MM4:The Rule of 6, Sid 6CC-Conquest

Mark1031, I have been thinking. I can't organize my own games anymore because that is too time consuming, but why not join this one? If you you don't mind the fact that I am not always around to play (I am there to comment during the week, but unable to look at the save) then I gladly join...

Basically my schedule looks like this (all CET):
-Able to play on monday evening and maybe wednesday evening
-Able to comment monday through friday
-Able to play on saturday morning
-not around from saturday rest of the day until monday morning

Next week I will be away on Thursday and Friday though...
 
No problem Aggie I would love to have you. I do not need to rush and I prefer discussion. It is good your life has less time for civ (but not no time :mischief: ).
 
OK, then I comment on the starts!

I like bed_head7's first start only. The 2nd one has a volcano and the 4th no cow. The 3rd one is nice but forces us to leave the ocean as seafaring civ. I hate not starting at rivers, so that rules MeteorPunches' one out.
 
The fourth has a cow in the fog, to the NE. You should be able to see it if you look carefully. The first start is super nice but the Americans are not far off.
 
I have a start that looks good. alone on water with cow and 3 lux on the island including ivory :) . There are really only spots for 4 good cities and a 5th crappy one. However I used cold, dry, 3mil, 80%water so there is no large island with all good land. I like these settings because it denies the AIs good land. Let me know if you think yours is better Bed Head7 otherwise I will start with this. I would really like ivory.
 
OK I started here.

MM4-4000BC.JPG


4000BC: Found in place and start currgah.
3750: Curragh done start another.
3500: Meet Japan they have mas, wheel and CB but are down Alpha and BW. No trades w/o alphabet which I am saving. declare war.
3300: meet America. they are up pot masonry which we badly want but alphabet doesn't quite get both, I will wait to see if they are alone to declare.
3250: Meet Arabs on same isle as America they are up same as Abe no trades declare on both America and Arabs.
3200: 4th currgah in start warrior.
3000: warrior->warrior.
3000->2750: More exploring. Settler started.

We have 4 currgah's, 3 warriors for exploring and MP and are doing a settler. OK you may be looking for where I said this is AW. I did not and it is not. I know some dispute whether starting "war mode" with the AI actually slows them down. I think it does eventually although it takes a while on Sid. This is the goal in any case. I would like to save alphabet to trade for a while and would like to do this only to an isolated and backward civ. This is to slow down the AIs path to Philo and/or MM. We do need at least pottery soon maybe also CB for temples and temple prebuild in the capitol. If you meet a civ that is backwards and isolated go ahead and trade to them for all you can get. Anyone you meet that is together with another AI on an island or is very advanced do not trade but declare war. My plan would be to do Philo @ max after writing and then take MM as the free tech and build TGL. Then research lit and do TGlibrary. The 2 TGLs are key and the first one will be hard to get. I think we should do it in the capitol by merging workers as I do not see a good spot on fresh water and coast for a prebuild city. I would really only build workers and currgah's at the moment. If we time a city to produce a harbor as soon as we get MM we can upgrade the currgah's for a quick fleet. I would say our goal should be to keep the AIs isolated and pound the tech leaders until we can get the troops together to think about how to go about taking out cities. Remember the goal is conquest with only 6 cities. I think we can stay in an AW stance for a long time as the dromon will protect us and when we let an AI get peace it will expand onto the smaller islands and meet its neighbors vastly increasing the tech pace. Well, I don't mean to sound dictatorial this is just the plan I would follow (from a game I played linked in the first post), let's discuss, I do think we need to be on the same page and to have a focused effort particularly to get the lighthouse on Sid. I think the fun will be figuring out how to invade islands on Sid with the production of only 5 cities.

City placement is also important. I see a second city on the red or blue dot (I favor red as it picks up the wheat faster and can pump workers for the capitols GL push) and a third up in the lush cow pasture to the North. Unfortunately we have lots of desert but then so should the AI. Don't know about cities 4 and 5. Six I was thinking of saving as a throwaway for island invasions.

MM4-2750.JPG


Bed Head 7 UP Take 15
Percy On Deck Take 10
 
Alright, I got it. I'll get the turns posted Sunday morningish at the earliest. If that is a problem, Percy and I could switch.
 
2670 BC (2) - Meet Egypt, who shares an island with Japan. Declare war.

2510 BC (6) - Found Adrianople next to the wheat.

2230 BC (13) - Found Caesarea next to the eastern cow.

I didn't really know what to build other than curraghs and workers. We still have alphabet monopoly, but I never made any trades. My exploration didn't go all that well either. With all the curraghs we have, I should have uncovered more territory, and another contact would have been nice.

Not much interesting to show, so here is Caesarea.

MM4_2150BC.jpg
 
Looks good.

Percy UP
Aggie ON Deck

@dl123456. Yes you are in at the end of the roster. Good you have your puter back.
 
Aggie why don't you take it and I'll see what's up with Percy.
 
wooooooow sorry guys =)
i expected to get told when the roster was complete... i'm so sorry for the delay. i'll be ready to play once Aggie is done.
all my apologies again.
 
okay, so... i'll take the game when it is over. however, please allow me to remind all of you that i have never ever played higher than emperor. in other words: i need some HEAVY coaching from you guys ;)
 
hehe i registered here because i CAN micromanage 6 cities. i just don't have the patience to MM an empire of 20 cities ^^
 
IHT: We are playing AW? Whatever we did, we are doing quite well so far. Mono on Alpha and 11 turns from Writing. Adrianople switched to worker.

IT: Constantinople: curragh->curragh.

Turn 1 (2110 BC) Egypt and Japan know Alpha :(

Turn 2, 3 (2070, 2030 BC) :sleep:

IT: Adrianople: worker->worker.

Turn 4 (1990 BC) :sleep:

Constantinople: curragh->settler.

Turn 5 (1950 BC) Caesarea is size 2 and unhappy. I change it to scientist, with science at 0% now. Worker in two in that city.

Turn 6 (1910 BC) :sleep:

IT: A curragh sinks, Caesarea: worker->worker, science to 10%.

Turn 7 (1870 BC) :sleep:

IT: Arabs start ToA.

Turn 8 (1830 AD) I start a suicide run.

IT: Americans start ToA and curragh sinks :( Adrianople: Worker->worker.

Turn 9 (1790 AD) :sleep:

Turn 10 (1750 BC) We have Writing next turn. Next up is Philo at max, with Map Making as free tech. Don't make peace with the civs we know and don't sell Alphabet or Writing at any cost!!!!
So in short: keep on following Mark1031's guidelines.
And after the settler in Constantinople next turn: switch from the lake back to the oasis. We now make one commerce more with settler still in 1.
We may need to switch Adrianople from a worker, because it will produce before it grows.

Where to settle? 2 tiles SE of oasis south of our capital? (N-NW from cow)

MM4-1950BCmap.jpg
 
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