around, it can be overrun anytime by a barbarian horseman."
Don't we have -no barbs- as a setting? But you are right. It needs a defense.
"It also might be there is another luxury on our peninsula but it has not been explored yet."
True, but I focussed on getting a stack of units and sending them up north.
"IMO, to continue with the wonders we need to dispatch a hoplite per each civ to pillage."
I don't see how one hoplite can be safe in enemy territory. I assume you mean something else?
"And SoZ seems the only way out."
I don't see us in some sort of deep hole. I think we are doing well. Maybe not great. But well.
"And we cannot get to size 12 at 10% luxury rate with 3 luxuries and temple: size 11 is the limit."
I think we will get MoM if we want. We will also get a market at one point.
"It might be better to use offensive troops (archers and swords) in the open to attack and chop the forest near ivory colony. "
Good idea.
"After SoZ and with the help of AC, it might be a good idea to start the offensive against France with a stack of units covered with hoplite while defending against the other attackers the AI will be sending."
I thought we were doing this already. But SoZ will help.
"Well, if we go way off the limit with them, we can always stay in Anarchy.

"
I hope that this is not allowed in this SG
I don't think that we are doing a bad job. But I also don't like the temple. We could have used the shields to build more military. That said, that military would have been more archers. Swords only came available during my 10.
I made my points before my turns. I'm not going to repeat them. I will keep on giving my pow, but will follow the team's decisions, because we are playing this game with some very good players who also have excellent points for other options. I hope I did in my 10...
I had a totally different approach in mind at the start. But since this is a SG we are talking about a team effort which automatically means that things don't always go the way you expect. Often this is a good thing.